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Post by turkmcgill on Apr 30, 2021 9:15:04 GMT -5
I've done most of the big planting for my course, but last night I wrapped up the detail planting for the front 9, (adding the bushes, the grass, the flowers, rocks along the creek edge, etc.) and I guess I wasn't paying attention because today I noticed that my object meter is at 70% already!
Many of my fairways on the front nine are lined with row after row of grass. I guess I'll have to go back and get rid of a lot of that? If for no other reason than because I can't continue the practice on the back nine and I don't want those holes to look different.
Any other tips or tricks to regain some of my meter?
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Post by 15eicheltower9 on Apr 30, 2021 10:15:49 GMT -5
Route your holes closer together. That way when you plant an area, it services multiple views. Replace any multiplanting with single planting. Copy/paste helps. Get the mower out. Hover over a grass, go to the multiselect menu, then select. Spam select through heavily grassy areas and delete to thin it out.
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Post by shotstone on Apr 30, 2021 10:16:45 GMT -5
Single plant instead of multiplant. Cannuck has a video about hyper planting where he demonstrates the meter difference between multi plant and single plant meter consumption.
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Post by turkmcgill on Apr 30, 2021 10:46:19 GMT -5
Single plant instead of multiplant. Cannuck has a video about hyper planting where he demonstrates the meter difference between multi plant and single plant meter consumption. Haha. Yeah, everything on my course is single planted. Not sure if you saw it but I'm the guy who took Canuck's idea and made a new hyperplanting script. I used it to plant the grass.
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Post by shotstone on Apr 30, 2021 11:10:14 GMT -5
Single plant instead of multiplant. Cannuck has a video about hyper planting where he demonstrates the meter difference between multi plant and single plant meter consumption. Haha. Yeah, everything on my course is single planted. Not sure if you saw it but I'm the guy who took Canuck's idea and made a new hyperplanting script. I used it to plant the grass. I did not ๐ clearly preaching to the choir lol
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Post by mctrees02 on Apr 30, 2021 11:43:19 GMT -5
Single plant instead of multiplant. Cannuck has a video about hyper planting where he demonstrates the meter difference between multi plant and single plant meter consumption. Haha. Yeah, everything on my course is single planted. Not sure if you saw it but I'm the guy who took Canuck's idea and made a new hyperplanting script. I used it to plant the grass. If you're lining holes with planted grasses, I would strongly suggest switching to using bushes/buried trees outside of the landing area. 1) It saves on meter 2) They render at a much longer distance than grass unless you really increase the grass size and half bury it for planting (which would be a nightmare for single planting unless your course is very flat). 3) When planting areas between landing zones (especially between tee and fairway), remember those areas are maybe only going to be seen from the tee shot so as use as little as possible there for framing and be done with it. I know it's low hanging fruit but check out how golfwolfuk planted Lost Preserve. The beginning of b101's playthrough does a proper job looking at how the environment is created. Pay particular attention to the overhead maps for each hole. Those show off how great visual framing off the tee allows you to "block out" some of the flyover land so you dont waste meter planting what should never be seen (unless the player is really into 200y red fast drivers).
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rixg
Caddy
Posts: 44
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Post by rixg on May 4, 2021 9:19:47 GMT -5
Some great points Mctrees. As a new designer recreating my first course the hardest part that I am struggling with is the meter. I really wish they didn't have that limitation because the course was looking awesome before I had to start pairing down the brush (California sagebrush is super thick with a large variety of bush types). So here are a few more questions:
1 - If all you do is frame the tee shots, and the likely 2 (or 3rd) landing spots, and leave the rest bare to save on object limit size, does that affect the experience on fly overs if it's not similar looking from above in all areas?
2 - If you have edges that go downwards, do you just trim the sides a couple feet and leave the rest more barren? Won't that look weird on flyover?
3 - How do the reviewers take that into account when trying to balance object count to authenticity?
4 - Is it better to use bushes than grass?
I've definitely been using auto gen grasses, so I'll go an delete them all and manually do them (select area-copy) and then see how much that helps.
Great input here. Thanks.
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Post by mctrees02 on May 4, 2021 16:16:24 GMT -5
Some great points Mctrees. As a new designer recreating my first course the hardest part that I am struggling with is the meter. I really wish they didn't have that limitation because the course was looking awesome before I had to start pairing down the brush (California sagebrush is super thick with a large variety of bush types). So here are a few more questions: 1 - If all you do is frame the tee shots, and the likely 2 (or 3rd) landing spots, and leave the rest bare to save on object limit size, does that affect the experience on fly overs if it's not similar looking from above in all areas? 2 - If you have edges that go downwards, do you just trim the sides a couple feet and leave the rest more barren? Won't that look weird on flyover? 3 - How do the reviewers take that into account when trying to balance object count to authenticity? 4 - Is it better to use bushes than grass? I've definitely been using auto gen grasses, so I'll go an delete them all and manually do them (select area-copy) and then see how much that helps. Great input here. Thanks. 1) You dont have to leave dead areas per say but dont waste a ton of meter filling them in either. 2) Not sure what you're asking here but don't worry about flyovers because a) they don't exist in 2k21 anymore and b) the only people who can fly around a plot while playing are those with a PC and they're rarely doing it while playing. 3) Are you recreating a real course or building your own? If real, reviewers aren't going to be getting to the "your planting doesnt match a picture on the course website" level of specific. If fantasy or real, make sure your environment feels authentic to you. 4) buried trees and bushes save on meter. To say one is better than the other isn't possible. Build a grass farm and then copy/paste those grasses onto your course. Here is an example of planting vs meter from my National Treasure WIP. While I haven't finished planting yet, I have planted most of the hole surrounds and am currently at 21.7% of meter. I expect to finish around 40-50% of meter with planting and will use the rest of the meter to clubhouse, rest stations, and other amenities that fit the look of project. I also don't think my planting scheme would be described as minimal so hopefully this is a decent example of having lush planting w/o burning through a lot of meter.
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slottie
Weekend Golfer
Nazca Sandhills... go play it you fools
Posts: 95
TGCT Name: Oliver Slot
Tour: Kinetic
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Post by slottie on May 8, 2021 17:49:23 GMT -5
What everyone said above is very true but adding some other ideas,
there is such thing as overplanting. copy and paste if you have used it can both the helpful but also a hinderance if you go overboard. Secondly natural planting is pockets as opposed to dense in a lot of cases. Third, buildings and facilities are a very small part of what makes a course and planting great so don't go overboard if it will save meter
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