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Post by foley589 on Nov 11, 2023 14:17:45 GMT -5
KITSAULT HEIGHTS Curious why it wasn’t approved? Just played here, gold tees, pin 1, default conditions. I am not a reviewer, but like you, am a ranger and see the tour courses that come thru. Hole 1 is totally unintentionally blind off the tee, due to the other tee boxes in front of it being higher up than the ones I'm hitting from. No fairway or fairway bunkers are visible. Bunkers are all simple shapes dropped thru multiple surfaces and are not sculpted all that well. The green is an odd shape and has random internal slopes that are kind of moving in many different directions. Honestly, the first hole issues are enough to put it into not approved, IMO. I kept playing, but similar issues continued, and others popped up, too: - Hole 3 had yellow in the entire 9-box on default speeds, so that would make it very challenging to use on tour. - Hole 4 had a strange hump of land just beyond the water on approach to the green. The hole also has a pin location that is on a crowned area with orange and yellow in the 9-box. - Hole 5 has a bunker in front of the green that has a high side toward the tee box, making it completely hidden from the golfer's view. - Hole 6 pin location is again not usable. Orange and yellow within one box of the cup. - Hole 7 pin location is also "illegal". - Hole 9 has an odd pond/puddle? placed right in front of the tee box. Stopped after 9 holes...there's some good environmental stuff here, but a lot of technical things (surfacing, bunkering, sculpting, etc ) need to be worked on. Watch the b101 video that's in the first post of the thread, that should help a lot. I can definitely move the pins. but in terms of blind tee shots and blind bunkers those are on real courses, and the yardage book would show it even for True sim, I must have missed the hump I can change that and flatten the terrain. I appreciate the feedback!
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Post by sroel908 on Nov 11, 2023 15:24:10 GMT -5
Just played here, gold tees, pin 1, default conditions. I am not a reviewer, but like you, am a ranger and see the tour courses that come thru. Hole 1 is totally unintentionally blind off the tee, due to the other tee boxes in front of it being higher up than the ones I'm hitting from. No fairway or fairway bunkers are visible. Bunkers are all simple shapes dropped thru multiple surfaces and are not sculpted all that well. The green is an odd shape and has random internal slopes that are kind of moving in many different directions. Honestly, the first hole issues are enough to put it into not approved, IMO. I kept playing, but similar issues continued, and others popped up, too: - Hole 3 had yellow in the entire 9-box on default speeds, so that would make it very challenging to use on tour. - Hole 4 had a strange hump of land just beyond the water on approach to the green. The hole also has a pin location that is on a crowned area with orange and yellow in the 9-box. - Hole 5 has a bunker in front of the green that has a high side toward the tee box, making it completely hidden from the golfer's view. - Hole 6 pin location is again not usable. Orange and yellow within one box of the cup. - Hole 7 pin location is also "illegal". - Hole 9 has an odd pond/puddle? placed right in front of the tee box. Stopped after 9 holes...there's some good environmental stuff here, but a lot of technical things (surfacing, bunkering, sculpting, etc ) need to be worked on. Watch the b101 video that's in the first post of the thread, that should help a lot. I can definitely move the pins. but in terms of blind tee shots and blind bunkers those are on real courses, and the yardage book would show it even for True sim, I must have missed the hump I can change that and flatten the terrain. I appreciate the feedback! The problem isn't that they're blind...the problem is that they're blind because the tee boxes in front are what's in the way. The sculpting is hiding everything. Not to mention that many holes I played had the same kind of blindness, so it was an issue that was repeated quite often. Yes, blindness is found in real life, but not as it's done here. Moving the pins would be good, but many other aspects of technical work needs attention here. Lastly, you can't resubmit the course. TGCT doesn't accept resubmissions, so changing anything on this one wouldn't really matter. And to be frank, this course would basically need a total sculpting re-do and lots of other changes to get close to Approved. I'd suggest watching tutorials and that b101 video and applying those things and this feedback to future designs. Sorry to sound harsh, but it's all done with constructive criticism in mind. Good luck on future builds.
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Post by axelvonfersen on Nov 11, 2023 15:47:55 GMT -5
Just played here, gold tees, pin 1, default conditions. I am not a reviewer, but like you, am a ranger and see the tour courses that come thru. Hole 1 is totally unintentionally blind off the tee, due to the other tee boxes in front of it being higher up than the ones I'm hitting from. No fairway or fairway bunkers are visible. Bunkers are all simple shapes dropped thru multiple surfaces and are not sculpted all that well. The green is an odd shape and has random internal slopes that are kind of moving in many different directions. Honestly, the first hole issues are enough to put it into not approved, IMO. I kept playing, but similar issues continued, and others popped up, too: - Hole 3 had yellow in the entire 9-box on default speeds, so that would make it very challenging to use on tour. - Hole 4 had a strange hump of land just beyond the water on approach to the green. The hole also has a pin location that is on a crowned area with orange and yellow in the 9-box. - Hole 5 has a bunker in front of the green that has a high side toward the tee box, making it completely hidden from the golfer's view. - Hole 6 pin location is again not usable. Orange and yellow within one box of the cup. - Hole 7 pin location is also "illegal". - Hole 9 has an odd pond/puddle? placed right in front of the tee box. Stopped after 9 holes...there's some good environmental stuff here, but a lot of technical things (surfacing, bunkering, sculpting, etc ) need to be worked on. Watch the b101 video that's in the first post of the thread, that should help a lot. I can definitely move the pins. but in terms of blind tee shots and blind bunkers those are on real courses, and the yardage book would show it even for True sim, I must have missed the hump I can change that and flatten the terrain. I appreciate the feedback! As the one who reviewed it, I can only echo sroels comments. I takes time to design a course and learn the tools, there’s a reason why contests have 4 month design windows. It usually takes 3-4 courses to really learn the tools. The blindness, sculpting and surfacing all added up to Not Approved.
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Post by foley589 on Nov 11, 2023 16:08:24 GMT -5
I can definitely move the pins. but in terms of blind tee shots and blind bunkers those are on real courses, and the yardage book would show it even for True sim, I must have missed the hump I can change that and flatten the terrain. I appreciate the feedback! As the one who reviewed it, I can only echo sroels comments. I takes time to design a course and learn the tools, there’s a reason why contests have 4 month design windows. It usually takes 3-4 courses to really learn the tools. The blindness, sculpting and surfacing all added up to Not Approved. Appreciate the feedback this was only the second course I have ever made.
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Post by lowonbeers on Nov 12, 2023 4:39:43 GMT -5
Oso Bay Feed back please
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Post by mattyfromcanada on Nov 12, 2023 9:48:49 GMT -5
See the video in the first post. It'll be something in there.
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Post by mctrees02 on Nov 15, 2023 6:43:58 GMT -5
graemevood fyi I marked Ocean Grove as not approved because it's already in the database as a 2k23 course.
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Post by lowonbeers on Nov 16, 2023 3:00:43 GMT -5
Ok so basically everything wrong. Thank you for the reply
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Post by sroel908 on Nov 16, 2023 8:04:53 GMT -5
Ok so basically everything wrong. Thank you for the reply What he's saying is that basically most courses that get rejected have the same issues that b101 points out in the video linked in the first post of this thread. I just played a couple holes at "Oso Bay Golf Club". Pin 2, Blue tees, default conditions. And yes...I can see several issues even on the first tee that are covered in that video. Hole 1 planting is a bit strange, as there's just a few trees dropped down only along the fairway and no planting really anywhere else. Bunkers don't seem to be sculpted much at all. The fairway to green transition isn't done properly, in that the fairway just runs right into the green at basically 90 degree angles. The Hole 1 green itself is way too small. Green speeds are set to a default speed of 116, which is really slow. And at the slow speed, the 1st green has almost zero movement to it. Similar issues continue...plus, Hole 2 has unintentional blindness off the tee. Hole 3 also starts to have fans/crowds, and they are placed very oddly. The skyscrapers in the background look weird with how they are placed, too, as they are just dropped on cart path/road surface and have no other buildings between them. So yeah, like mattyfromcanada said, the b101 video will cover all of this stuff.
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Post by lowonbeers on Nov 16, 2023 9:16:08 GMT -5
No I get it. I’ve never seen the video. I appreciate the info. Now I’m sure I’ll have plenty of sleepless nights watching them. I’ve had other feed back but never referred to the video. My comment bout basically everything wrong was not meant to be rude or sarcastic. Once I saw the video my comment was like you’re correct basically did everything wrong. I appreciate you guys personal time in viewing the course.
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Post by lowonbeers on Nov 16, 2023 9:21:21 GMT -5
So I do have a question. If I’m doing a course after making a few holes. Is it possible to have someone look at it to make sure in the right track before submitting a course. Thank you.
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Post by sroel908 on Nov 16, 2023 9:38:29 GMT -5
So I do have a question. If I’m doing a course after making a few holes. Is it possible to have someone look at it to make sure in the right track before submitting a course. Thank you. Yes, you can post a beta. Take a look in this thread for examples: tgctours.proboards.com/board/10/construction
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graemevood
Weekend Golfer
Posts: 148
TGCT Name: Graeme Wood
Tour: Kinetic
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Post by graemevood on Nov 16, 2023 12:18:54 GMT -5
graemevood fyi I marked Ocean Grove as not approved because it's already in the database as a 2k23 course. Ah fair enough, not been on the game in a while and hadn’t submitted a course or two couldn’t remember which ones, thanks.
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Post by lowonbeers on Nov 16, 2023 15:57:59 GMT -5
Thank you
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Post by mattspy05 on Nov 22, 2023 17:16:51 GMT -5
Got a non-approval for Dragon’s Pass GC…just looking for feedback thanks!
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