|
Post by catcherman22 on Nov 7, 2024 19:49:59 GMT -5
I would be very interested to know if any of the TGC Tours staff has had contact with 2K as to whether or not the ongoing agreements to allow access to the game's data will be supported in future releases. This is critical to the implementation of the cross-play nature of TGC Tours in that the weather conditions are made the same regardless of platform for all of the TGC Tours societies. Also, the minimal but necessary cheat prevention that TGC Tours implements depends 100% on access to this data. Then there is the wealth of data about scoring etc. that TGC Tours brings us every week. A new game is what we all need. I think we are bored sh**l*ss with this version. But, lacking access to the behind-the-scenes data, TGC Tours goes away. Even if 2K does allow access, there is no guarantee that significant programming will not be needed to adapt the site to the new data format. A new game engine will almost certainly cause big changes to TGC Tours. I know absolutely nothing about the upcoming game, but I have a gut feeling that cross-platform societies will be a new feature in PGA 2K25. No clue what that would mean for TGCTours, but the fact that there'd still be a website, a course review procedure, forums, etc. gives me the thought that TGCTours would still be around. As for a new engine...again I have no insight, but all the 2K sports games this year have come out for last-gen systems, so I'd imagine PGA 2K25 would do the same - and to me, that means we'd still be on the same engine. Would love to be wrong, as the visuals for 2K golf really need improving IMO. We used to have cross platform tournaments before societies!
|
|
|
Post by mjhamilton113 on Nov 8, 2024 6:32:07 GMT -5
I would not expect a new engine but that may not be a bad thing.
Unity has had some major upgrades the past several years, so my hope is that they have graphically made some significant upgrades or I will be disappointed. But the positives of a remaining engine is the designer would be staying and the ability to publish older courses as well
|
|
|
Post by lessangster on Nov 8, 2024 7:14:21 GMT -5
I’m not expecting way better graphics I consider the ones in the game already pretty good certainly on console. PC might be different with more processing power, graphics cards and faster frame rates. I suspect we will get a more rounded career mode and a few extra bells and whistles but that’s about it. There are lots of things I would love in the designer one of them being variable length rough maybe using a slider that goes from a couple of inches high to knee high on individual pieces of grass. Crashing waves on the shoreline like they’ve done on the official Pebble Beach course and new textures from some of those courses that have white sand round the courses without having to put a white bunker texture down. I’ve got a load of other things but I can’t be bothered to list them here. Edit: I’m probably in the minority here but I don’t think the EA game on its Frostbite engine has graphics that are appreciably better than 2K/HB’s game. When that game first came out they couldn’t get it to run at 60fps on consoles with the better graphics I took it off my console so I don’t know if they achieved that with later updates. I didn’t like the swing anyway and I felt the putting was awful compared to 2K or even the older TW games.
|
|
|
Post by sroel908 on Nov 8, 2024 10:22:59 GMT -5
I would not expect a new engine but that may not be a bad thing. Unity has had some major upgrades the past several years, so my hope is that they have graphically made some significant upgrades or I will be disappointed. But the positives of a remaining engine is the designer would be staying and the ability to publish older courses as well This is what I am hoping for, at the very least...that they really use the updated Unity. They need to update the lighting in the game...it can be really brutal in some spots and situations.
|
|
cmattax
Caddy
Posts: 6
Tour: Kinetic
|
Post by cmattax on Nov 8, 2024 12:14:28 GMT -5
I've seen some very impressive graphics generated by the next gen Unity (6, I think) but there is no telling how much cpu/gpu/ram/vram was needed to create them. As much as new graphics though, I would love to see 2K tackle cross-platform play. TGC Tours and all the helpful people on this forum have done as much as they can to help lower the disparity between platforms. I'd love to see what 2K can do to level the playing field.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2024 13:09:23 GMT -5
I would not expect a new engine but that may not be a bad thing. Unity has had some major upgrades the past several years, so my hope is that they have graphically made some significant upgrades or I will be disappointed. But the positives of a remaining engine is the designer would be staying and the ability to publish older courses as well This is what I am hoping for, at the very least...that they really use the updated Unity. They need to update the lighting in the game...it can be really brutal in some spots and situations. The lighting in this game is actually very good at times but that is only in HDR and on a good HDR panel. I honestly can't believe how bad the lighting is with SDR and it does really look colour washed with SDR also. It just seems that HDR was the focus and SDR has been converted as the lighting is totally off in SDR for my liking, dawn and dusk settings are overly dark and bright sunlight seems overly hazy and blooms the whole screen horribly, turn on HDR on an OLED and it's like a different game visually, massively different. Consoles turn off SSAO with performance mode also they don't have the really good fog shadows that you see on PC. I do like the lighting in this game and it is much better than 2K21's lighting. Regarding going forward I would love to see Ray Traced global illumination,ambient occlusion and reflections. The water looks bad in this game and Ray Traced reflections would be a huge step up visually.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2024 13:20:27 GMT -5
I’m not expecting way better graphics I consider the ones in the game already pretty good certainly on console. PC might be different with more processing power, graphics cards and faster frame rates. I suspect we will get a more rounded career mode and a few extra bells and whistles but that’s about it. There are lots of things I would love in the designer one of them being variable length rough maybe using a slider that goes from a couple of inches high to knee high on individual pieces of grass. Crashing waves on the shoreline like they’ve done on the official Pebble Beach course and new textures from some of those courses that have white sand round the courses without having to put a white bunker texture down. I’ve got a load of other things but I can’t be bothered to list them here. Edit: I’m probably in the minority here but I don’t think the EA game on its Frostbite engine has graphics that are appreciably better than 2K/HB’s game. When that game first came out they couldn’t get it to run at 60fps on consoles with the better graphics I took it off my console so I don’t know if they achieved that with later updates. I didn’t like the swing anyway and I felt the putting was awful compared to 2K or even the older TW games. Totally agree about a slider for rough Les or even more preset lengths of rough. Also would like to see punishing long grass (it is just visual on 2K23). Also hit the ball in the middle of a bush it's an unplayable lie, 2 club length drop or rehit. Would make courses more interesting, give them more protection and challenge in a realistic manor.
|
|
|
Post by lessangster on Nov 8, 2024 13:42:30 GMT -5
I've seen some very impressive graphics generated by the next gen Unity (6, I think) but there is no telling how much cpu/gpu/ram/vram was needed to create them. As much as new graphics though, I would love to see 2K tackle cross-platform play. TGC Tours and all the helpful people on this forum have done as much as they can to help lower the disparity between platforms. I'd love to see what 2K can do to level the playing field. In the case of the disparity between Xbox and PC/PS i think most of us have proved it’s down to the frequency that Xbox uses for their controllers. Xbox wireless controllers work at a capped 125hz where’s as controllers for PC/PS work at 250hz and above, I’ve got a GameSir G7 SE controller that can do 250, 500 and 1000hz but anything higher than 250 causes issues with the putting in 2K23 I’ve not tried it on the EA Sports game. HB/2K need to try and level the playing field across platforms taking into account the Xbox controller. I’m not hopeful of them doing that that’s why I never brought it up on my post. The result of the capped speed is it gives you less polling points in the swing compared to a controller running at 250hz. People calling for a different game engine is fine but think about the EA game running on the Frostbite engine which is supposed to be pretty good yet on release on console it couldn’t run their game at any more than 30fps. I don’t know if they’ve hit 60fps on that game now because I took it off my Xbox, I suspect if they have hit 60fps it’s at the cost of graphical fidelity.
|
|
|
Post by lessangster on Nov 8, 2024 13:50:35 GMT -5
I’m not expecting way better graphics I consider the ones in the game already pretty good certainly on console. PC might be different with more processing power, graphics cards and faster frame rates. I suspect we will get a more rounded career mode and a few extra bells and whistles but that’s about it. There are lots of things I would love in the designer one of them being variable length rough maybe using a slider that goes from a couple of inches high to knee high on individual pieces of grass. Crashing waves on the shoreline like they’ve done on the official Pebble Beach course and new textures from some of those courses that have white sand round the courses without having to put a white bunker texture down. I’ve got a load of other things but I can’t be bothered to list them here. Edit: I’m probably in the minority here but I don’t think the EA game on its Frostbite engine has graphics that are appreciably better than 2K/HB’s game. When that game first came out they couldn’t get it to run at 60fps on consoles with the better graphics I took it off my console so I don’t know if they achieved that with later updates. I didn’t like the swing anyway and I felt the putting was awful compared to 2K or even the older TW games. Totally agree about a slider for rough Les or even more preset lengths of rough. Also would like to see punishing long grass (it is just visual on 2K23). Also hit the ball in the middle of a bush it's an unplayable lie, 2 club length drop or rehit. Would make courses more interesting, give them more protection and challenge in a realistic manor. I agree with the long grass the ball bounces through it almost as good as fairway, my opinion it should grab it a bit more and all lie percentages should be quite severe in heavy rough where by selecting a 3 iron won’t let you hit it as far as a hybrid. That’s what hybrids were designed for getting the ball out of heavy rough. I would like it so that each individual patch of rough you put in can be changed without affecting anything else or the basic heavy rough can be altered for different lengths and the results of a ball landing in there are noticeable. There should be a premium on hitting fairways in the next game.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2024 13:57:22 GMT -5
Totally agree about a slider for rough Les or even more preset lengths of rough. Also would like to see punishing long grass (it is just visual on 2K23). Also hit the ball in the middle of a bush it's an unplayable lie, 2 club length drop or rehit. Would make courses more interesting, give them more protection and challenge in a realistic manor. I agree with the long grass the ball bounces through it almost as good as fairway, my opinion it should grab it a bit more and all lie percentages should be quite severe in heavy rough where by selecting a 3 iron won’t let you hit it as far as a hybrid. That’s what hybrids were designed for getting the ball out of heavy rough. I would like it so that each individual patch of rough you put in can be changed without affecting anything else or the basic heavy rough can be altered for different lengths and the results of a ball landing in there are noticeable. There should be a premium on hitting fairways in the next game. Even a hybrid is no good for a poor lie in heavy rough, you need a more lofted iron. We shouldn't be using 3 and 4 irons and getting more distance than say a 7 or 8. Yes the way the ball bounces through heavy rough is really unrealistic, heavy rough should snag the ball up way more.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2024 14:01:43 GMT -5
Totally agree about a slider for rough Les or even more preset lengths of rough. Also would like to see punishing long grass (it is just visual on 2K23). Also hit the ball in the middle of a bush it's an unplayable lie, 2 club length drop or rehit. Would make courses more interesting, give them more protection and challenge in a realistic manor. I agree with the long grass the ball bounces through it almost as good as fairway, my opinion it should grab it a bit more and all lie percentages should be quite severe in heavy rough where by selecting a 3 iron won’t let you hit it as far as a hybrid. That’s what hybrids were designed for getting the ball out of heavy rough. I would like it so that each individual patch of rough you put in can be changed without affecting anything else or the basic heavy rough can be altered for different lengths and the results of a ball landing in there are noticeable. There should be a premium on hitting fairways in the next game. Honestly I would just write off the Microsoft controller for this game, the G7 SE is pretty similar in feel,has Hall Effect sticks and much better latency even at 250HZ. Fyi the game plays fine on 500hz polling rate on PC on the G7, this must be an Xbox issue.
|
|
|
Post by lessangster on Nov 8, 2024 14:01:47 GMT -5
I agree with the long grass the ball bounces through it almost as good as fairway, my opinion it should grab it a bit more and all lie percentages should be quite severe in heavy rough where by selecting a 3 iron won’t let you hit it as far as a hybrid. That’s what hybrids were designed for getting the ball out of heavy rough. I would like it so that each individual patch of rough you put in can be changed without affecting anything else or the basic heavy rough can be altered for different lengths and the results of a ball landing in there are noticeable. There should be a premium on hitting fairways in the next game. Even a hybrid is no good for a poor lie in heavy rough, you need a more lofted iron. We shouldn't be using 3 and 4 irons and getting more distance than say a 7 or 8. Yes the way the ball bounces through heavy rough is really unrealistic, heavy rough should snag the ball up way more. Agreed there mate but it should shift the ball a little better than a long iron in this game just selecting a long iron gives you a way better % than any of the hybrids. As you say maybe the lower down the irons range we go the lie percentage should go up to a marked degree, never hitting 100% though but way better than the long irons.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 8, 2024 14:07:21 GMT -5
Even a hybrid is no good for a poor lie in heavy rough, you need a more lofted iron. We shouldn't be using 3 and 4 irons and getting more distance than say a 7 or 8. Yes the way the ball bounces through heavy rough is really unrealistic, heavy rough should snag the ball up way more. Agreed there mate but it should shift the ball a little better than a long iron in this game just selecting a long iron gives you a way better % than any of the hybrids. As you say maybe the lower down the irons range we go the lie percentage should go up to a marked degree, never hitting 100% though but way better than the long irons. Agree as it has more clubhead weight than an iron, but a poor lie requires more loft and steeper angle to get it forward. Irl for me 6 iron maximum and played more back in my stance. They are getting better each game with heavy rough though. I know people always cry out for better visuals but realistic mechanics and physic are more important for a great golf game.
|
|
|
Post by lessangster on Nov 8, 2024 14:07:47 GMT -5
I agree with the long grass the ball bounces through it almost as good as fairway, my opinion it should grab it a bit more and all lie percentages should be quite severe in heavy rough where by selecting a 3 iron won’t let you hit it as far as a hybrid. That’s what hybrids were designed for getting the ball out of heavy rough. I would like it so that each individual patch of rough you put in can be changed without affecting anything else or the basic heavy rough can be altered for different lengths and the results of a ball landing in there are noticeable. There should be a premium on hitting fairways in the next game. Honestly I would just write off the Microsoft controller for this game, the G7 SE is pretty similar in feelhas Hall Effect sticks and much better latency even at 250HZ. Fyi the game plays fine on 500hz polling rate on PC on the G7, this must be an Xbox issue. I’ve not tried it on this game on my laptop because this game runs like a dog on it that’s why I stopped doing the LiDAR courses on it, I’ve got three unfinished on it. I would like to hand the course files to someone to finish off there are mainly trees and course surrounds to finish off but on my laptop the designer runs so slow. One of the courses is Fulford Golf Club a course I played years ago after visiting a few times to watch the old Benson & Hedges. Course is pretty much done just need tees and flags putting in and outside areas of the course completing.
|
|
|
Post by lessangster on Nov 8, 2024 14:10:18 GMT -5
Agreed there mate but it should shift the ball a little better than a long iron in this game just selecting a long iron gives you a way better % than any of the hybrids. As you say maybe the lower down the irons range we go the lie percentage should go up to a marked degree, never hitting 100% though but way better than the long irons. Agree as it has more clubhead weight than an iron, but a poor lie requires more loft and steeper angle to get it forward. Irl for me 6 iron maximum and played more back in my stance. They are getting better each game with heavy rough though. I know people always cry out for better visuals but realistic mechanics and physic are more important for a great golf game. Some lies I used to get even a sand wedge was needed to move it 🤣 I find it depends on the course. Parkland rough is usually heavier than links because of the difference types of grass and soil but there are always exceptions.
|
|