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Post by wildy33 on Dec 30, 2020 16:19:05 GMT -5
Fantastic tips and ideas guys! I think Bread makes an excellent point about initial sculpting, it can make or break areas of planting.
I certainly settle of multi plant to my detriment only because placing each piece on PS4 sucks 😂 I'm still on the original and it takes a good few seconds to put each bit down! Scaling away from the line of play is going to be my focus for my new build.
Would love to see some great examples that you come across? Would be cool if we could get this turned a destination for inspiration!
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Post by b101 on Dec 30, 2020 16:27:47 GMT -5
Lot of great stuff already posted above... Here are two more simple things: Blend Down and Dominant Side. Blend down everything from bushes to trees to buildings... Golf courses are landscapes/horizontal, unless you do something quirky like Muir Woods... Vertical elements/lines and taller plantings stand out. Taper them down or blur them, like Terry mentions about tree lines. Dominant side large plantings, buildings and even holes/greens... Centered sucks visually. Here is a garbage example of both on a building... The sunken trees remove the connection of the building edges to the ground, and with one tree in front and one in back there is a dominate side visually. Not the best pic, but shows the two simple ideas hopefully. Love posts when I can actually understand what Skinnie says. P.S. don't sleep on the sneaky good sculpting to make the building join the ground on the diagonal (further illustrating his point).
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Post by Q on Dec 30, 2020 21:39:03 GMT -5
There's a concept that I'd like to throw out there and it's an interesting idea that I've been incorporating into my courses. Usually I like having an object of interest on my courses that planting rarely obscures. Something that a golfer can see from vantage points that grounds their conscious ability to kind of tell where they are on a golf course. For quite a few courses in real life it is a water tower or a clubhouse or a lighthouse that fulfills this purpose and really emphasizes how much a golfer has moved from their initial starting position! Geological features such as oceans or local peaks also work for this purpose, gives that real feeling of moving around.
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Post by abowidow5712 on Dec 31, 2020 7:46:40 GMT -5
That's exactly what I'm doing with my third course I'm designing right now Q. Didn't necessarily plan it that way, but started building it and realized it can be seen from just about every hole if I route the course correctly. We'll see how it turns out. Still quite a bit of work to do.
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Post by tpetro on Dec 31, 2020 11:03:43 GMT -5
[/div] [/quote] Oh Terry.
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Post by Terry Grayson on Dec 31, 2020 12:50:15 GMT -5
Holy crap Petro where is that from? Id love to see more of this course and steal some ideas
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