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Post by abpg1812 on Apr 18, 2021 10:41:38 GMT -5
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Post by winno on Apr 21, 2021 3:19:12 GMT -5
abpg1812 I like the look of what you have going here. I have a similar course in progress which I’m planning on releasing beta version of this week. If you want to check it out have a look at Peninsula Dunes WIP thread.
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Post by abpg1812 on Apr 21, 2021 7:03:00 GMT -5
abpg1812 I like the look of what you have going here. I have a similar course in progress which I’m planning on releasing beta version of this week. If you want to check it out have a look at Peninsula Dunes WIP thread. Thank you, I appreciate you checking it out. I just took a look at the pictures from your thread and Peninsula Dunes looks awesome man. I think you did a good job nailing the look you were going for. Definitely gonna play it hopefully later today. I plan on releasing a 2nd beta for this course (Hidden Dunes) in the next couple of days since there have been some noticeable and big changes to the playability of the course. Thanks again!
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Post by abpg1812 on Apr 21, 2021 16:30:34 GMT -5
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gr2951
Caddy
Posts: 24
Tour: Challenge Circuit
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Post by gr2951 on Apr 22, 2021 10:38:27 GMT -5
Updates are looking really good!
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Post by Bob334OH on Apr 22, 2021 16:03:48 GMT -5
Just enjoyed playing your course and shot 67. Thought the fairways looked too narrow also but i managed to hit most of them. I am designing my first course so am no one to give advice, but if I may I would just question greens that are 60 yards deep. How does the beta work? Do you publish with a beta name for others to test play and then you can delete it later? thanks, Bob
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Post by abpg1812 on Apr 23, 2021 7:11:11 GMT -5
Just enjoyed playing your course and shot 67. Thought the fairways looked too narrow also but i managed to hit most of them. I am designing my first course so am no one to give advice, but if I may I would just question greens that are 60 yards deep. How does the beta work? Do you publish with a beta name for others to test play and then you can delete it later? thanks, Bob Thanks Bob for playing the course and sharing your thoughts. There are some fairways that are a little too narrow in the sense that it doesn’t give you the shot options that the rest of the course does. For the greens I wanted large surfaces with almost 4 different miniature greens for each hole location using slopes and ridges. I feel like this gives you multiple ways to get the ball to your hole location utilizing those slopes and ridges, but there’s also enough room at each hole location to go right at it. For a beta you just publish your course as (course name) beta and you’re good to go. Not sure what’s overdose on the betas but I’m trying to not do more then 3 hopefully my 2nd one will be my last beta before final.
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Post by abpg1812 on Apr 23, 2021 7:29:33 GMT -5
Just enjoyed playing your course and shot 67. Thought the fairways looked too narrow also but i managed to hit most of them. I am designing my first course so am no one to give advice, but if I may I would just question greens that are 60 yards deep. How does the beta work? Do you publish with a beta name for others to test play and then you can delete it later? thanks, Bob CORRECTION, put beta IN FRONT of your course name not behind. That way it filters the course to showing up under beta instead of your actual course name. I apologize for that.
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Post by abpg1812 on Apr 24, 2021 11:57:16 GMT -5
Beta 2 Hidden Dunes GC is now up and able to be played. Please play it and let me know what you think. A couple things to note before playing. 1. I still have no idea what I’m gonna do with the tee boxes. I’m seriously considering turning the tee box size to 0 and the tee markers just being in the ground. I did it and thought it looked minimalistic and kinda cool but we shall see. 2. I still have a good amount of pulling and pushing on the sand spline handles to get the exact shape throughout the course. Some areas get a little wavy looking. 3. General sand sculpting hasn’t been done. I don’t plan to make the bunkers have a lot of depth and movement but more than there is now in some places around the greens and fairway landing areas.
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Post by trailducker on Apr 24, 2021 14:16:43 GMT -5
Beta 2 Hidden Dunes GC is now up and able to be played. Please play it and let me know what you think. A couple things to note before playing. 1. I still have no idea what I’m gonna do with the tee boxes. I’m seriously considering turning the tee box size to 0 and the tee markers just being in the ground. I did it and thought it looked minimalistic and kinda cool but we shall see. 2. I still have a good amount of pulling and pushing on the sand spline handles to get the exact shape throughout the course. Some areas get a little wavy looking. 3. General sand sculpting hasn’t been done. I don’t plan to make the bunkers have a lot of depth and movement but more than there is now in some places around the greens and fairway landing areas. 1. I always turn the Tees to zero snd spline my own. You have more control that way. The one time I REALLY wish we could make 90 degree angles is for tee boxes. You could try square tee boxes of fairway, but the curved corners may not work for you. In that case you can try and square off the tee boxes with sunken retaining walls or hedges but that brings a whole new level of pain to get everything flat and perfectly align. So if you want to take that time go for it but know it will add time. 2. Splining bunkers is a chore, but when you don’t short cut yourself snd work them I feel they come out really smooth. I prefer them over brushes now snd only use brushes if I want to make the edges purposefully rugged. 3. A truck I found with splines bunkers is first start with the Matt F method of drawing it with measurements do the major raise where needed on the edges then using the third brush do a flatten with -1’to -1’4” most around the whole Pan. Then spline at the thinnest spline width. Close the path. When you fill it if you see any lumps, I fill it to make those adjustments (so you just see the spline outlining the bunker shape). Then every time you fill it it will do the auto sculpting it does with bunkers. If you try snd flatten with the bunker filled it will keep dropping the base lower and lower and make your bunker a cavern. I hope that explanation makes sense but that should shave time if you can follow that.
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Post by abpg1812 on Apr 26, 2021 7:10:15 GMT -5
Just a heads up for anyone who plays Beta 2 Hidden Dunes GC, I published it with the thought the winds would be 9-14 out of the west. But the default is now 4-9 out of the NE which makes some of par 5’s play a little longer than anticipated. Also some of the landing areas are a tiny bit off in my opinion due to it. Still plays pretty good I think.
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Post by PicnicGuy / BobalooNOLA on Apr 26, 2021 8:10:42 GMT -5
Playing it now, big winds (in my face on 6, whatever compass point - I use meter only) ...NE it seems, 14-19mph (the game still shows direction it blows to, right ?)
Played fair & despite a handful & a half of the 'new normal nerfs', was plus 5. Greens had some good feeder slopes, maybe a couple of the 'crowns' were severe but had decent sized pin locations (1.44 putts per). My main negative would be that I really felt I had the exact same drive asked of me on all but 2 non-par3s ... OTOH, it becomes a test of player focus, I suppose. Not a design/construction issue, really ... some of the best designers' top courses in this style elicit the same reaction from me.
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Post by abpg1812 on Apr 26, 2021 9:52:18 GMT -5
Playing it now, big winds (in my face on 6, whatever compass point - I use meter only) ...NE it seems, 14-19mph (the game still shows direction it blows to, right ?) Played fair & despite a handful & a half of the 'new normal nerfs', was plus 5. Greens had some good feeder slopes, maybe a couple of the 'crowns' were severe but had decent sized pin locations (1.44 putts per). My main negative would be that I really felt I had the exact same drive asked of me on all but 2 non-par3s ... OTOH, it becomes a test of player focus, I suppose. Not a design/construction issue, really ... some of the best designers' top courses in this style elicit the same reaction from me. Thanks for the feedback! When I play it says 7 NE or 12 N and shows the direction it’s blowing in relation to where your aiming. These changes have shown me I just need to factor in possible changes in the future to winds and make them more playable to all winds but that’s a small issue IMO. On your point about the fairways. Totally understand what you’re saying. I did go back and make a lot of tie fairways wider after Beta 1 to improve choice off the tee. My thinking and intention is to give you the choice of hitting driver off every tee. Some holes have more risk than others with that club in relation to landing area and hazards. The course was built with the concept of giving you a lot of room off the tee in all possible landing areas to give yourself the best angles to get to the flags which like tin said have some angles and slopes to use. I would like to have more tee shots feel different though...something I’ll think about and work on. Thanks again!
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Post by PicnicGuy / BobalooNOLA on Apr 26, 2021 10:11:40 GMT -5
I didn't think width was an issue, or that it was driver tbh. Just all looked the same and rarely did center-fairway not seem like the place to be. Sure I could go draw or fade to get there, but it never struck me as being important which to choose other than my own preference - maybe a few more defined doglegs ?
Still, pretty decent to play and far better than my early stuff ... Keep on Keepin' on !
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Post by abpg1812 on Apr 26, 2021 10:42:32 GMT -5
I didn't think width was an issue, or that it was driver tbh. Just all looked the same and rarely did center-fairway not seem like the place to be. Sure I could go draw or fade to get there, but it never struck me as being important which to choose other than my own preference - maybe a few more defined doglegs ? Still, pretty decent to play and far better than my early stuff ... Keep on Keepin' on ! Yeah I think a few more holes with some movement throughout the hole would have gave that impression. I’m glad you enjoyed it, thanks for the support!
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