nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 1, 2020 16:48:57 GMT -5
After a shocker of a publish, finding red lines where I didn't mean to put them ... I thought I would test play my new course. Can anyone tell me what's happening here? On this green, in the designer, there are no yellow lines within 9 boxes of the pin, putting one way there are loads around the hole yet putting back the way there is only one small one. I don't understand ... I think my greens are haunted and all the awful greens on my two courses are not actually my fault! Perhaps it's because both courses were done on the PS4? I really need to make the switch to PC. Any ideas? Thanks
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Post by 15eicheltower9 on Jul 1, 2020 17:51:02 GMT -5
Yellow lines will show up from different angles some times. Sometimes you see them from the approach but not the green. The more pins you have on the edge, the more likely that a yellow will appear from different angles. Playtesting out of the designer and making notes is the best way to avoid these showing up after publish.
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Post by lessthanbread on Jul 1, 2020 19:58:15 GMT -5
What I’ve learned that helps is to not even really pay attention to the grid when designing. I just playtest around the green, hitting the ball around and adjusting until it moves how I want it to
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Lifeonaboard
Amateur Golfer
Posts: 250
TGCT Name: Jaron Pauls
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Post by Lifeonaboard on Jul 1, 2020 20:07:57 GMT -5
If the slope in question is diagonal to the grid yellow or red may not show up. Like the others have said, lots of playtesting.
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 2, 2020 2:31:38 GMT -5
Thanks guys. I did play test dozens and dozens of times but obviously not enough on pin set 3 which is where I’m finding my problems.
I still think that this is at worst a bit of a bug or at best a bit of a pain. Whether playtesting or playing after publish, to have yellow lines show up one way and not the other in game is a bad thing in my opinion.
Thanks for the help. Putting this one down to experience and moving on I think. Has turned into a bit of a pigs ear 😁
Cheers
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Post by 15eicheltower9 on Jul 2, 2020 4:15:35 GMT -5
When you playtest, setup a skins match. It'll let you see multiple angles, test different options off the tee, and you won't have to putt out for all 4 players usually.
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 2, 2020 5:45:55 GMT -5
When you playtest, setup a skins match. It'll let you see multiple angles, test different options off the tee, and you won't have to putt out for all 4 players usually. Thank you, that’s a great suggestion that I never thought of. This last course is quite frankly a dogs dinner although I have learnt from it and can hopefully improve. I’ll put this down to experience and move swiftly on I think 😊 Thanks for your help. Cheers Greg.
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Post by b101 on Jul 2, 2020 6:22:35 GMT -5
The quick, albeit very tedious way is to mark your potentially 'dodgy' pins as you go. Near publish time, playtest from in the designer and choose 'play from here' to putt near said pin. Check the pin, then deliberately hit a very short putt at about a 90 degree angle. The green grid will realign to your new position and show ever so slightly different slopes. Rinse and repeat three or four times and you have a good idea. It's a bit dull, but vital if you've got pins that are borderline.
Most of the time, if the pin is that close to the edge and it isn't a Major contest course, just use a smooth flatten brush. You get pretty much the same difficulty even if it's not right on the edge and it's safer.
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Post by ezzinomilonga on Jul 2, 2020 6:38:43 GMT -5
There is also to add that no matters how many times you can playtest a course..some issue like this could always happens after you publish it.
I noticed some time ago that, in the only course i released, the first pin on hole 9 changed by almost "a square" the position i decided in the editor and it results now placed in a position actually still not unfair, but really too near to a strong downhill slope...and in every case it is not where i planned to place it.
And i could swear i playtested the course an enormous amount of times. Not only on the editor, but mainly in the section for your courses in game (that should be, and generally is, the best way to verify how your course will play after the publishing).
Unfortunally, it happens to suffer some little issue like this. The best (and probably the only) thing to do is to play all the 4 pins after you publish your course to be sure everything is as you want.
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 2, 2020 11:50:26 GMT -5
Thanks for all the help.
I do play test in the game, rather than the designer, if nothing else just to get some wind in play. Did you watch the video I put up though?
That’s a hell of a lot of difference putting each way, in my opinion.
Thanks again 😊
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Post by parttimejaffa on Jul 3, 2020 10:38:46 GMT -5
Another thing worth noting is yellow grid slope isn't tied to all green speeds. The same green at 180 can/will show yellow slope where it doesn't at 144, (for eg).. Had this with a par 3 I'm making at the moment at St. Barvitus Brechin Course, bumped the speed up a measly 8 notches from 165 to 173 and from the tee-shot yellow slope appeared that wasn't there at 165 in the ridge that slopes towards the ocean. Sure this is common knowledge just thought I'd chuck it out there in case of a late green speed change before publish - Jaffa
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Post by sandsaver01 on Jul 3, 2020 11:49:45 GMT -5
Another thing worth noting is yellow grid slope isn't tied to all green speeds. The same green at 180 can/will show yellow slope where it doesn't at 144, (for eg).. Had this with a par 3 I'm making at the moment at St. Barvitus Brechin Course, bumped the speed up a measly 8 notches from 165 to 173 and from the tee-shot yellow slope appeared that wasn't there at 165 in the ridge that slopes towards the ocean. Sure this is common knowledge just thought I'd chuck it out there in case of a late green speed change before publish - Jaffa That is the reason I test all mine at 187, both in the designer and as "unpublished" in the game. Still sometimes stuff slips through. And don't forget (like I did with Bandon Dunes) to lower the speed before publishing 🤦
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Post by parttimejaffa on Jul 3, 2020 12:35:12 GMT -5
Another thing worth noting is yellow grid slope isn't tied to all green speeds. The same green at 180 can/will show yellow slope where it doesn't at 144, (for eg).. Had this with a par 3 I'm making at the moment at St. Barvitus Brechin Course, bumped the speed up a measly 8 notches from 165 to 173 and from the tee-shot yellow slope appeared that wasn't there at 165 in the ridge that slopes towards the ocean. Sure this is common knowledge just thought I'd chuck it out there in case of a late green speed change before publish - Jaffa That is the reason I test all mine at 187, both in the designer and as "unpublished" in the game. Still sometimes stuff slips through. And don't forget (like I did with Bandon Dunes) to lower the speed before publishing 🤦 No hass in the end for me mate I thought 187 greens @bandon were just fine, super fun man. What do you think you would have published them at out of curiosity?? Hole 16 here is one of my favourites in game a real stunner & beaut of a visual off the tee. Gotta give it a session again soon
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Post by sandsaver01 on Jul 3, 2020 14:35:50 GMT -5
No hass in the end for me mate I thought 187 greens @bandon were just fine, super fun man. What do you think you would have published them at out of curiosity?? Hole 16 here is one of my favourites in game a real stunner & beaut of a visual off the tee. Gotta give it a session again soon Jaffa I probably would have set the speed at 175 (8 on the scale in the designer) just to give the schedulers four different usable speeds for tournaments; Moderate (144), fast (163), default (175) and V Fast (187).
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nifty1
Amateur Golfer
Letting me loose on the designer is like giving a gun to a monkey!!
Posts: 206
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Post by nifty1 on Jul 4, 2020 4:56:16 GMT -5
Another thing worth noting is yellow grid slope isn't tied to all green speeds. The same green at 180 can/will show yellow slope where it doesn't at 144, (for eg).. Had this with a par 3 I'm making at the moment at St. Barvitus Brechin Course, bumped the speed up a measly 8 notches from 165 to 173 and from the tee-shot yellow slope appeared that wasn't there at 165 in the ridge that slopes towards the ocean. Sure this is common knowledge just thought I'd chuck it out there in case of a late green speed change before publish - Jaffa That is the reason I test all mine at 187, both in the designer and as "unpublished" in the game. Still sometimes stuff slips through. And don't forget (like I did with Bandon Dunes) to lower the speed before publishing 🤦 That's an excellent point and again something I never thought about. I did bump the speed up a little on the greens and never thought to go around and check the pins again. I'm concerned that I can't trust anything I see in the designer now .... so I think I'll publish all future greens at a speed of 50 (if I could) .... you'll need a shovel to move the ball! .. .but at least there won't be any yellow or red near the pin! Thanks for the insight
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