|
Post by mvpmanatee on Sept 25, 2020 14:03:14 GMT -5
Hi guys, I am working on my Rookie Design Contest course and I plotted the course very near the corner of the plot. I am going to a lot of houses and trees around the edge of the course, but it will still leave me with about 50-60% of the plot being unused entirely. What do people usually do here? It might sound like a dumb question but I don't want to just leave it as empty land, but I also don't really want to waste a bunch of planting meter if I don't have to. I also cannot auto-gen trees as I am not using trees from the theme the course is designed in. Sorry if this was asked in another thread, but I can't find it if it was. Thanks in advance!
|
|
|
Post by 15eicheltower9 on Sept 25, 2020 14:35:34 GMT -5
Put another 18 holes in.
|
|
|
Post by lessthanbread on Sept 25, 2020 14:42:40 GMT -5
Honestly would not be a bad idea to make a couple fake holes next to your real course to give the illusion of multiple courses. Wouldn't take much time and would use zero plant meter
|
|
|
Post by mvpmanatee on Sept 25, 2020 14:48:24 GMT -5
Well my 18 holes are surrounded by houses so it would be like on the other side of a housing development lol
|
|
|
Post by 15eicheltower9 on Sept 25, 2020 14:48:46 GMT -5
Really you'd only probably need 10 holes. And they wouldn't have to make sense. Just look decent.
|
|
|
Post by mvpmanatee on Sept 25, 2020 14:49:19 GMT -5
The thing is, it is not going to be visible at all from playing the course. I guess what I really want to know is whether people dock points off because there is open land I have done nothing with, even if you wouldn't see it at all from playing
|
|
|
Post by mvpmanatee on Sept 25, 2020 14:52:10 GMT -5
Here's the course as it stands... I built it right up against the corner like an idiot and I am going to run that string of houses all the way down the edge, and plant this thing with at least 1,500 more Cypress trees, but there is just tons of space left..
|
|
|
Post by 15eicheltower9 on Sept 25, 2020 14:56:44 GMT -5
Just plant the areas that are visible during a round. Take into account errant shots and weird angles. If you have meter left you can fill in other areas just in case. Then let the rest auto gen.
|
|
|
Post by mvpmanatee on Sept 25, 2020 14:59:17 GMT -5
Yeah I'll probably just wait anyway, I am totally enclosing the course so there any shot that hits a house is out of bounds (they are pretty far offline), but I am just afraid of auto-gen as I'm on countryside and that will auto-gen a lot of nothingness, when my course is supposed to be based in South San Francisco, which is Cypress tree galore!
Thanks for the response!!
|
|
|
Post by 15eicheltower9 on Sept 25, 2020 15:21:20 GMT -5
Just saw the part where you were worried about losing points. I'm gonna tag ErixonStone for that answer.
|
|
|
Post by b101 on Sept 26, 2020 1:46:22 GMT -5
Yeah, you need to plant a treeline. Play it lots and see how it looks from all angles, as Kenyon says. Background planting is comfortably the most tedious part of designing, but you do lose points if people see a ton of nothingness on a shot if it takes them out of their round. Countryside is the worst for this as you do have to plant it all manually, but it's unavoidable.
When playtesting, every time you see something that looks off, leap out and fix it. Rinse and repeat until you're SO bored of it and hate the course, then keep going for another 3 or 4 rounds. You'll still find things. Look backwards from the greens toward tees etc etc. You'll be amazed at what others will see on their first round streaming your course that you may have never spotted had you not checked from all the different angles.
Final point, with a contest course, if something feels wrong or isn't working, rip it up and start again. That goes for planting or hole designs. I've seen so many people persevere with an idea that just didn't work and it will always feel forced.
|
|
|
Post by mvpmanatee on Sept 28, 2020 7:40:14 GMT -5
Yeah, you need to plant a treeline. Play it lots and see how it looks from all angles, as Kenyon says. Background planting is comfortably the most tedious part of designing, but you do lose points if people see a ton of nothingness on a shot if it takes them out of their round. Countryside is the worst for this as you do have to plant it all manually, but it's unavoidable. When playtesting, every time you see something that looks off, leap out and fix it. Rinse and repeat until you're SO bored of it and hate the course, then keep going for another 3 or 4 rounds. You'll still find things. Look backwards from the greens toward tees etc etc. You'll be amazed at what others will see on their first round streaming your course that you may have never spotted had you not checked from all the different angles. Final point, with a contest course, if something feels wrong or isn't working, rip it up and start again. That goes for planting or hole designs. I've seen so many people persevere with an idea that just didn't work and it will always feel forced. Thanks for the long response Ben! I definitely had no intention of leaving any empty room that can be viewed from the course, and the property line will be surrounded by houses. I really meant by this thread to know what to do with the 40% of the plot that is so far from the edge of the course, on the other side of a line of houses, and will not be seen at all. I know on PC people can zoom around the plot and see whatever they like so I was just wondering if they would zoom out and see empty space on the other side of the plot and judge the course for that.
|
|
|
Post by b101 on Sept 28, 2020 10:15:16 GMT -5
Yeah, you need to plant a treeline. Play it lots and see how it looks from all angles, as Kenyon says. Background planting is comfortably the most tedious part of designing, but you do lose points if people see a ton of nothingness on a shot if it takes them out of their round. Countryside is the worst for this as you do have to plant it all manually, but it's unavoidable. When playtesting, every time you see something that looks off, leap out and fix it. Rinse and repeat until you're SO bored of it and hate the course, then keep going for another 3 or 4 rounds. You'll still find things. Look backwards from the greens toward tees etc etc. You'll be amazed at what others will see on their first round streaming your course that you may have never spotted had you not checked from all the different angles. Final point, with a contest course, if something feels wrong or isn't working, rip it up and start again. That goes for planting or hole designs. I've seen so many people persevere with an idea that just didn't work and it will always feel forced. Thanks for the long response Ben! I definitely had no intention of leaving any empty room that can be viewed from the course, and the property line will be surrounded by houses. I really meant by this thread to know what to do with the 40% of the plot that is so far from the edge of the course, on the other side of a line of houses, and will not be seen at all. I know on PC people can zoom around the plot and see whatever they like so I was just wondering if they would zoom out and see empty space on the other side of the plot and judge the course for that. Oh in that case no. If you can’t see it whilst playing, you shouldn’t be judged on it. Our guidelines specifically state things occurring in the course of a normal round. I might zoom around a bit to get a feel for how holes fit together and whether you’ve cheated on the routing a bit, but if the extra plot is unused and you’re in countryside, for example, I’ll totally get why. Different matter if it’s one thin line of pines and then nothingness that you can see for miles, but I think you get the difference.
|
|
|
Post by mattf27 on Sept 28, 2020 12:19:54 GMT -5
I'm more worried about how much of that course is right on the edge of the plot.
|
|
|
Post by mvpmanatee on Sept 28, 2020 13:37:48 GMT -5
I'm more worried about how much of that course is right on the edge of the plot. I am a little worried too but I have come this far and I love how the course is playing so I am going to have to go for it
|
|