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Post by parttimejaffa on Jul 4, 2020 11:42:21 GMT -5
That is the reason I test all mine at 187, both in the designer and as "unpublished" in the game. Still sometimes stuff slips through. And don't forget (like I did with Bandon Dunes) to lower the speed before publishing 𤌠That's an excellent point and again something I never thought about. I did bump the speed up a little on the greens and never thought to go around and check the pins again. I'm concerned that I can't trust anything I see in the designer now .... so I think I'll publish all future greens at a speed of 50 (if I could) .... you'll need a shovel to move the ball! .. .but at least there won't be any yellow or red near the pin!  Thanks for the insight Nah, I think you'll be plenty fine from here on out..keep em slick. I just stepped off the 18th at 'Beachaven v2' & pin issues put to the side you did A LOT of things right here man no need to be discouraged or concerned at all. Every tee shot view was more than fine some very impressive, lighting was very good, fairway sculpting was good particularly your transitioning into greens on some of those more severe uphill holes, bunkers solid.. Ideas behind the greens were there & I'm sure you'll execute better over time. If I could offer any sort of constructive criticism the only things I found jarring were your waste bunkers around holes 8 & 17. I think either don't have them at all or plant them heavily to hide some of those edges. The islandish-green par 3 on the back nine (I think 13) should've had the rough patch removed from the sand at the front & could've been slightly lowered. Just my thoughts but will be looking out for future publishes from yourself - Part
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 4, 2020 11:49:50 GMT -5
Thank you for the feedback Part, thatâs exactly what Iâm looking for. Iâve since redone a lot of it again, lowered the bunker sand so itâs not up the front wall as much, fixed the pins and sculpted the fairway/green transitions a little better. Also dropped the green speed down a touch. I was thinking of publishing again as âfinal revisionâ or something similar.
So annoyed I published too soon. Pfft!
Thanks again for the feedback.
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 4, 2020 18:12:41 GMT -5
That's an excellent point and again something I never thought about. I did bump the speed up a little on the greens and never thought to go around and check the pins again. I'm concerned that I can't trust anything I see in the designer now .... so I think I'll publish all future greens at a speed of 50 (if I could) .... you'll need a shovel to move the ball! .. .but at least there won't be any yellow or red near the pin!  Thanks for the insight Nah, I think you'll be plenty fine from here on out..keep em slick. I just stepped off the 18th at 'Beachaven v2' & pin issues put to the side you did A LOT of things right here man no need to be discouraged or concerned at all. Every tee shot view was more than fine some very impressive, lighting was very good, fairway sculpting was good particularly your transitioning into greens on some of those more severe uphill holes, bunkers solid.. Ideas behind the greens were there & I'm sure you'll execute better over time. If I could offer any sort of constructive criticism the only things I found jarring were your waste bunkers around holes 8 & 17. I think either don't have them at all or plant them heavily to hide some of those edges. The islandish-green par 3 on the back nine (I think 13) should've had the rough patch removed from the sand at the front & could've been slightly lowered. Just my thoughts but will be looking out for future publishes from yourself - Part Following your suggestions Part, I took out all the sand around 7 and 17, and youâre right, looks so much better. It was a bit loony tunes when you step back and look again. Thank you. đ
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