Hi jeblazagna,
I love the rock work you have in the screenshots there! I'm a newer designer too and some of what I've written is just my opinion.
I just did a quick playthrough and have a few notes:
Try not to let your bunker brushes cut into the green and fairway splines too much. It creates awkward textures and sculpting issues. This also makes your greens drain into bunkers which significantly reduces the playing surface on an already small green.
Bunker sculpting could be improved in some areas. Try to decide a high and a low side to each bunker and consider the visibility of the bunkers to the player. Use the sculpting tools to raise your high side or lower you low side to create a difference of a few feet.
Be mindful of where you are pinning your greens. Yellow slopes are okay in some cases but best avoided for newer designers. Most of your greens don't have much red slope so pinning on yellow slopes means the pins end up in the most difficult part of the putting surfaces.
I see a few holes have forced carries which are not terrible but consider what the alternatives are. Hole 10 required a forced carry of 295 over water which wasn't possible into the wind. Because the lake forced me so much shorter I had to hit 5-wood, uphill, into the wind for my second on a par-4.
You use Lion's Mouth bunkers a lot (large bunker in front of the green which forces players left or right of it). Consider adding fairway to one or either side of these bunkers to allow the players to runup their shots.
Hole 4: Doglegs are okay, however, be mindful of how much of a second shot you are forcing after driving to the corner. In the case of hole 4, I have a long iron off the tee and can't make the green in 2 unless I cut the corner. Driver and 3-wood are completely out of play on this hole because it's too risky.
Fairways in general feel narrow and very straight. If you open the fairways up a little in certain areas you leave more options up to the golfer to decide how they want to approach your green complex. This isn't always a bad thing.
Hole 5: I like what you're doing on this hole. The lions mouth is fun and makes it difficult to drive the green but consider widening the fairway here a bit to give the player a challenging but more possible chance at making the green in 2.
Hole 12: I'm a one of the few big fans of split fairways, but there needs to be a reason. Here I like the high/low paths you have created but it feels forced with the trees down the center. Consider making the two sides more unique to one another as well (example: giving a better approach from one angle while making the other easier to hit the fairway).
Hole 14: Beautiful hole! My concerns here are again with playability. This is a small green for a 4-hybrid/5-wood par 3 and the runup area is not very long because of the water. I am forced to play to the left side of the green.
Overall I like the drama your course creates! There are definitely some terrifyingly long carries and steep drops which makes for a challenging course. I look forward to seeing where you take it! Thanks for sharing with us!