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Post by jcauthen04 on Oct 27, 2020 20:02:29 GMT -5
I actually use the haptic because it adds some weight to the shot. It adds a certain heaviness because it feels like I’m swinging a whiffle ball bat otherwise. And the buzzing happens so quickly that once you feel it it’s too late so to speak. Very good way of putting it! It does help sell the idea that I'm swinging something with some mass to it. I thought it was for just the impact quality feedback that comes through via haptic feedback, but you've completed the picture! I really wish there was an option for just having the haptic feedback for impact only. I actually find the "buzzes" in the backswing, for all shot types to be annoying and misleading. I wish I could just turn them OFF!
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Post by Blade on Oct 27, 2020 20:51:37 GMT -5
I actually use the haptic because it adds some weight to the shot. It adds a certain heaviness because it feels like I’m swinging a whiffle ball bat otherwise. And the buzzing happens so quickly that once you feel it it’s too late so to speak. Very good way of putting it! It does help sell the idea that I'm swinging something with some mass to it. I thought it was for just the impact quality feedback that comes through via haptic feedback, but you've completed the picture! I really wish there was an option for just having the haptic feedback for impact only. I actually find the "buzzes" in the backswing, for all shot types to be annoying and misleading. I wish I could just turn them OFF! You can turn off the haptic. It is in the settings tab.
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Post by jcauthen04 on Oct 27, 2020 21:18:26 GMT -5
Very good way of putting it! It does help sell the idea that I'm swinging something with some mass to it. I thought it was for just the impact quality feedback that comes through via haptic feedback, but you've completed the picture! I really wish there was an option for just having the haptic feedback for impact only. I actually find the "buzzes" in the backswing, for all shot types to be annoying and misleading. I wish I could just turn them OFF! You can turn off the haptic. It is in the settings tab. Yeah, but when you do, it also cuts off the ball impact effects, which I really love. IOW, you can't have one without the other.
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Post by Art Vandelay on Oct 27, 2020 21:20:08 GMT -5
You can turn off the haptic. It is in the settings tab. Yeah, but when you do, it also cuts off the ball impact effects, which I really love. IOW, you can't have one without the other. Uhh you can. It's called a mouse.
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Post by alexandre on Oct 28, 2020 17:35:39 GMT -5
I've got him on and I've started to "slightly improve" the putt. But I still hit hard, once in a while.
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Post by blueblood1995 on Oct 31, 2020 21:41:41 GMT -5
Also...again just my opinion...but the joy of putting is about 'pace' and 'line'. When you get both of those right, it's satisfying and feels like an accomplishment (especially with big breakers). Having 'pace' tied to haptic feels cheap. Agree 100% with this. I've finally got the pace and line right putting without meters, sight lines, haptic et al and it is very satisfying . I have a very basic chart, i.e. 1m = 20%, 2m = 25%, 3m = 30%, 4m = 33%, 5m = 36%, 10m = 45% up to about 25m. I played enough now that I "feel" how far I need to pull teh club back just like playing golf in real life.
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Post by blueblood1995 on Oct 31, 2020 21:43:11 GMT -5
You can turn off the haptic. It is in the settings tab. Yeah, but when you do, it also cuts off the ball impact effects, which I really love. IOW, you can't have one without the other. I did use haptic when I first got the game because I think it was default as "ON" but I didn't notice haptic at ball impact. Is this true?
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Post by jcauthen04 on Nov 1, 2020 14:41:50 GMT -5
Yeah, but when you do, it also cuts off the ball impact effects, which I really love. IOW, you can't have one without the other. I did use haptic when I first got the game because I think it was default as "ON" but I didn't notice haptic at ball impact. Is this true? I find the haptic feedback at impact to be surprisingly representative of the quality of the impact. There's a subtle tick when you hit one on the screws, and a high amplitude rattle when I've hit a stinger. They've managed to capture a good range of effects in between as well... I'm very much sold on it, I just wish I didn't have to tolerate the backswing distance buzzes to enjoy the part of it I like however.
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Post by PMGS247 on Nov 2, 2020 14:19:22 GMT -5
There is not haptic at impact...unless you're experiencing significant controller input lag it should occur on/around when your backswing reaches the proper length for the aim marker distance you've set and that's it.
As for the topic in general I'm definitely a fan of the haptic feedback. It brings partial shots into play more so than they've ever been before, which I like. It's a nice middle ground between pure visual/timing and the power meter which is obviously a step way too far. I can respect the argument that haptic is overpowered before anyone saying meter should be on, for sure.
It helps guide you to the proper power but it doesn't hand it to you. Compared to past games, the system of moving the ball forward/back in your stance to adjust distance has been nerfed. This forces the player to hit more partial shots which is difficult to begin with, and also to deal with more bounce and roll. Very different from throwing in a high lofted soft landing dart. Having the addition haptic feedback to help navigate the partial shots fits in to help offset that change a bit.
You'll find a lot of the anti-haptic comments are a very strange mix of "it messed me up so I turned it off" and "it makes the game too easy". It can't be both. It's not that easy to use, and it will never hand you the perfect power every time. It can be very valuable information if you know how to use it correctly, but a guarantee of a good result it is not, by any means. The game is plenty hard.
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Post by Cecil Harvey on Nov 2, 2020 15:40:06 GMT -5
There is not haptic at impact...unless you're experiencing significant controller input lag it should occur on/around when your backswing reaches the proper length for the aim marker distance you've set and that's it. As for the topic in general I'm definitely a fan of the haptic feedback. It brings partial shots into play more so than they've ever been before, which I like. It's a nice middle ground between pure visual/timing and the power meter which is obviously a step way too far. I can respect the argument that haptic is overpowered before anyone saying meter should be on, for sure. It helps guide you to the proper power but it doesn't hand it to you. Compared to past games, the system of moving the ball forward/back in your stance to adjust distance has been nerfed. This forces the player to hit more partial shots which is difficult to begin with, and also to deal with more bounce and roll. Very different from throwing in a high lofted soft landing dart. Having the addition haptic feedback to help navigate the partial shots fits in to help offset that change a bit. You'll find a lot of the anti-haptic comments are a very strange mix of "it messed me up so I turned it off" and "it makes the game too easy". It can't be both. It's not that easy to use, and it will never hand you the perfect power every time. It can be very valuable information if you know how to use it correctly, but a guarantee of a good result it is not, by any means. The game is plenty hard. My opinion is solely on putting. Unless you miss the line badly or misjudge the correct amount of weight you intend to hit then its an auto-lag putt at worst and it will significantly lower the chances of three putts. It nerfs the skill of lag putting, IMO.
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Post by cseanny on Nov 2, 2020 15:47:35 GMT -5
Haptic feedback will create input lag which will damage your normal shot tempo. Regarding putting, the HB server update allows players to only use 1 Avatar position therefore HF gains you nothing. Haptic is a huge detriment to your game and in no way overpowered.
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Post by rcknfrewld on Nov 2, 2020 16:11:54 GMT -5
I’ll turn it off for a week and see.
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Post by Cecil Harvey on Nov 2, 2020 16:21:42 GMT -5
Haptic feedback will create input lag which will damage your normal shot tempo. Regarding putting, the HB server update allows players to only use 1 Avatar position therefore HF gains you nothing. Haptic is a huge detriment to your game and in no way overpowered. I'm not following what you mean by only using 1 avatar position and why that means you gain nothing...
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Post by cseanny on Nov 2, 2020 16:26:45 GMT -5
Haptic feedback will create input lag which will damage your normal shot tempo. Regarding putting, the HB server update allows players to only use 1 Avatar position therefore HF gains you nothing. Haptic is a huge detriment to your game and in no way overpowered. I'm not following what you mean by only using 1 avatar position and why that means you gain nothing...
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Post by jcauthen04 on Nov 2, 2020 18:20:34 GMT -5
There is not haptic at impact...unless you're experiencing significant controller input lag it should occur on/around when your backswing reaches the proper length for the aim marker distance you've set and that's it. As for the topic in general I'm definitely a fan of the haptic feedback. It brings partial shots into play more so than they've ever been before, which I like. It's a nice middle ground between pure visual/timing and the power meter which is obviously a step way too far. I can respect the argument that haptic is overpowered before anyone saying meter should be on, for sure. It helps guide you to the proper power but it doesn't hand it to you. Compared to past games, the system of moving the ball forward/back in your stance to adjust distance has been nerfed. This forces the player to hit more partial shots which is difficult to begin with, and also to deal with more bounce and roll. Very different from throwing in a high lofted soft landing dart. Having the addition haptic feedback to help navigate the partial shots fits in to help offset that change a bit. You'll find a lot of the anti-haptic comments are a very strange mix of "it messed me up so I turned it off" and "it makes the game too easy". It can't be both. It's not that easy to use, and it will never hand you the perfect power every time. It can be very valuable information if you know how to use it correctly, but a guarantee of a good result it is not, by any means. The game is plenty hard. No haptic feedback at impact? I don't know what else I should be calling the more subtle rumble I get at impact then... maybe just rumble? I just spent 20 minutes with this at the practice range and unless there's a heavy placebo effect working on me, I'm feeling a more defined vibration as the desired backswing length is reached, and then what feels like a low frequency rumble at or near impact. The more perfect the strike is, the less I feel it, but if I go 45 degrees of plane with my swing path, and get off tempo outside the graph lines, it feels to me like a rumble. I turned "Swing Vibration" off in the control settings and couldn't feel at thing... on either end of the swing. I then turned it back on and had at it again, and it feels to me like I'm getting two separate occurrences of vibration/rumble. FWIW, I was testing on an XBox One X with an Elite 2 controller. When you say that 'that haptic is overpowered', do you mean in the magnitude of the haptic feedback or the fact that it's giving you too much help in gauging your backswing length? I know when I try to use it as a backswing length aid, I'm always late on the draw and therefore always overswing from what I intended.
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