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Post by YouStayClassySanDiego on Oct 13, 2020 12:07:03 GMT -5
Oh yeah, totally unneeded, but I added a driving range and practice area as well as a clubhouse with a nice patio for a post round beer.
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Post by YouStayClassySanDiego on Oct 18, 2020 21:59:12 GMT -5
Published Beta3 last night. Listed as StayClassy WIP Beta3. Any feedback would be welcome - I think I'm very close to publishing the final version of the non-tourney version and moving on to a tournament version with crowds, seating and mixed combo tees curated for specific conditions each round.
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jswift
Weekend Golfer
Posts: 113
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Post by jswift on Oct 21, 2020 8:32:20 GMT -5
Played through it last night. Overall enjoyed my round. Felt like the sculpting was pretty good with a few places it felt harsh for lack of a better word. Bunkers looked fine off the tee but felt too deep, or maybe the faces were too steep on a few once you were in or near them.
Didn't like the tee shot on #3 too much. Felt like if you don't hit driver then you're stuck hitting a short iron for a layup. Then your second shot has to be exact or you have no where to go because of the tree. Just felt too penal.
Also wasn't a fan of the tee shot on #11. I like blind tee shots, but this didn't feel well done. Seemed like a mound was added for the sole purpose of making it blind.
I did enjoy that there was a big variety of holes both short and long ones. Good job on it
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Post by YouStayClassySanDiego on Oct 21, 2020 11:25:02 GMT -5
Played through it last night. Overall enjoyed my round. Felt like the sculpting was pretty good with a few places it felt harsh for lack of a better word. Bunkers looked fine off the tee but felt too deep, or maybe the faces were too steep on a few once you were in or near them. Didn't like the tee shot on #3 too much. Felt like if you don't hit driver then you're stuck hitting a short iron for a layup. Then your second shot has to be exact or you have no where to go because of the tree. Just felt too penal. Also wasn't a fan of the tee shot on #11. I like blind tee shots, but this didn't feel well done. Seemed like a mound was added for the sole purpose of making it blind. I did enjoy that there was a big variety of holes both short and long ones. Good job on it Thanks much for the feedback! I presume you're referring to the fairway bunkers overall being too deep or too steep faced? I'll definitely look at that one for the longer holes and maybe shallow them out a bit. I did mean for #3 to be an uncomfortable tee shot. If you can hit a cut with the right distance control, you can get home in two. If not, you need to lay up either short of or beyond the tree by the lake. I have moved a couple of trees back on the right of the tee shot to open up the layup for those choosing to hit a fairway wood off the tee. Also, it might not be obvious, but with a bit of at least partially downwind conditions, it's possible to make it through the trees to the second fairway from the teebox. You're the second person with the same feedback on #11. It's kind of funny because my original plans weren't for it to be blind, but when I put the teebox into the side of the hill on the right, it ended up blind. In any case, I've moved the spur of the big hill on the right farther forward and enhanced it's connection with the ridge to the right. Glad you enjoyed the variety. The Tour version with it's curated conditions will bring even more variety should it be accepted as a TGCT course. A couple of holes that are two or three shot holes in the standard setup might well be one or two shot holes in the Tour version!
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Post by YouStayClassySanDiego on Oct 24, 2020 13:40:25 GMT -5
Alright, most of the feedback changes are complete. I did a couple of very unproduced late night videos of the course. One as a playthrough, the other as a flyover.
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Post by YouStayClassySanDiego on Oct 28, 2020 0:14:44 GMT -5
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Post by YouStayClassySanDiego on Oct 29, 2020 9:27:24 GMT -5
Wow, quick turnaround. Received an email this morning that Zanzibar Golf Club was approved for the database
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