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Post by russwest44 on Dec 18, 2023 0:34:27 GMT -5
After a years of sitting on this lidar horse farm, I've finally started to make some progress. The question I asked myself for this project was: "What kind of course would Allister Mackenzie design in on a horse farm in Lexington KY?" Rolling hills and slanted lies in to greens are a factor on almost every hole. With a lot of greens perched on top of 20-50 foot slopes. Few fairway bunkers because I wanted drives to allow approach shots to have multiple angles to each pin, Greens are fairly receptive to hit, but require a variety of shots to get close. Only 2 holes left to shape, then detailing.
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Post by russwest44 on Dec 20, 2023 0:02:38 GMT -5
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Post by blueblood1995 on Dec 20, 2023 1:01:38 GMT -5
Love the look of the bunkering. Could you add some browned off grasses to provide some contrast in colour ??
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Post by russwest44 on Dec 20, 2023 1:26:39 GMT -5
Love the look of the bunkering. Could you add some browned off grasses to provide some contrast in colour ?? I have considered it but:
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Post by b101 on Dec 20, 2023 2:27:24 GMT -5
First off, lots to like here. The greensites are good, the bunker shaping fits with Mackenzie and the holes are thoughtfully designed. Also, love people putting out betas for feedback and wish more did it - it'd make reviewing a ton easier (and better!). I played 6 holes - reviewers usually play three on most courses as we can diagnose basically all issues from there. Same thing here as you'll see from my notes on the first three holes: Pin two: 1: As blueblood1995 mentions, you want a bit more visually here, at least an aiming marker if we're dead blind. Don't love the pin on a bit of jagged slope - I'd flatten just around the pin so that the breaks are at least smooth. Breaking is fine, unpredictable isn't. 2: Again, how you deal with blindness on a plot like this is key. If this is blind, you can't reasonably cut off the fairway (and imo there's no good reason to - the approach is tough enough even from fairway. Secondly, the rough around the bunkers should be more uniform. You need to spline a section of fairway around them so that there's a more uniform layer of rough in the middle rather than the kinda ugly autogenerated random rough strip. I also think bunker scaling is a bit of an issue - the shapes are good, but they're a bit on the small side, particularly given how big the fairways are - you kinda want to match bunker sizes to fairway width. Finally, pin is very illegal and had my putt rolling past the hole then back around it. 3: love the bunker placement and thoughtful use of treeline, camber and green shape. Feels very penal for a par four. I have a 302 yard driver, hit a good drive and still had to try to cut a three iron to that back right pin off a very sloping lie. I get that it balances with the 4th, but be prepared for some blowback here (or make the green more receptive)? --- With the remaining holes, I'd be picking up on the same things: bunker sizing and that rough layer, blindness is a big issue and that visual aspect. There's lots to like though - keep at it.
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Post by russwest44 on Dec 20, 2023 4:11:38 GMT -5
b101 Appreciate the feedback, mostly looking for people to help me iron out issues with pins/ irregular spots on greens so thank you. Bunkers are intentionally small/minimal. I do have a few spots that I plan to fix where the rough isn't quite right around them, I'm also considering adding some patches of fescue-y rough to the faces of them. 1 the trees outline where to hit your 2nd shot 2 is a risk reward hole. Either hit a mid iron off the tee and have a long wedge in, or risk a driver to a small landing zone to have a short shot without a forced carry. Don't hit it in that swale of rough. If you do, you saw where the green was on your walk to the swale. St Andrews isn't great because you know everything about the course the first time you play it. 3 was supposed to be a shortish par 5, thanks for catching.
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Post by b101 on Dec 20, 2023 4:36:09 GMT -5
Obviously up to you whether you incorporate feedback. Not sure why you’re asking if you’re going to disregard major points immediately as you are capable of playtesting pins yourself. It’s irritating to waste people’s time.
One big thing you must understand though. The Old Course has blind hazards =/= all blind hazards are ok.
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Post by russwest44 on Dec 20, 2023 4:50:29 GMT -5
Obviously up to you whether you incorporate feedback. Not sure why you’re asking if you’re going to disregard major points immediately as you are capable of playtesting pins yourself. It’s irritating to waste people’s time. One big thing you must understand though. The Old Course has blind hazards =/= all blind hazards are ok. I'm making the course for myself and anyone interested in my restoration renders, if playing it was a waste of time to you then don't play it. I have playtested the pins multiple times, I never had a problem with the pin on #2. And I miss things. I should have mentioned the specific feedback I was looking for. When did I say all blind hazards were okay?
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Post by b101 on Dec 20, 2023 5:08:22 GMT -5
Right, moved all of this back into your post in Under Construction. As a general rule, we don't ask others to playtest courses in Completed Courses - you'll notice nobody else has done - and if people do ask for feedback, it's for meaningful feedback that they will actually take on board and work from. Please don't ask people to playtest your own courses for pins and only post in Completed Courses when you're actually done.
Fescue on the bunkers would make a lot of sense btw - you will want to widen the rough collar still before you go with that.
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Post by russwest44 on Dec 20, 2023 5:19:13 GMT -5
Right, moved all of this back into your post in Under Construction. As a general rule, we don't ask others to playtest courses in Completed Courses - you'll notice nobody else has done - and if people do ask for feedback, it's for meaningful feedback that they will actually take on board and work from. Please don't ask people to playtest your own courses for pins and only post in Completed Courses when you're actually done. Fescue on the bunkers would make a lot of sense btw - you will want to widen the rough collar still before you go with that. It was accidentally posted to completed. Back on the old HBStudios boards people shared playtests a lot.
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Post by blueblood1995 on Dec 20, 2023 6:45:13 GMT -5
Check your waypoint on 16.
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Post by russwest44 on Dec 20, 2023 14:00:42 GMT -5
Check your waypoint on 16. I see. Really wants you to lay up on the par 3. Thank you.
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Post by blueblood1995 on Dec 20, 2023 18:00:59 GMT -5
I did enjoy the very open feel to the design and the rolling canted fairways. Felt very natural. I still think it needs a little bit of colour here and there to make some parts of the course pop but that's purely personal and I see what you're going for. Due to width of fairways have you considered going for one cut of rough (deep) only and dispensing with the fringe around the green to tie in with the very minimalist feel to the course ?? Also, any plans for edging around the creek ??
I'm a very visual person and am always about the aesthetic (but of course not at the expense of good design).
And the old sepia photo above... what course ??
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Post by scottish67 on Dec 20, 2023 18:08:11 GMT -5
And the old sepia photo above... what course ?? Augusta National, Hole #2 circa 1935
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Post by blueblood1995 on Dec 20, 2023 18:14:19 GMT -5
And the old sepia photo above... what course ?? Augusta National, Hole #2 circa 1935 Hah hah, I thought it might have been but didn't want to say in case I came off looking like a bit of d*ck !! Thanks.
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