Todd so my skills are:
Driver
Normal shots receive a swing path boost if I miss two consecutive fairways
Normal shots receive a shaping boost if I hit two consecutive fairways
Normal shots receive a timing boost if I hit four black tempos in a row
Normal shots receive a flight boost into headwind of 5mph or greater
Normal shots receive a carry boost if I hit a carry of 275 yards
Normal shots receive a timing boost off the tee (always active)
Wood
Normal shots receive a timing boost
Hybrid
Normal shots receive a swing path boost
Iron
Normal shots receive a lie range boost from the heavy rough if I score bogey or worse twice
Normal shots receive a flight boost from the fairway into a headwind of 10mph or greater
Normal shots receive a timing boost
Wedge
Splash shots receive a timing boost from bunkers if I have black tempo twice
Chip shots receive a timing boost within 26 yards of the pin if I land within 13.7 yards of the pin (lol)
Normal shots receive a timing boost from the fairway
Putter
Receive putt path boost if I sink two putts from within 5 feet
Receive putt weight boost if I sink two putts within 5-10 feet
Receive putt path boost if I land within 3.7 yards of the pin
Receive a putt path boost on the green
The activation criteria for a lot of these are rarely going to be met. Some of them I don’t even understand. Wtf is a flight boost on my irons into a headwind? Do I need to allow for that? Who even knows. I’ve never noticed it unless it adds distance to my yardage on the screen and I just never noticed the change.
What I will say is…
what
a
load
absolute
bollocks
these
are
😂
clownshoes game design for a golf game! Haha
Wait til we see the absolute state of 2k25. “Equip a local caddy for improved distance control”, “shag the foodcart lady on the ninth for improved dispersion on your irons” and , if they think they can get away with it those ball sleeves won’t be able to be disabled.
Always an optimist eh? 😆