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Post by PicnicGuy / BobalooNOLA on Aug 4, 2021 9:02:12 GMT -5
Are we at any disadvantage during the review process if the reviewer uses a PC and can see things from angles we literally cannot ?
I realize that PC is the competitive platform, and playability there is paramount, but it seems reasonable that if a course is built & tested on a PlayStation, that should be how it is reviewed for the basic 'accepted' status, perhaps ?
Just musing, no review, reviewer or course in particular. Sometimes I find myself explaining the TGCT p.o.v. to miffed console pals, and I don't want to be misrepresenting either side.
Cheers !
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Post by b101 on Aug 4, 2021 10:13:06 GMT -5
No. When in the designer everyone sees the same things.
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Post by PicnicGuy / BobalooNOLA on Aug 5, 2021 8:45:29 GMT -5
I know THAT, but are (most) reviews for acceptance done in the designer or in 'local match' mode ?
Obviously, the latter, since only the original creator can load a course in designer, right ?
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Post by bmoregolfpro on Aug 5, 2021 11:57:54 GMT -5
I know THAT, but are (most) reviews for acceptance done in the designer or in 'local match' mode ? Obviously, the latter, since only the original creator can load a course in designer, right ? If you design on console you actually can play the course you are designing in Local match on your own console without publishing. This way you can get a feel for how it will look when someone boots it up. The reviewers are across all platforms so I wouldn't classify any console as having a disadvantage in the review process, even if a PC reviews an xbox course vice versa. When they are rangering a course for a potential event that is where the console issue becomes important due to lag issues and items as such that can't be avoided. PC is the ultimate when it comes to design and aesthetics because you will almost never experience lag if you are running the game on an adequate PC and the same course could be a choppy mess on consoles which is something the rangers look for. So really PC maybe actually at a bit of a disadvantage when it comes to reviewing, if a console guy boots it up and its unplayable due to lag it could get rejected even if it plays perfect on PC. If a PC guy is reviewing a course and it lags then the course is probably not an approve worthy course to being with.
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Post by ErixonStone on Aug 5, 2021 12:59:10 GMT -5
You are not at any disadvantage, at all, by designing a course on a PS4 or XB1, with respect to whether your course is accepted into the database. You have an unlimited amount of time to work on a course prior to publishing it, and the only things that would stop a course from being accepted are on-course areas. The off-course areas that you might not be able to see without the free-roam camera are not going to have any bearing on whether your course is accepted or not.
So, by having a reviewer being able to pan around the entire course, and maybe finding something off-course that is poorly done - that is still not going to get your course rejected. What WILL get your course rejected is poor on-course sculpting, and bad golf.
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Post by PicnicGuy / BobalooNOLA on Aug 5, 2021 14:09:04 GMT -5
Thanks, those last two did answer the two posed questions - If anyone asks, "Do the reviewers only see what I can see on my PS", I can say the official stance seems to be "not all reviewers are on PC, and what the PC reviewers additional viewing capabilities give them never influences their decision ".
A lot of additional comment about poor design, elementary console knowledge, etcetera to wade through to get there, though.
That's what I get for being less than concise in my phrasing, I s'pose. Hadn't really though about the lag issue, tbh. Is that an acceptance killer, or would a reviewer suggest it being played again on another platform/physical device ? Does it only go one way, or could a console build lag on a PC ? (Not that I can plant densely enough to worry myself, nor do I attempt many waterfalls)
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Post by bmoregolfpro on Aug 5, 2021 14:37:29 GMT -5
Thanks, those last two did answer the two posed questions - If anyone asks, "Do the reviewers only see what I can see on my PS", I can say the official stance seems to be "not all reviewers are on PC, and what the PC reviewers additional viewing capabilities give them never influences their decision ". A lot of additional comment about poor design, elementary console knowledge, etcetera to wade through to get there, though. That's w hat I get for being less than concise in my phrasing, I s'pose. Hadn't really though about the lag issue, tbh. Is that an acceptance killer, or would a reviewer suggest it being played again on another platform/physical device ? Does it only go one way, or could a console build lag on a PC ? (Not that I can plant densely enough to worry myself, nor do I attempt many waterfalls)
Not a reviewer but I would think if the lag is bad enough it would be a deal breaker. From my experience, if it lags on one old gen (PS4 or XB1) chances are it lags on the other. I have been lucky enough to grab a PS5 and courses that lagged on my PS4 do not lag on the PS5. I assume an xboxer could confirm this is the same with the series X and XB1. In either way PCs are generally more powerful than even the next gen consoles. Assuming one is using a computer that exceeds the minimum specs required to run the game I would find it pretty tough (actually maybe quite a talent) to get a course lag on a PC. I have seen a course lag on a PC on a stream with a reviewer one time, and the streamer did have someone in chat fire it up on a console and the course basically wouldn't even load up on a console, so the reviewer did do his due diligence before rejecting it.
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