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Post by firestorm108 on Jul 5, 2020 9:16:51 GMT -5
Hey all, new to the community so forgive me I'm sure someone has mentioned this in a thread before that I couldn't find.
I've just about completed a LiDAR course in my local area that is one of those countryside courses where once the rough runs out you are generally in tall grass that inevitably is unplayable.
I do plan on multi planting tall grass areas where I can until the designer says no more (I am already very close to the limit), but I'm wondering if anyone has any clever ideas on making these area's realistically unplayable? The one solution I have come up with is I have all these areas currently marked as Out of Bounds since the game let's you hit out of tall grasses. It isn't completely ideal of course because when you bounce in you should be able to drop at point of entry or rehit but it's all I've been able to come up with.
Any other ideas with the current designer?
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Post by ezzinomilonga on Jul 5, 2020 10:53:16 GMT -5
If i understand well what you are looking for, i'll face a pretty similar situation on the real course i'm working on, and i decided to don't use OB too. Maybe to obtain the result you are looking for, a good idea could be to put bushes and trees under the ground, letting only the branches out. It can require some time to choose the best fitting trees for this situation, but the terrain you'll obtain will be actually unplayable. And players will be always free to decide if to try a desperate shot (without the chance to check any lie and with the ball that surely will hit something, making impossible to control any distance) or if to declare it unplayable.
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Post by sandsaver01 on Jul 5, 2020 16:01:36 GMT -5
Hey all, new to the community so forgive me I'm sure someone has mentioned this in a thread before that I couldn't find. I've just about completed a LiDAR course in my local area that is one of those countryside courses where once the rough runs out you are generally in tall grass that inevitably is unplayable. I do plan on multi planting tall grass areas where I can until the designer says no more (I am already very close to the limit), but I'm wondering if anyone has any clever ideas on making these area's realistically unplayable? The one solution I have come up with is I have all these areas currently marked as Out of Bounds since the game let's you hit out of tall grasses. It isn't completely ideal of course because when you bounce in you should be able to drop at point of entry or rehit but it's all I've been able to come up with. Any other ideas with the current designer? Someone (I forget who) had this kind of issue on a links type course, and he solved it by putting a thin layer of water under the grass. The grass would have to be thick enough around the edge to hide that water, but it might work. I am nearly finished with essentially the same type of course; a Lidar build of "The Trophy Club" in Indiana using the Countryside theme. It also is nothing but tall fescue outside the mowed heavy rough, but in general for this game (not IRL) you would have to hit it really badly to wind up in the fescue so I did not worry about it.
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Post by firestorm108 on Jul 5, 2020 16:40:10 GMT -5
If i understand well what you are looking for, i'll face a pretty similar situation on the real course i'm working on, and i decided to don't use OB too. Maybe to obtain the result you are looking for, a good idea could be to put bushes and trees under the ground, letting only the branches out. It can require some time to choose the best fitting trees for this situation, but the terrain you'll obtain will be actually unplayable. And players will be always free to decide if to try a desperate shot (without the chance to check any lie and with the ball that surely will hit something, making impossible to control any distance) or if to declare it unplayable. Not a bad idea but I am extremely close to my object limit so that's out
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Post by firestorm108 on Jul 5, 2020 16:42:16 GMT -5
Hey all, new to the community so forgive me I'm sure someone has mentioned this in a thread before that I couldn't find. I've just about completed a LiDAR course in my local area that is one of those countryside courses where once the rough runs out you are generally in tall grass that inevitably is unplayable. I do plan on multi planting tall grass areas where I can until the designer says no more (I am already very close to the limit), but I'm wondering if anyone has any clever ideas on making these area's realistically unplayable? The one solution I have come up with is I have all these areas currently marked as Out of Bounds since the game let's you hit out of tall grasses. It isn't completely ideal of course because when you bounce in you should be able to drop at point of entry or rehit but it's all I've been able to come up with. Any other ideas with the current designer? Someone (I forget who) had this kind of issue on a links type course, and he solved it by putting a thin layer of water under the grass. The grass would have to be thick enough around the edge to hide that water, but it might work. I am nearly finished with essentially the same type of course; a Lidar build of "The Trophy Club" in Indiana using the Countryside theme. It also is nothing but tall fescue outside the mowed heavy rough, but in general for this game (not IRL) you would have to hit it really badly to wind up in the fescue so I did not worry about it. Ya this course is similar, as far as in the game goes if you hit there is was a very bad hit and so OB probably works fine. I'll tinker with the water idea and see if I can make it work *Edit: Well the water idea was short lived. I like the concept but with a LiDAR course and constantly changing elevation this would require a lot of extra work and would take me past max objects.I think I'll live with it just being marked as OB*
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Post by 15eicheltower9 on Jul 5, 2020 17:18:28 GMT -5
Hey all, new to the community so forgive me I'm sure someone has mentioned this in a thread before that I couldn't find. I've just about completed a LiDAR course in my local area that is one of those countryside courses where once the rough runs out you are generally in tall grass that inevitably is unplayable. I do plan on multi planting tall grass areas where I can until the designer says no more (I am already very close to the limit), but I'm wondering if anyone has any clever ideas on making these area's realistically unplayable? The one solution I have come up with is I have all these areas currently marked as Out of Bounds since the game let's you hit out of tall grasses. It isn't completely ideal of course because when you bounce in you should be able to drop at point of entry or rehit but it's all I've been able to come up with. Any other ideas with the current designer? Try not multplanting and spam planting instead. Will save you on meter.
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Post by sandsaver01 on Jul 5, 2020 17:36:45 GMT -5
Someone (I forget who) had this kind of issue on a links type course, and he solved it by putting a thin layer of water under the grass. The grass would have to be thick enough around the edge to hide that water, but it might work. I am nearly finished with essentially the same type of course; a Lidar build of "The Trophy Club" in Indiana using the Countryside theme. It also is nothing but tall fescue outside the mowed heavy rough, but in general for this game (not IRL) you would have to hit it really badly to wind up in the fescue so I did not worry about it. Ya this course is similar, as far as in the game goes if you hit there is was a very bad hit and so OB probably works fine. I'll tinker with the water idea and see if I can make it work *Edit: Well the water idea was short lived. I like the concept but with a LiDAR course and constantly changing elevation this would require a lot of extra work and would take me past max objects.I think I'll live with it just being marked as OB* I hear you about the elevation issues, but do not worry too much about water bodies using up plant meter. I put literally hundreds of slices of water down to make elevation changes in creeks on Old Town GC Lidar, and it changes the plant meter very very little. Water features are another animal of course.
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Post by linkslover on Jul 8, 2020 2:30:11 GMT -5
Someone (I forget who) had this kind of issue on a links type course, and he solved it by putting a thin layer of water under the grass. The grass would have to be thick enough around the edge to hide that water, but it might work. I am nearly finished with essentially the same type of course; a Lidar build of "The Trophy Club" in Indiana using the Countryside theme. It also is nothing but tall fescue outside the mowed heavy rough, but in general for this game (not IRL) you would have to hit it really badly to wind up in the fescue so I did not worry about it. I did that with the 17th at Angus Bay International. I have gorse lining the fairway up the majority of the hole. In real life even if you manage to spot/find your ball in the middle of a load of gorse, there's no chance in hell you're getting in there to play it. As the game allows players to do so (and I saw on a video on the TGC2 version of someone doing so, getting it on the green and making birdie), I had the idea to put down water under the gorse. The water is hidden by the gorse and the player is forced to take a drop. I marked it out with stakes so the player knows what he's facing. I contemplated out of bounds, but I went against that because if you do find your ball in gorse, you can declare unplayable rather than be forced to rehit from your previous spot.
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Post by noc99 on Sept 6, 2020 23:53:50 GMT -5
I’m actually working through this same scenario on a plot that has high grass/meadows where the inspiration came from a course that these high grasses are actually in water so that’s the route I went. My problem is when planting grass on large areas between tee/fairway, fairway/green and hole to hole, etc I can’t see the grass unless I zoom in really close. It just looked like vast water. Anyone have tips or tricks for doing a course through a vast meadow with tall grass? I’m not sure how many trees I can get away with playing as grass but might be my best option?
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Post by mnguy12000 on Sept 9, 2020 10:45:11 GMT -5
you can also try this. Take a part you want this in, flatten then area. then either add a water slice or lower to water table, then raise to just above the water then use the blue fuzzy brush to lower just enough to add water. Shrink brush as small as possible and make squiggly lines all over the area. The would offer lost ball and one they find options.
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playgroundhoo
Amateur Golfer
Posts: 257
TGCT Name: Jonathan Alford
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Post by playgroundhoo on Sept 15, 2020 2:21:30 GMT -5
My problem is when planting grass on large areas between tee/fairway, fairway/green and hole to hole, etc I can’t see the grass unless I zoom in really close. It just looked like vast water. Anyone have tips or tricks for doing a course through a vast meadow with tall grass? I’m not sure how many trees I can get away with playing as grass but might be my best option? I have the same problem and question - Arctic Fury did suggest that you need to plant every unit of grass individually and enlarge it. That can be quite tedious, of course, but you can't scale the size up to make it more visible when multi-planting. I need a meadow full of tall grass and am not looking forward to that part even though I hope the effect works out well. If anyone has any other tips, I (and noc99) would appreciate them. Thanks!
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