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Post by fargo on Jan 16, 2023 18:05:12 GMT -5
Hi guys,
I've never used the "sculpt" tools before, but I was messing around with them the other day and realised that when first creating a new course they might be handy to set out the basic layout of the course. You can raise, lower and flatten terrain if you haven't touched it with the "landscape" tools at all, and it auto-flattens the fairways and greens. Obviously that looks terrible, but then after the routing with the elevations and sightlines set you can then go to work with the "landscape" tools to complete the holes.
I know many people like to create a plot first and then put holes down on it, this wouldn't work particularly well for that style. But I prefer to create the course from scratch.
So I'm thinking setting auto green and fairway size to say 15y (30y wide fairways and 30y diameter greens) and including auto fairway bunkers to give a visual indication of where landing zones / hazards might lie will allow me to quickly and easily get a base routing and see a very basic version of a hole where it is going to lie on the finished course. Then remove all the auto-stuff and build the holes with the landscape tools as per normal.
Has anyone used this technique? I think I'm going to give it a crack next course.
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Post by ErixonStone on Jan 17, 2023 9:24:24 GMT -5
If you use the SCULPT tool to raise and lower land, when you lay your greens and fairways down, the land will "auto-flatten". You can decide whether that's a good or bad thing, but most designers want the bumpy terrain to stick around. That's why most designers use SCULPT to just raise all the land above the water table and then use LANDSCAPE the rest of the time.
Also, if you lower the land below the water table using SCULPT, you won't be able to lay fairway or green brushes over that land, should you use LANDSCAPE to raise it back up.
Not that anyone uses brushes for fairways or greens anymore, but it's good info just in case.
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