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Post by PicnicGuy / BobalooNOLA on Apr 6, 2021 11:45:43 GMT -5
Did this one for a friend needing a transplant, when we had a musical benefit for him. Old school print/cut/paste with some hand-drawn kidney musicians.
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Post by tpetro on Apr 6, 2021 13:33:21 GMT -5
I have a mental block where I can't sketch a routing without looking at the land or using topo, and can't sketch a hole without looking at or knowing the land. If I'm forcing the land a certain way so I can use a hole I've randomly drawn, then everything starts to feel way too manufactured for me.
Usually what I'll do is route and fly around for a few hours, so when I'm sitting in class I can think about each hole and the land it's on and sketch ideas (not nearly as comprehensively as Jayray or Dylan though). I do this mostly when I get stuck on - holes like 8/9 at Camp Lonesome were built quite early on, tinkered with in game for hours to no avail, and then rethought and sketched out away from the computer, and they're much better off for it.
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Post by rjwils30 on Apr 6, 2021 19:20:03 GMT -5
I like to sketch holes but don’t use it for the game. I always like routing the holes to fit the plot and the strategic elements need to work with the land.
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jayraygun
Weekend Golfer
Don't worry, that unintentional blindness was intentional.
Posts: 137
TGCT Name: JayRayGun
Tour: Challenge Circuit
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Post by jayraygun on Apr 6, 2021 23:49:49 GMT -5
For those saying they need the plot first so their holes fit naturally into the topography...do you have trouble sculpting the plot to fit your needs? What I mean is, in the designer, everything is manufactured and nothing is "natural". You can literally make anything into anything. Or is it a function of you'd just rather not have to take that extra step sculpting the majority of the plot by hand? 8.7.3
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Post by rjwils30 on Apr 7, 2021 0:24:53 GMT -5
For those saying they need the plot first so their holes fit naturally into the topography...do you have trouble sculpting the plot to fit your needs? What I mean is, in the designer, everything is manufactured and nothing is "natural". You can literally make anything into anything. Or is it a function of you'd just rather not have to take that extra step sculpting the majority of the plot by hand? 8.7.3 I’ve been doing plot swaps where one designer sends over a pre-sculpted plot with some site features that you need to route the course around. Ideally you try not to change the plot and work with the land as best you can. This is more like working with a real plot of land where you have to find the holes and route a course that works with the land. It’s a challenge but a lot of fun. I’m currently doing a routing for a new Bay Area course that B101 sent me. Prior to plot swaps I used to pre sculpt my plot and then route the course over. I’ve always found this to be the most fun part of designing as you never know what type of holes you will find. Some of the coolest holes in the world are simply making use of a great feature on the site.
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Post by trailducker on Apr 7, 2021 0:25:10 GMT -5
For those saying they need the plot first so their holes fit naturally into the topography...do you have trouble sculpting the plot to fit your needs? What I mean is, in the designer, everything is manufactured and nothing is "natural". You can literally make anything into anything. Or is it a function of you'd just rather not have to take that extra step sculpting the majority of the plot by hand? 8.7.3 My block with this method (which Jay we seem to be in the minority and more people use this method then ours on paper first) is the fact it’s a empty sandbox so how to people decide where to start when making a plot and where to add big elevation changes. My brain works more with em established framework to begin. So all my plots I have mapped out at least the routing first. I have an idea for my first attempt not mapping out routing or hole designs first but it is making a fictional version of a real life place and finding the holes within that.
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Post by TeeeJ9798 on Apr 7, 2021 1:13:18 GMT -5
I think the holes I pre-plan on paper tend to be my best holes. I also use the measuring tools to “sketch” in the designer I guess. (I’ll draw arrows for slopes and stuff”.
That being said, if you sketch a hole first it can be difficult to get the sculpting to fit that hole and you’ll spend a lot more time sculpting to get it right. Therefore, I believe it’s best to have a location and rough sculpting of how the hole will fit with the plot first and then sketch a hole to fit that.
Aka “Plot then sketch, not sketch then sculpt plot”
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Post by hallzballz6908 on Apr 7, 2021 11:15:31 GMT -5
For those saying they need the plot first so their holes fit naturally into the topography...do you have trouble sculpting the plot to fit your needs? What I mean is, in the designer, everything is manufactured and nothing is "natural". You can literally make anything into anything. Or is it a function of you'd just rather not have to take that extra step sculpting the majority of the plot by hand? 8.7.3 I would answer this by saying that drawing and mapping everything out pre-designer takes away some of the creative process for me. If I do everything on paper prior to opening the designer, it feels sort of like building from a blueprint once I open the designer rather than me feeling like a real course architect and “finding the best 18” on the piece I have to work with. When I design, I usually have at least a general idea of what I want the plot to look like but the hole designs themselves are a blank slate. As I stated in my prior post, I’ll sketch hole ideas as they come to me but that activity represents an entirely different form of entertainment for me and doesn’t really factor into my virtual course design much at all. As for the sculpting question, it’s not necessarily an issue of can or can’t I get the sculpting I want but more of an issue of whether or not I want to build the plot to fit my pre-designed course. I suppose I enjoy taking what I’m given and applying small changes as they’re needed rather than playing god (so to speak) and building the land from scratch to fit my needs.
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Post by PicnicGuy / BobalooNOLA on Apr 8, 2021 8:19:17 GMT -5
For those saying they need the plot first so their holes fit naturally into the topography...do you have trouble sculpting the plot to fit your needs? What I mean is, in the designer, everything is manufactured and nothing is "natural". You can literally make anything into anything. Or is it a function of you'd just rather not have to take that extra step sculpting the majority of the plot by hand? 8.7.3 I would answer this by saying that drawing and mapping everything out pre-designer takes away some of the creative process for me. If I do everything on paper prior to opening the designer, it feels sort of like building from a blueprint once I open the designer rather than me feeling like a real course architect and “finding the best 18” on the piece I have to work with. When I design, I usually have at least a general idea of what I want the plot to look like but the hole designs themselves are a blank slate. As I stated in my prior post, I’ll sketch hole ideas as they come to me but that activity represents an entirely different form of entertainment for me and doesn’t really factor into my virtual course design much at all. As for the sculpting question, it’s not necessarily an issue of can or can’t I get the sculpting I want but more of an issue of whether or not I want to build the plot to fit my pre-designed course. I suppose I enjoy taking what I’m given and applying small changes as they’re needed rather than playing god (so to speak) and building the land from scratch to fit my needs. Same here, pretty much. It takes away from the 'flow' I get by designing, which honestly is why I do it. Shareability is just gravy. Mostly stick with what's there in terms of major terrain features when I lay my first hole, but have been known to 'erode' hundreds of yards of shoreline off-course for better views upon playtesting 🙄 I was a SimCity4 guy, loved importing grayscale bmps to work from - hated starting from flat terrain.
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Post by PicnicGuy / BobalooNOLA on Apr 8, 2021 8:23:43 GMT -5
For those saying they need the plot first so their holes fit naturally into the topography...do you have trouble sculpting the plot to fit your needs? What I mean is, in the designer, everything is manufactured and nothing is "natural". You can literally make anything into anything. Or is it a function of you'd just rather not have to take that extra step sculpting the majority of the plot by hand? 8.7.3 I’ve been doing plot swaps where one designer sends over a pre-sculpted plot with some site features that you need to route the course around. Ideally you try not to change the plot and work with the land as best you can. This is more like working with a real plot of land where you have to find the holes and route a course that works with the land. It’s a challenge but a lot of fun. I’m currently doing a routing for a new Bay Area course that B101 sent me. Prior to plot swaps I used to pre sculpt my plot and then route the course over. I’ve always found this to be the most fun part of designing as you never know what type of holes you will find. Some of the coolest holes in the world are simply making use of a great feature on the site. I'd dig this, especially if I could then pass the planting off to folks who really enjoy & excel at that part. If I get any part right, it's usually the routing/sequence. Alas, my PC is ancient.
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