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Post by Demonondalinks on Nov 20, 2020 11:35:32 GMT -5
With the game being out 3 months now what do you think of the game overall. Good or bad.
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Post by Demonondalinks on Nov 20, 2020 11:38:50 GMT -5
I hate that HB puts out unfinished product and doesn't seem to want to get the game fixed. Playing live on xbox1 is a joke. Especially Alt shot. Constant crashing. It was the best part of tgc 2019 and by far the worst part of 2k21.
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Post by GW_Hope on Nov 20, 2020 12:19:29 GMT -5
It’s the equivalent of Rory to me. Just not fun to play. Wouldn’t be surprised if this one finishes the series for good.
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Post by jp44 on Nov 20, 2020 13:06:38 GMT -5
It just feels so unfortunate... The game has so much potential but its losing its allure the further we get from launch with the same bs glitches are still occurring.
The discrepancy between consoles seems even worse than last year at this point, which I didn't think was even possible.
For me its just gotten so discouraging that it doesn't matter how much I play, the tempo roulette means I don't really progress or get better. I can shoot a solid -10 or -11 and then the same course and set up shoot E or worse in the SAME SITTING. Mostly find myself scraping by with -6's etc but that isn't good enough to compete on any tour.
I love golf and love these games and don't see myself stopping to play any time soon but I don't know how many purgatory missed cuts I can take in kinetic before I get sick of it.
With the way the game is now, I don't think its physically possible for me to shoot better than -30 for a 4 rounder.
Yes, I play for perfect and yes I know that if I played for fast it might make a difference in my scoring but I just don't see that making me enjoy the game more. I'm not in the camp that thinks the fasters are "cheating" or anything like that, I just enjoy making proper golf shots and it feeling like real golf if you will.
Not giving up hope yet and still enjoy playing matches with the XBOX lads and all the societies we have but day by day I'm enjoying it less and less.
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DP
Weekend Golfer
Posts: 149
Tour: Kinetic
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Post by DP on Nov 20, 2020 13:23:20 GMT -5
Despite its flaws (Series X glitches, tempo disparity), I do love playing this game and it's the best golf game I've played to date. It's just fun to me. There are a lot of areas for improvement of course, but I have a great time every time I fire up the Xbox.
But on the other hand, I definitely enjoy it as much as I do because of this community way more than anything that HB has done. They made a solid game that is fun and I won't take away from that, but their lack of communication is ridiculous and the reality is that this game would have about a month shelf life without TGC Tours and all the great designers out there. I guess HB gets credit for putting the course designer in the game but the community definitely makes the game what it is.
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Post by sroel908 on Nov 20, 2020 13:31:11 GMT -5
I chose both the "On the bubble" and the "HB not fixing glitches" options.
Essentially, I only work on creating courses anymore. There are so many issues in the modes I like to play (especially career mode) that make them worthless. I don't participate in TGC Tours anymore either because I can't put in the time and effort to even approach the scores that would be considered "in contention".
So I get joy from playing single rounds occasionally, as well as making courses in the creator...even though that's diminished significantly after seeing how aggressive the real-course operators and HB/2K are at cracking down on high-quality RCRs. And I can't forget to mention that I still get the blue screen of doom occasionally when working in the PS4 course creator, causing the game to crash and my progress to be lost. And 2K/HB say this is a Sony issue, but their games are the only ones that do this.../shrug
All told, HB has followed their typically routine to a "T"...release the game, make minor adjustments (sometimes without even letting anyone know, via server-side updates), send out a patch or two, and vanish. The only difference is that in 2K21, they released ridiculous oversized hats and idiotic food-shaped putters.
And I will also be the first to admit that when 2K21 came out, I was signing its praises. I loved the enhanced presentation in career mode, the sponsors, the real clubs and apparel, etc. But time has not been kind to the game, as it just kept revealing the warts just under the surface.
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Post by lessthanbread on Nov 20, 2020 14:15:00 GMT -5
I think it really depends what you enjoy about the TGC franchise. As someone who designs 95% of the time I'm on the game, I think they hit a homerun in that area. They improved exactly what we wanted them to improve and it's amazing. Shame to hear it's lacking in other areas though
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Post by jcauthen04 on Nov 20, 2020 14:26:41 GMT -5
I chose option 3, but HB Studios hasn't destroyed my love for the game by not fixing glitches, but it has kept me from loving the game as much as I would if its glitches were fixed. The biggest glitch right now doesn't affect me on the PC, and that's the swing animation glitch that randomly shows up on the XBox Series X and S versions. I think they'll fix, but the real test for me will be in whether they see their way clear to take the 30 FPS shackles off the next-gen console versions.
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Post by mrohde4 on Nov 20, 2020 14:47:08 GMT -5
As with all other TGC titles in the franchise, I think it's "very very very close" to being a tremendous golf sim. Game's a blast at the small group level, but the tempo roulette, set-up dependent variance and red fast difficulty loophole are the major faults for 2K21 imo.
Assessing the competitiveness enjoyment is difficult because players are playing two different games. Somehow requiring the highest levels (K, E, & P for example) to actually attempt Perfect tempo would go a looong way in improving competition. An API catch for tee-balls on par 4s and 5s would be a start.
Is getting a Perfect/Gray difficult? Yes. But once Master difficulty was announced and players figured out Red Fasts were more easily repeatable, any efforts to improve achieving Perfect tempo were abandoned. And I get all of the arguments about harmful slows, we shouldn't dictate how others play, yadda yadda, but the same players crying that getting Perfect is too difficult are probably also the same players that haven't attempted a Perfect since the game's first week. Knocking it around using a mishit/shank on a golf sim defies logic, but hey that's just me. If you're playing well by swinging poorly, are you actually playing well? The problem is glaring when you realize that clubs with lower forgiveness attributes are actually beneficial to the Red Fast player.
Nobody can convince me that competition wouldn't improve by the implementation of random results for red mishits. More people would probably stop playing Master consistently and participation might suffer, but Pro difficulty level can be damn fun.
Perhaps a finicky golf sim series with data collection to the third decimal point is just better suited enjoyment-wise for local/small society play with your buddies.
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Post by moneyman273 on Nov 20, 2020 15:15:23 GMT -5
Despite its flaws (Series X glitches, tempo disparity), I do love playing this game and it's the best golf game I've played to date. It's just fun to me. There are a lot of areas for improvement of course, but I have a great time every time I fire up the Xbox. But on the other hand, I definitely enjoy it as much as I do because of this community way more than anything that HB has done. They made a solid game that is fun and I won't take away from that, but their lack of communication is ridiculous and the reality is that this game would have about a month shelf life without TGC Tours and all the great designers out there. I guess HB gets credit for putting the course designer in the game but the community definitely makes the game what it is. Best game of the series was 2019. HB/2K went one step forward, four steps back on 2K21.
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Post by moneyman273 on Nov 20, 2020 15:18:05 GMT -5
HB destroyed "this game" by not fixing glitches, rather than "my love of game" by not fixing glitches.
I'd go back, pick up and continue TGC 2019 in a heartbeat and scrap this current game if my local chums were all in on this idea.
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Post by jp44 on Nov 20, 2020 15:33:03 GMT -5
As with all other TGC titles in the franchise, I think it's "very very very close" to being a tremendous golf sim. Game's a blast at the small group level, but the tempo roulette, set-up dependent variance and red fast difficulty loophole are the major faults for 2K21 imo. Assessing the competitiveness enjoyment is difficult because players are playing two different games. Somehow requiring the highest levels (K, E, & P for example) to actually attempt Perfect tempo would go a looong way in improving competition. An API catch for tee-balls on par 4s and 5s would be a start. Is getting a Perfect/Gray difficult? Yes. But once Master difficulty was announced and players figured out Red Fasts were more easily repeatable, any efforts to improve achieving Perfect tempo were abandoned. And I get all of the arguments about harmful slows, we shouldn't dictate how others play, yadda yadda, but the same players crying that getting Perfect is too difficult are probably also the same players that haven't attempted a Perfect since the game's first week. Knocking it around using a mishit/shank on a golf sim defies logic, but hey that's just me. If you're playing well by swinging poorly, are you actually playing well? The problem is glaring when you realize that clubs with lower forgiveness attributes are actually beneficial to the Red Fast player. Nobody can convince me that competition wouldn't improve by the implementation of random results for red mishits. More people would probably stop playing Master consistently and participation might suffer, but Pro difficulty level can be damn fun. Perhaps a finicky golf sim series with data collection to the third decimal point is just better suited enjoyment-wise for local/small society play with your buddies. ^^This. Couldn't have said it better myself. I have little faith in HB to address the Red Fast abuse and even less faith that people that utilize it will stop for any reason. Its nearly impossible for the TGCT Admin to police in my mind and I feel for them being put in the position they are. If the formula for the API pull was along the lines of if tee shot = fast and FIR = yes it would result in a lot of unfair pulls. Then it would have to be perhaps a certain amount of them and it becomes arbitrary and would still be abused IMO. Maybe it could be something similar to the straight line pull now as in if a player achieves the same off tempo (fast) consistently too many times in a round they could be pulled but then you would see bottom of the board players getting pulled shooting like +6 with no perfects all round. Its incredibly tough and I feel extremely bad for them. Playing with swing timing off is just dull and pointless IMO and don't really like opening that can of worms so I'll just leave it at that. It's all in HB's court and It would appear they are more into posting dumb stuff on social media than fixing the game for the people who have supported the series for nearly a decade. All they need to do is randomize fasts and slows within a small parameter. Like instead of it being exactly "x" fast equals exactly "y" yards left it allows for a range like "x" fast equals a random distance within a square range (say 4 or 5 square yards) with the square of potential getting larger the worse it gets. Hopefully that makes sense but the main premise is just that instead of an exact result every time it becomes random within a contained rational amount. Probably will never happen and I'm just wasting my time writing this but what can ya do.
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Post by jp44 on Nov 20, 2020 15:34:20 GMT -5
HB destroyed "this game" by not fixing glitches, rather than "my love of game" by not fixing glitches. I'd go back, pick up and continue TGC 2019 in a heartbeat and scrap this current game if my local chums were all in on this idea. Might be fun to do for one of the Friday night Alt shots?
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Post by Demonondalinks on Nov 20, 2020 15:46:15 GMT -5
As with all other TGC titles in the franchise, I think it's "very very very close" to being a tremendous golf sim. Game's a blast at the small group level, but the tempo roulette, set-up dependent variance and red fast difficulty loophole are the major faults for 2K21 imo. Assessing the competitiveness enjoyment is difficult because players are playing two different games. Somehow requiring the highest levels (K, E, & P for example) to actually attempt Perfect tempo would go a looong way in improving competition. An API catch for tee-balls on par 4s and 5s would be a start. Is getting a Perfect/Gray difficult? Yes. But once Master difficulty was announced and players figured out Red Fasts were more easily repeatable, any efforts to improve achieving Perfect tempo were abandoned. And I get all of the arguments about harmful slows, we shouldn't dictate how others play, yadda yadda, but the same players crying that getting Perfect is too difficult are probably also the same players that haven't attempted a Perfect since the game's first week. Knocking it around using a mishit/shank on a golf sim defies logic, but hey that's just me. If you're playing well by swinging poorly, are you actually playing well? The problem is glaring when you realize that clubs with lower forgiveness attributes are actually beneficial to the Red Fast player. Nobody can convince me that competition wouldn't improve by the implementation of random results for red mishits. More people would probably stop playing Master consistently and participation might suffer, but Pro difficulty level can be damn fun. Perhaps a finicky golf sim series with data collection to the third decimal point is just better suited enjoyment-wise for local/small society play with your buddies. ^^This. Couldn't have said it better myself. I have little faith in HB to address the Red Fast abuse and even less faith that people that utilize it will stop for any reason. Its nearly impossible for the TGCT Admin to police in my mind and I feel for them being put in the position they are. If the formula for the API pull was along the lines of if tee shot = fast and FIR = yes it would result in a lot of unfair pulls. Then it would have to be perhaps a certain amount of them and it becomes arbitrary and would still be abused IMO. Maybe it could be something similar to the straight line pull now as in if a player achieves the same off tempo (fast) consistently too many times in a round they could be pulled but then you would see bottom of the board players getting pulled shooting like +6 with no perfects all round. Its incredibly tough and I feel extremely bad for them. Playing with swing timing off is just dull and pointless IMO and don't really like opening that can of worms so I'll just leave it at that. It's all in HB's court and It would appear they are more into posting dumb stuff on social media than fixing the game for the people who have supported the series for nearly a decade. All they need to do is randomize fasts and slows within a small parameter. Like instead of it being exactly "x" fast equals exactly "y" yards left it allows for a range like "x" fast equals a random distance within a square range (say 4 or 5 square yards) with the square of potential getting larger the worse it gets. Hopefully that makes sense but the main premise is just that instead of an exact result every time it becomes random within a contained rational amount. Probably will never happen and I'm just wasting my time writing this but what can ya do. It's to late for 2k21 but I really think HB should go for a two stick swing method one stick for the swing and the other stick for balance.
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Post by Griz891 on Nov 20, 2020 18:21:00 GMT -5
Totally lost interest in it. Retired from league play but will still mess around with the designer. But as far as wanting to play this game..........NOTTA!!!
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