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Post by mvpmanatee on Sept 23, 2020 12:00:52 GMT -5
Wow what a great idea!
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obmar
Weekend Golfer
Posts: 117
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Post by obmar on Sept 23, 2020 12:24:49 GMT -5
i planted bushes and lowered trees for ground cover, with tall trees, for dense wood lined holes...
I have a few very large spaces to fill in between these holes.. should i multi fill that or just continue to copy paste and fill it all in densely?
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Post by lessthanbread on Sept 23, 2020 13:59:02 GMT -5
i planted bushes and lowered trees for ground cover, with tall trees, for dense wood lined holes... I have a few very large spaces to fill in between these holes.. should i multi fill that or just continue to copy paste and fill it all in densely? Use copy/paste and not multi-plant because it essentially does the same thing while still giving you control to adjust the size and rotation of every object. However, the further away from your playing surfaces you get, the less likely people will be to see those areas so make sure you're being mindful of where your more densely planted areas are so you save plant meter
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Post by PicnicGuy / BobalooNOLA on Sept 25, 2020 12:28:05 GMT -5
i planted bushes and lowered trees for ground cover, with tall trees, for dense wood lined holes... I have a few very large spaces to fill in between these holes.. should i multi fill that or just continue to copy paste and fill it all in densely? I use spine planting for a lot of this sort of work.
Now, it depends on which sort of tree or bushes you want to fill with, but I've done it with a variety of birches and liked it. Use a fairly low fill amount , then duplicate the spline using a different variation of the same tree species ... after a few times you have a nice forest with some variance in shapes/sizes. Spot fill with some individual trees shrunk to be saplings, if desired.
Alternatively to duplicating the first fill, you can just draw a second spline slightly inside or outside of the first one's border. That will make it easier to tinker with fill amounts and duplicating. It's hard to adjust the fill amount on the duplicated layers after the fact, as they all have the same points.
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Post by DrnkNdKnwThngs on Sept 25, 2020 13:15:09 GMT -5
i planted bushes and lowered trees for ground cover, with tall trees, for dense wood lined holes... I have a few very large spaces to fill in between these holes.. should i multi fill that or just continue to copy paste and fill it all in densely? I use spine planting for a lot of this sort of work.
Now, it depends on which sort of tree or bushes you want to fill with, but I've done it with a variety of birches and liked it. Use a fairly low fill amount , then duplicate the spline using a different variation of the same tree species ... after a few times you have a nice forest with some variance in shapes/sizes. Spot fill with some individual trees shrunk to be saplings, if desired.
Alternatively to duplicating the first fill, you can just draw a second spline slightly inside or outside of the first one's border. That will make it easier to tinker with fill amounts and duplicating. It's hard to adjust the fill amount on the duplicated layers after the fact, as they all have the same points.
This is also a great idea, however, my concern would be the amount of meter that might be used through the use of splines. Does it appear to be a similar amount compared to single planting the trees/objects? Thanks, Drnk (Mike)
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playgroundhoo
Amateur Golfer
Posts: 257
TGCT Name: Jonathan Alford
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Post by playgroundhoo on Sept 26, 2020 15:38:53 GMT -5
I'm so thankful for this tip because it seems to be the only way to create long grasses and such that can actually be seen farther than the immediate close-up view.
I wasted so much time while learning trying to multi-plant grasses, only to realize they don't show up.
The copy/paste is still a little clunky on Xbox with multiple steps, but great to have in absence of any other method.
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Post by PicnicGuy / BobalooNOLA on Sept 26, 2020 17:00:15 GMT -5
I use spine planting for a lot of this sort of work.
Now, it depends on which sort of tree or bushes you want to fill with, but I've done it with a variety of birches and liked it. Use a fairly low fill amount , then duplicate the spline using a different variation of the same tree species ... after a few times you have a nice forest with some variance in shapes/sizes. Spot fill with some individual trees shrunk to be saplings, if desired.
Alternatively to duplicating the first fill, you can just draw a second spline slightly inside or outside of the first one's border. That will make it easier to tinker with fill amounts and duplicating. It's hard to adjust the fill amount on the duplicated layers after the fact, as they all have the same points.
This is also a great idea, however, my concern would be the amount of meter that might be used through the use of splines. Does it appear to be a similar amount compared to single planting the trees/objects? Thanks, Drnk (Mike) Hmmm, not really sure. I've seen quite a variance in how much additional object space a splining uses, possibly the 'size' of the object itself matters.. For larger areas, the time saved is huge. It seems to be a good way to fill in shorelines with an assortment of rocks & plants in a short time, for me at least.
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Post by 15eicheltower9 on Sept 26, 2020 18:44:59 GMT -5
I'm going to preface all of this by saying the meters are still jacked up. I can load a WIP and the percentage changes 2 percent or so. Ports change as much as 5 percent. Sometimes you open a file and it says it's at the limit and it's really at 0.
But from what I've noticed, splined objects take up as much meter as multiplanted. Obviously fill amount matters, like multiplanting. If you're doing large amounts of grasses the best bet would still be to spam plant. The added benefit of changing sizes of the object and the fixed copy/ paste makes it the better option imo.
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Post by paddyjk19 on Sept 27, 2020 3:03:59 GMT -5
Anyone got a good tutorial for spam planting please?
I’m doing a very well known course with significant fescue and I’m a little on the fence as how I’m going to do it;
1. If memory is ok I’ll spline the area and use a 0.1 density and then duplicate with a few different grasses to get variety. The downside here is the meter levels plus apart from a few grasses it’s not that visible until you’re right next to it, positives are it’s very easy and looks natural.
2. Do a grass farm and create some longer, larger grasses in a farm and copy paste. Positives are you can see from tee, looks natural but the negatives are it’ll still use lots of meter and when stood next to the grass it’ll seem stupidly large.
3. Spam plant, this is the anomaly as I’ve done this with trees to good success but when I do it with individual grasses I find unless I rotate and resize lots then it doesn’t look very varied and I’m finding it takes a long time unless I use Chads tool to remove the terrain file to speed up the laggy designer. Maybe I’m not spamming correctly? Any spam masters with a few on this?
Thanks in advance!
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Post by gamesdecent on Sept 28, 2020 19:42:55 GMT -5
I did this for Whiskey Ranch except my tree farm was Energ1ser’s course.
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