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Post by WhatAboutAmeobi on Mar 10, 2021 10:58:26 GMT -5
I did a little test to see the difference on an original PS4:
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Post by jcauthen04 on Mar 10, 2021 13:07:53 GMT -5
I did a little test to see the difference on an original PS4: Thanks for doing that video. I found it very informative. I could see from it that you got better performance out of your OG PS4 than I got out of my OG XBox One, with the vsync set at 60 Hz. The swing was unmanageable to me due to the skipping and stuttering. I didn't much in the way of stuttering during your swings, although I did see some frame skipping during the ball flight and roll. This is a good example of the difference in GPU throughput on those two consoles. The XBox One is at 1.3 teraflops, while the PS4 is just a skosh over 1.8. It obviously makes an appreciable difference in this instance. 2K21 now plays without a hitch most of the time now on my Series X at 60 Hz, which tells me it's managing to sustain 60 FPS much of the time. When it can't, that's when I'll see the hints of stuttering and skipping on the animation. I'd like to see you do a comparison video once you get a PS5; I think you'll be more than impressed with what it'll do at 60 Hz... not to mention the graphics facelift at 4K!
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Post by crunchshark on Mar 10, 2021 13:15:04 GMT -5
I got on ps5 just this last few days and Changed to 60fps.It's pretty silky so far and you can really notice the change.it'll take a bit getting used to. Yours is the first report I've read from a PS5 user; thanks for sharing. If you really want to test the mettle of your PS5, set the vsync to 60 Hz and play a round on the Official version of Quail Hollow CC. It's the most demanding course, in terms of rendering demands, of all the courses I've played on my PC, where I can measure the frame rates on them. Surprisingly, Quail Hollow performed very well on my Series X. I'll get Quail hollow up sometime this week.This really does feel like a different game.My tempo was all over the place but i knew it was my own fault. I'll be struggling to stay on the kinetic tour the next few weeks.I'm still actually buzzing i managed to get a ps5.
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Post by jcauthen04 on Mar 10, 2021 13:22:53 GMT -5
Yours is the first report I've read from a PS5 user; thanks for sharing. If you really want to test the mettle of your PS5, set the vsync to 60 Hz and play a round on the Official version of Quail Hollow CC. It's the most demanding course, in terms of rendering demands, of all the courses I've played on my PC, where I can measure the frame rates on them. Surprisingly, Quail Hollow performed very well on my Series X. I'll get Quail hollow up sometime this week.This really does feel like a different game.My tempo was all over the place but i knew it was my own fault. I'll be struggling to stay on the kinetic tour the next few weeks.I'm still actually buzzing i managed to get a ps5.
Thanks for having a go at Quail Hollow. I hope your experience with its performance on the PS5 is up there with mine on the Series X. You'll get a feel for the doubled animation frame rate over time. It took me a couple of weeks to adapt to it after I bought the PC version of the game, and doubled my frame rate. You'll eventually find that you can manage your tempo better, regulate partial swings with higher acuity, and get a better touch on chips and putts.
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Post by WhatAboutAmeobi on Mar 10, 2021 20:34:58 GMT -5
I did a little test to see the difference on an original PS4: Thanks for doing that video. I found it very informative. I could see from it that you got better performance out of your OG PS4 than I got out of my OG XBox One, with the vsync set at 60 Hz. The swing was unmanageable to me due to the skipping and stuttering. I didn't much in the way of stuttering during your swings, although I did see some frame skipping during the ball flight and roll. This is a good example of the difference in GPU throughput on those two consoles. The XBox One is at 1.3 teraflops, while the PS4 is just a skosh over 1.8. It obviously makes an appreciable difference in this instance. 2K21 now plays without a hitch most of the time now on my Series X at 60 Hz, which tells me it's managing to sustain 60 FPS much of the time. When it can't, that's when I'll see the hints of stuttering and skipping on the animation. I'd like to see you do a comparison video once you get a PS5; I think you'll be more than impressed with what it'll do at 60 Hz... not to mention the graphics facelift at 4K! Thanks for your thoughts! If I ever do get a PS5, it won't be for a good while. I think when it's time to upgrade, there's a decent chance it will be to PC now that I'm streaming. Using OBS would be a lot better than Lightstream!
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Post by crunchshark on Mar 13, 2021 3:22:34 GMT -5
Thanks for doing that video. I found it very informative. I could see from it that you got better performance out of your OG PS4 than I got out of my OG XBox One, with the vsync set at 60 Hz. The swing was unmanageable to me due to the skipping and stuttering. I didn't much in the way of stuttering during your swings, although I did see some frame skipping during the ball flight and roll. This is a good example of the difference in GPU throughput on those two consoles. The XBox One is at 1.3 teraflops, while the PS4 is just a skosh over 1.8. It obviously makes an appreciable difference in this instance. 2K21 now plays without a hitch most of the time now on my Series X at 60 Hz, which tells me it's managing to sustain 60 FPS much of the time. When it can't, that's when I'll see the hints of stuttering and skipping on the animation. I'd like to see you do a comparison video once you get a PS5; I think you'll be more than impressed with what it'll do at 60 Hz... not to mention the graphics facelift at 4K! Thanks for your thoughts! If I ever do get a PS5, it won't be for a good while. I think when it's time to upgrade, there's a decent chance it will be to PC now that I'm streaming. Using OBS would be a lot better than Lightstream! Quail hollow ran smooth for me.Everything about the game does now.Feels like i'm relearning the game especially putting seems different.
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Post by Cecil Harvey on Mar 13, 2021 3:27:26 GMT -5
Thanks for your thoughts! If I ever do get a PS5, it won't be for a good while. I think when it's time to upgrade, there's a decent chance it will be to PC now that I'm streaming. Using OBS would be a lot better than Lightstream! Quail hollow ran smooth for me.Everything about the game does now.Feels like i'm relearning the game especially putting seems different. Using the golfer as a visual cue is a big difference as you are now getting twice as many frames (optimally) per second as we were used to before. I played two more rounds at Sawgrass tonight to finish up the week as the cut glitch happened. Went -1/-10 over those two rounds, so a lot to sort out still on my end at least...
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Post by fransslabak on Mar 13, 2021 4:02:58 GMT -5
I tried turning down all graphics options in the menu within the game but for me 60fps (or Hz or whatever it's called) still produces stripes on screen and shaking picture... so I'll have to wait for the PS5 before I can use it.
Thanks for all the feedback though!
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Post by Cecil Harvey on Mar 13, 2021 4:20:01 GMT -5
I tried turning down all graphics options in the menu within the game but for me 60fps (or Hz or whatever it's called) still produces stripes on screen and shaking picture... so I'll have to wait for the PS5 before I can use it. Thanks for all the feedback though! Sorry it doesn't work for you.
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Post by crunchshark on Mar 13, 2021 5:43:27 GMT -5
I had all the graphic settings turned off on the ps4 for maximum performance.Guess i could turn these back on for the ps5 now?
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Post by Cecil Harvey on Mar 13, 2021 5:50:13 GMT -5
I had all the graphic settings turned off on the ps4 for maximum performance.Guess i could turn these back on for the ps5 now? I have them turned off on ps5. Curious to hear you results. I believe depth of field is a bad setting for TST?!?!
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Post by fransslabak on Mar 13, 2021 7:06:07 GMT -5
I had all the graphic settings turned off on the ps4 for maximum performance.Guess i could turn these back on for the ps5 now? I have them turned off on ps5. Curious to hear you results. I believe depth of field is a bad setting for TST?!?! Wait a minute: should I turn that off if I play TST?
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Post by jcauthen04 on Mar 13, 2021 12:05:58 GMT -5
I tried turning down all graphics options in the menu within the game but for me 60fps (or Hz or whatever it's called) still produces stripes on screen and shaking picture... so I'll have to wait for the PS5 before I can use it. Thanks for all the feedback though! It's 60 hertz (Hz), and the problem is there that just because it's set to 60 Hz, doesn't mean it's going to produce 60 FPS. I don't think anything short of a PS5 or a Series X is going to have a chance at hitting 60 FPS. I think on an original XBox One or PS4, you'd be better off leaving the AA on. It will cost you a couple of frames per second, but it will get rid of some of the stripes and shimmering you're seeing. I know it did on my XBox One when I was experimenting with it.
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Post by jcauthen04 on Mar 13, 2021 12:12:24 GMT -5
I have them turned off on ps5. Curious to hear you results. I believe depth of field is a bad setting for TST?!?! Wait a minute: should I turn that off if I play TST? I think performance wise, depth of field is a bad thing to have on under any circumstances. In my experience on the PC version, where I have a frame rate counter on all the time, turning DoF on causes a 2 or 3 frame per second performance hit, plus I think it starts blurring objects at too close a proximity to the camera. I thing what SwAeromotion is suggesting about DoF being a bad setting for TST is that it can blur the green textures at too short a distance from you, and rob you of details you might get with it OFF, in visually assessing the slope. I'll let him clarify though if I'm wrong. IOW, I don't think there's a sanction against the use of DoF in the TST rules. I don't know for sure because I don't play TST so I'll defer to someone who does on that.
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Post by Cecil Harvey on Mar 13, 2021 21:39:11 GMT -5
Wait a minute: should I turn that off if I play TST? I think performance wise, depth of field is a bad thing to have on under any circumstances. In my experience on the PC version, where I have a frame rate counter on all the time, turning DoF on causes a 2 or 3 frame per second performance hit, plus I think it starts blurring objects at too close a proximity to the camera. I thing what SwAeromotion is suggesting about DoF being a bad setting for TST is that it can blur the green textures at too short a distance from you, and rob you of details you might get with it OFF, in visually assessing the slope. I'll let him clarify though if I'm wrong. IOW, I don't think there's a sanction against the use of DoF in the TST rules. I don't know for sure because I don't play TST so I'll defer to someone who does on that. Depth of field makes it harder to read greens for me. As mentioned above it blurs the green textures. No rule against turning this setting off as far as I am aware.
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