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Post by HoneyBadgerHacker on May 27, 2021 12:49:45 GMT -5
Anyone care to share any tips or recommendations on designing holes that are going away from the sun? I know overcast and settings with clouds help as it did on my latest course Hideki but want clear sky’s this time with a early morning light 8:45am. Think showing off bunkers are good as the light makes them pop but any other tips? Trying my best to use diagonal fairways when possible and try not to go directly away from sun but due to routing it’s just one of those things I don’t see a way around.
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Post by b101 on May 28, 2021 0:40:44 GMT -5
I tend to do a few of the following:
1) Make it a particularly interesting hole design. If the visuals won't get the help, you need to add interest elsewhere. On Ouarzazate for example, I felt my holes dead away from the sun (2, 8, 9, 15, 17) were some of the best designs. 2) Make it a long hole to eat up the bad lighting. A short walk back from the previous green/forward to the next tee can also help to squeeze extra yardage. Besides, longer approaches = allowing for ground game, which is where I personally find the most playing interest from anyway. 3) Your bunkers will look dreadful, however, it's not about which direction the hole is facing, but which way the bunker is facing. The bunker looks good when the sun casts a shadow over the lip, so if you can tweak your bunkering directions/shapes so that the high side is on the side the sun is on, that'll help. Can factor into hole designs a little if you need that extra boost. 4) Bank greens into dense planting. The one benefit of going away from the sun is that you don't need to worry about shadows around the green as much. Greensites like 9 at Ouarzazate where you have a green benched into a wooded hilltop are possible away from the sun. Obviously you can do it into the sun as well, but you're more likely to get people moaning about shadows. 5) Colour/highlight planting will really pop, so try to use hints of that to help.
I used to try to route away from poor lighting, but I've found you can get some pretty cool looks anyway without the low, dramatic lighting if your planting scheme is good enough. Always worth considering whether the course as a whole is benefiting from the lighting direction; you will always have to sacrifice a few great looks along the way as not every hole can get the view into the sun. It's generally become something I've worried less about the more I've designed - you kinda learn to overcome it.
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Post by HoneyBadgerHacker on May 28, 2021 9:04:06 GMT -5
I tend to do a few of the following: 1) Make it a particularly interesting hole design. If the visuals won't get the help, you need to add interest elsewhere. On Ouarzazate for example, I felt my holes dead away from the sun (2, 8, 9, 15, 17) were some of the best designs. 2) Make it a long hole to eat up the bad lighting. A short walk back from the previous green/forward to the next tee can also help to squeeze extra yardage. Besides, longer approaches = allowing for ground game, which is where I personally find the most playing interest from anyway. 3) Your bunkers will look dreadful, however, it's not about which direction the hole is facing, but which way the bunker is facing. The bunker looks good when the sun casts a shadow over the lip, so if you can tweak your bunkering directions/shapes so that the high side is on the side the sun is on, that'll help. Can factor into hole designs a little if you need that extra boost. 4) Bank greens into dense planting. The one benefit of going away from the sun is that you don't need to worry about shadows around the green as much. Greensites like 9 at Ouarzazate where you have a green benched into a wooded hilltop are possible away from the sun. Obviously you can do it into the sun as well, but you're more likely to get people moaning about shadows. 5) Colour/highlight planting will really pop, so try to use hints of that to help. I used to try to route away from poor lighting, but I've found you can get some pretty cool looks anyway without the low, dramatic lighting if your planting scheme is good enough. Always worth considering whether the course as a whole is benefiting from the lighting direction; you will always have to sacrifice a few great looks along the way as not every hole can get the view into the sun. It's generally become something I've worried less about the more I've designed - you kinda learn to overcome it. Ben really appreciate you giving more than just a couple of tips there! Not sure I am understating what you mean here “ A short walk back from the previous green/forward to the next tee can also help to squeeze extra yardage. Besides, longer approaches = allowing for ground game, which is where I personally find the most playing interest from anyway.” I get the working back the tee to cut off some yards into the sun but don’t get what you mean by allowing for ground game sorry.
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Post by b101 on May 28, 2021 10:51:43 GMT -5
I tend to do a few of the following: 1) Make it a particularly interesting hole design. If the visuals won't get the help, you need to add interest elsewhere. On Ouarzazate for example, I felt my holes dead away from the sun (2, 8, 9, 15, 17) were some of the best designs. 2) Make it a long hole to eat up the bad lighting. A short walk back from the previous green/forward to the next tee can also help to squeeze extra yardage. Besides, longer approaches = allowing for ground game, which is where I personally find the most playing interest from anyway. 3) Your bunkers will look dreadful, however, it's not about which direction the hole is facing, but which way the bunker is facing. The bunker looks good when the sun casts a shadow over the lip, so if you can tweak your bunkering directions/shapes so that the high side is on the side the sun is on, that'll help. Can factor into hole designs a little if you need that extra boost. 4) Bank greens into dense planting. The one benefit of going away from the sun is that you don't need to worry about shadows around the green as much. Greensites like 9 at Ouarzazate where you have a green benched into a wooded hilltop are possible away from the sun. Obviously you can do it into the sun as well, but you're more likely to get people moaning about shadows. 5) Colour/highlight planting will really pop, so try to use hints of that to help. I used to try to route away from poor lighting, but I've found you can get some pretty cool looks anyway without the low, dramatic lighting if your planting scheme is good enough. Always worth considering whether the course as a whole is benefiting from the lighting direction; you will always have to sacrifice a few great looks along the way as not every hole can get the view into the sun. It's generally become something I've worried less about the more I've designed - you kinda learn to overcome it. Ben really appreciate you giving more than just a couple of tips there! Not sure I am understating what you mean here “ A short walk back from the previous green/forward to the next tee can also help to squeeze extra yardage. Besides, longer approaches = allowing for ground game, which is where I personally find the most playing interest from anyway.” I get the working back the tee to cut off some yards into the sun but don’t get what you mean by allowing for ground game sorry. Shorter approach shots = wedge approaches meaning you just need to get the number right Longer approach shots = woods/irons meaning you have to think about how the ball will roll out. More variables, therefore more interest and can offer more options off slopes to work the ball close to pins (as the ball rolls out rather than a wedge which will just drop and stop).
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Post by HoneyBadgerHacker on May 28, 2021 11:27:56 GMT -5
b101 Thanks sometimes I’m slow to understand but I understand now thanks a bunch!
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