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Post by IGolfBad on Aug 12, 2021 7:43:31 GMT -5
First, hats off to all the designers and course reviewers. You’ve kept these games fresh beyond any other game’s typical shelf life.
In reading the unapproved courses thread, I see that phrase used quite often, yet, at least to me, it seems to be rather generic. I’m sure there is more to it than meets the eye, so could someone explain what these “issues” might be?
Full disclosure: I’ve yet to dip my toe into the designer, but I’m fascinated by the process and may give it a go in time. Cheers!
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Post by richnufc99 on Aug 12, 2021 7:50:23 GMT -5
Covers a whole range of situations which effectively result in unnatural-looking terrain. Would include :- massive drop offs from the green or fairway, uneven fairway edges, greens with very sharp slopes, extreme undulations in fairways, poor sight lines due to fairways not being sculpted etc etc etc…
A major part of putting a course together is working to shape the land into a natural form (unless you are aiming for fantasy-type courses)
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Post by IGolfBad on Aug 12, 2021 8:23:15 GMT -5
That’s very helpful - many thanks!
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Post by richnufc99 on Aug 12, 2021 8:43:09 GMT -5
That’s very helpful - many thanks! As you start to design check out Ben’s video… it’s about getting your course approved but it’s really about some fundamentals of design for a realistic course…
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Post by lessthanbread on Aug 13, 2021 10:23:25 GMT -5
That has been a whole can of worms for a while. Ben's video above is great. To me, I describe "sculpting issues" as land that just looks wrong or off. Pretty much every course that is submitted, even the fantasy type courses, are influenced by naturally occurring landforms. Obviously, the designer is not detailed enough to make land look perfect, but designers should try to get it close enough that it looks realistic. Experienced designers, players, and reviewers can spot these unrealistic areas and know the designer did not take enough care or didn't have enough skill to pull off what they were attempting to create
An example would be taking a big goofy brush and just raising the land 150 feet with one click and calling it a mountain. There are better ways to make mountains in the game that look much more realistic. Basically I will question any landform that looks like it's out of a Dr. Seuss book.
Sure, anyone can come back and say it's "subjective." To some extent that is true, but when I was a reviewer and rejected a course for sculpting issues, it was just completely bad and was obvious the designer spent little time or effort on sculpting. Plus when a course is rejected for sculpting issues, there are usually many other things about the course itself that would warrant a rejection as well
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Post by coruler2 on Aug 13, 2021 18:27:01 GMT -5
A few obvious checks include questions like: * Could you actually mow the fairway, green on that terrain * Could you drive on the cart path without weaving like a drunk or tipping over * Can you see distinct areas of sharp edges where there shouldn't be * How well can you see your target and the hazards from the tee, fairway, etc
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