|
Post by b101 on Jan 6, 2022 15:47:25 GMT -5
Also it is probably just a soft spot in me because I remember when my first course was put on tour and how that inspired me to keep going and get better as a designer. And you never used a circle bunker again.
|
|
|
Post by bmoregolfpro on Jan 7, 2022 10:36:41 GMT -5
Keep in mind that difficulty of course also goes into decision making. Part of our job as Rangers is to give the schedulers feedback on difficulty. We will let a particular scheduler know if we think a course is too easy or too hard for their respective tour. We also may give them suggestions on conditions if a course will fit on their tour but may need more or less teeth. All of the courses you listed have been on tour for the most part except Butters Bay because I don't think it is Tour Worthy, and IMO does not play very well. CC generally tends to have the easier courses scheduled because of the wide range of skill. For Example, I don't think you would see South Yarra on CC because it is too difficult for the Lower CC players. I have played 2 rounds for the CC event this week as I am working on a few things and I think the course is very solid and plays extremely well. Full Disclosure- I am on Plat and I will play a practice round on next weeks course towards the end of the week as a warm up for other societies, If I don't like it, or it doesn't fit my eye I will skip the week. The designers put mad hours into these and I am sure we can go through every course with a fine tooth comb and find things like you mentioned, partly because they are human, partly because its a video game and it can be fickle. The designer could have spent hours trying to get things to line up just right, but there comes a point where it can be good enough and they move on. I am not trying to discount you opinion at all, some courses you like some you don't, sometimes conditions are over/underdone (except Plat, its never under ahem Q) lol. I generally play one round in every society and the courses have been fantastic and much better than anything I could ever produce.
|
|
|
Post by mvpmanatee on Jan 7, 2022 11:42:23 GMT -5
I am curious as to how the courses are selected for the events. There have been some really subpar ones so far this season, including the current one (Vendgarn). I find it odd that TGC Tours seems to do such an awesome job with the design community, but struggles to select quality courses for their season events. Am I missing something here? Positively love TGC Tours and the organization that goes into each season running smoothly is wildly impressive. Seems that it could just be a tad better with more high quality courses in the rotation. Vendgarn is awesome. Of all the courses we play, you pick a great course? Lol. I agree we sometimes play some questionable courses, I don't think anybody would doubt that. I also don't know if it's fair to criticize the schedulers/reviewers who have been around for years putting in voluntary work. There are thousands of people in here. We all have ideas on what makes a good course. If you don't like it, it is totally fair to bring it up privately to somebody, to figure out why people might like a course more than you do. But posting for all to see, specifically bringing up a course from a designer that you don't know, a designer who spends hours a day putting content out there for you to play, who's getting his first shot hosting an event? Pretty tacky. Last thing - the course you selected recently finished top 10 in a contest, with a judging panels ranging from experienced players to proven designers. I would suggest learning more about why people select the courses they do, rather than publicly bringing up how you think it's "subpar". Again - totally OK with having an opinion on the course. I just find that creating a thread to mention to everybody your opinions on the course, while also suggesting the people that have spent 100x the hours you have in this community are doing a poor job selecting courses.. Not a great look
|
|
|
Post by cd06 on Jan 8, 2022 8:03:04 GMT -5
Keep in mind that difficulty of course also goes into decision making. Part of our job as Rangers is to give the schedulers feedback on difficulty. We will let a particular scheduler know if we think a course is too easy or too hard for their respective tour. We also may give them suggestions on conditions if a course will fit on their tour but may need more or less teeth. All of the courses you listed have been on tour for the most part except Butters Bay because I don't think it is Tour Worthy, and IMO does not play very well. CC generally tends to have the easier courses scheduled because of the wide range of skill. For Example, I don't think you would see South Yarra on CC because it is too difficult for the Lower CC players. I have played 2 rounds for the CC event this week as I am working on a few things and I think the course is very solid and plays extremely well. Full Disclosure- I am on Plat and I will play a practice round on next weeks course towards the end of the week as a warm up for other societies, If I don't like it, or it doesn't fit my eye I will skip the week. The designers put mad hours into these and I am sure we can go through every course with a fine tooth comb and find things like you mentioned, partly because they are human, partly because its a video game and it can be fickle. The designer could have spent hours trying to get things to line up just right, but there comes a point where it can be good enough and they move on. I am not trying to discount you opinion at all, some courses you like some you don't, sometimes conditions are over/underdone (except Plat, its never under ahem Q) lol. I generally play one round in every society and the courses have been fantastic and much better than anything I could ever produce. Firstly - great, great post. Really well summed up. And yes there is a point where we decide our courses are good enough lol Secondly, in relation to the part about you skipping courses that don't fit your eye - all courses suit different people so fair enough! I only play casual rounds so I tend to play pretty terribly and still enjoy most courses but in terms of a tournament setup there would be courses I wouldn't love to play because they'd probably beat the crap out of me and I maybe didn't love the course. Either way I think that's a fair opinion to have as a non-designer and very good player of the game, both of which I am not (excuse the double negative there lol). Back to the original post though - Vendgarn is miles away from being at all sub par and a very good pick.
|
|
|
Post by pat2020 on Jan 9, 2022 13:01:04 GMT -5
Greenside bunkers going right up to the green edge is actually a feature of the courses on the Melbourne sandbelt. That course that's holding the special events thing this week is fantastic, but I gave up playing it after two rounds because the lag is ridiculous, at least on my system. Disappointing because although I'm not officially in that event, I was actually going well on the in game leaderboard. I rangered the course that's being used in the Champions event, and there was a bit of lag, but none that caused any issues when playing. I think courses tend to be more prone to really bad lag once they're added to a society for some reason. I wonder if anyone on TGC Yours thought of doing a society to test courses on specific conditions. Also, I would warrant that using Dusk and Dawn time of day settings don't help for lagging purposes on older courses
|
|
|
Post by sroel908 on Jan 9, 2022 16:46:06 GMT -5
I rangered the course that's being used in the Champions event, and there was a bit of lag, but none that caused any issues when playing. I think courses tend to be more prone to really bad lag once they're added to a society for some reason. I wonder if anyone on TGC Yours thought of doing a society to test courses on specific conditions. Also, I would warrant that using Dusk and Dawn time of day settings don't help for lagging purposes on older courses This has been discussed before, but I think it just ends up being even more work for people who already volunteer a bunch of time...there would need to be societies set up for each console, using a wide range of settings, etc.
|
|
|
Post by greyosprey on Jan 9, 2022 17:16:00 GMT -5
I wonder if anyone on TGC Yours thought of doing a society to test courses on specific conditions. Also, I would warrant that using Dusk and Dawn time of day settings don't help for lagging purposes on older courses This has been discussed before, but I think it just ends up being even more work for people who already volunteer a bunch of time...there would need to be societies set up for each console, using a wide range of settings, etc. So are weekly courses and set-ups play tested?
|
|
|
Post by sroel908 on Jan 9, 2022 17:18:53 GMT -5
This has been discussed before, but I think it just ends up being even more work for people who already volunteer a bunch of time...there would need to be societies set up for each console, using a wide range of settings, etc. So are weekly courses and set-ups play tested? We ranger the courses using a wide variety of settings on all the different TGCT console options, but we play them all in local rounds. It's not done in a society. The schedulers set up round settings based on ranger feedback and such. So yes, the various settings are tested, and rounds are set up using the findings from the playthroughs.
|
|
|
Post by Demonondalinks on Jan 10, 2022 12:41:40 GMT -5
My record as a scheduler is impeccable. I will not be questioned. Seriously though, to be honest it is a bit random how I choose my courses. I'll happily admit that I tend to focus on courses coming out of the latest design contest when those publish deadlines come up, just because those are more proven designers giving it their all in a contest so it usually produces top courses. Other times of the year I go through the completed courses thread, find something I like, and send it to the rangers. Or I've even found courses that aren't on the threads at all by looking through the latest courses that are marked tour worthy. Tpetro is a perfect example of that. He had been submitting courses to the database for months, but didn't know about the forums. I found a course of his called "Olde Mill" that I thought was outstanding. Mentioned it on the forums, and he got a tour spot. Now he is a big contributor to the design community here. More than a few times a year though, I also try to find a designer that is newer and has produced a gem, and feature them as well, even if it isn't top shelf just yet. Everyone needs their shot and honestly getting one of your first few courses on tour is a huge learning opportunity because of the positive and yes negative feedback that can come with it. Being able to go to the tgctours scoreboard page and actually see how each hole performed in different conditions is a big deal. You can learn what works and what doesn't in design by seeing how it plays when hundreds or thousands of users go at it over a week and the tgctours stats pages are a very nice way to utilize that data. Also it is probably just a soft spot in me because I remember when my first course was put on tour and how that inspired me to keep going and get better as a designer. Nice advertisement in your signature. I just put up 3 of your courses in 2 societies. Tantallon and Overbrook a 4 rounder and your latest. Tantallon goes back a few years but it's a classic IMO.
|
|
|
Post by halohatoos on Feb 26, 2022 1:47:10 GMT -5
Just dropped a new course June Lake Loop…won’t disappoint!!! Lots of long drives 10 second hang times and expansive views!!!! By far best build to date, will challenge and reward you based on your decisions. Looking for any and all critiques as I continue to work toward mastery in design. Thanks for the read, even more if you played!!!
|
|
|
Post by halohatoos on Feb 26, 2022 1:47:32 GMT -5
Just dropped a new course June Lake Loop…won’t disappoint!!! Lots of long drives 10 second hang times and expansive views!!!! By far best build to date, will challenge and reward you based on your decisions. Looking for any and all critiques as I continue to work toward mastery in design. Thanks for the read, even more if you played!!!
|
|