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Post by Kie on Nov 14, 2022 12:46:16 GMT -5
And no chipping from bunkers. Ouch! Kie Iβm all for it to be honest the chip out of the bunker was a massive crutch but they do need to have adjusted the penalties for a poor tempo make them slightly less severe. Agreed Les.
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Post by lessangster on Nov 14, 2022 12:51:11 GMT -5
Iβm pleased I continued myCC rounds now
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Post by xxdannyxxo on Nov 14, 2022 13:03:31 GMT -5
comfirmed who needs to request a demotion i may be 1 of them lol
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Post by gordyberry on Nov 14, 2022 13:09:24 GMT -5
lmao. Can these people making this game stick with how non-full shots work at all? Not just this, but how they seem to change it every game pretty much for the sake of changing something.
Consumable balls, whatever. I have used them a little, but not enough that I'm going to be bothered by it. It was going to be more a bother trying to sort out which to use really.
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Post by lessangster on Nov 14, 2022 13:11:43 GMT -5
We should be able to get money back by trading in our unused consumables I would be worth a fortune π
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Post by gordyberry on Nov 14, 2022 13:13:34 GMT -5
We should be able to get money back by trading in our unused consumables I would be worth a fortune π Ok, you can trade them in, but only for store credit that can be spent on new gloves!
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Post by lessangster on Nov 14, 2022 13:15:59 GMT -5
We should be able to get money back by trading in our unused consumables I would be worth a fortune π Ok, you can trade them in, but only for store credit that can be spent on new gloves! You should be able to wear out a golf glove ππ
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Post by Kie on Nov 14, 2022 13:16:26 GMT -5
Doyley has locked out consumables starting next week. Nice.
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Post by zooby97 on Nov 14, 2022 13:18:17 GMT -5
Ah wow Kie . Chipping from bunkers is going to be interesting without the chip. How it should be but still going to be interesting.... I was using the splash from bunkers and it is not as bad anymore for me. I kind of figured some of it out. Iβm still long at times but much improved with it.
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Post by gordyberry on Nov 14, 2022 13:19:39 GMT -5
Ok, you can trade them in, but only for store credit that can be spent on new gloves! You should be able to wear out a golf glove ππ Dude, after the implementation of consumable golf balls, would durability on equipment even be a surprise? Pay to have your clubs regripped too!
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Post by zooby97 on Nov 14, 2022 13:19:55 GMT -5
New patch has dropped allowing consumable balls to be restricted in Societies... But I do agree that the default balls just roll forever. Iβd restrict some of the balls but not all.
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Post by xxdannyxxo on Nov 14, 2022 13:22:32 GMT -5
New patch has dropped allowing consumable balls to be restricted in Societies... But I do agree that the default balls just roll forever. Iβd restrict some of the balls but not all. Has to be all or none as would cause too much debate which can be used
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Post by zooby97 on Nov 14, 2022 13:23:16 GMT -5
And no chipping from bunkers. Ouch! Kie Iβm all for it to be honest the chip out of the bunker was a massive crutch but they do need to have adjusted the penalties for a poor tempo make them slightly less severe. IRL golf I would chip if bunkers were packed hard. I just scoop them out with my 60 club. But this is a video game some get it.
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Post by lessangster on Nov 14, 2022 13:23:33 GMT -5
Itβs up to designers not to put out courses with ridiculous greens Iβve toned down most of mine before re publishing in this game.
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Post by bubbsboy100. on Nov 14, 2022 13:25:03 GMT -5
Although restricting of the balls is good, having played half a dozen rounds with them makes the game much better so altering the daft default balls is a must to me.
As for bunkers....knew I should have played 1st round at least :-)
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