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Post by shotstone on Jan 3, 2022 20:45:42 GMT -5
I have been looking at Happy Camp Canyon from last year's WCoD, and the ridges and ravines along the course were really well executed. Pictures below. I know the brush used is from page 3, column 1, 2nd from the bottom, but when trying to execute something similar (large or small brush size) I don't quite get the clean ridges and ravines, and the transition at the bottom is just garbage... I'm curious, does anyone have experience using this brush to get ridges that look good? theclv24 or anyone else has thoughts, that'd be much appreciated. Pics for reference -
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Post by ryanmcconnell on Jan 4, 2022 10:57:05 GMT -5
my guess is it is that brush, just stretched out a bit in one direction
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Post by cd06 on Jan 4, 2022 11:33:17 GMT -5
i'd also try fiddling around with that brush on the bottom right, it can create some nice looking rugged land if you use it in small increments
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Post by HoneyBadgerHacker on Jan 4, 2022 16:12:50 GMT -5
The brush your circled is the one I bet. Looks like he used countryside but if you really want it to look rough use steppe and paint heavy rough on flatish areas and it really pops.
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Post by trailducker on Jan 4, 2022 18:31:47 GMT -5
I’ve found I start with a raise of that brush and the one on the very bottom right to start my ridges then I use the one just to the right of the one you have circled with a raise of 5-10 feet to great the tops.
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Post by shotstone on Jan 4, 2022 19:34:13 GMT -5
The brush your circled is the one I bet. Looks like he used countryside but if you really want it to look rough use steppe and paint heavy rough on flatish areas and it really pops. Thats a great idea! I'll be playing around with a few techniques the next few days... I'll post anything that sticks! I'll probably also be shooting you creek questions 😬😂
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Post by theclv24 on Jan 11, 2022 21:22:47 GMT -5
Yep, that's the brush. It feels like it's been a long time since I made that plot, so I can't give you a blow by blow replay, by I know it took a bunch of attempts to get it right.
I definitely made that brush large, and likely stretched it a little bit. I know that a key was to have as little overlap as possible with each brush raise, as the overlap areas get a little ridiculous. And a smoothed out plot (not necessarily dead flat, but with all of the default humps and bumps smoothed out) I think was key to making the transitions look realistic. After that, it's just using a fuzzy brush to flatten and smooth out any transition areas that don't look right.
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