Post by johnslicer on May 25, 2020 12:03:25 GMT -5
If this has already been covered on the boards I apologize and please point me in the right direction.
I am keen to recreate the actual backyard course of this millionaire guy I saw on TV. He has nine different tees to shoot at nine different holes on four different greens (ie every green has at least two holes). It is only nine tees and greens, but to make it 18 "different" holes/shot approaches the players on the 'back nine' are shooting to a different hole (and sometimes you have to spin around on the tee and shoot to a hole is on a completely different green altogether).
It's actually kind of cool to see how it was designed in real life. The distinctive thing is you're NOT replaying a nine hole course twice and calling it 18. At no point does the golfer replay the identical tee-to-hole as was done on the front nine.
I am doing a terrible job of explaining how this works and could look , but my actual design question for this board is, "Is there a way in this game's designer section I could have the course's nine holes serve double usage they way they do in this particular real-life backyard course?
I've tried to recreate the double-usage idea on the designer and I cannot get it to work (yet). I am able, with what appears to be super precision, place the front & back nine holes (1 & 15 for example) together to occupy the exact same space. It "looks" like is should work (in fact it looks KILLER), but the truth is I cannot get it to play as good as it looks ha ha. My golfer putts into only "one" cup, but the game does not automatically register it as the proper cup. The hole is not completed and the golfer must try to put again with a stroke into the wrong hole being counted.
Is there a hack or work-around for this? My alternative is to have it be an otherwise basic nine-hole backyard course (cue the sad trombone music, womp womp).
Thanks in advance for the help.
John S
I am keen to recreate the actual backyard course of this millionaire guy I saw on TV. He has nine different tees to shoot at nine different holes on four different greens (ie every green has at least two holes). It is only nine tees and greens, but to make it 18 "different" holes/shot approaches the players on the 'back nine' are shooting to a different hole (and sometimes you have to spin around on the tee and shoot to a hole is on a completely different green altogether).
It's actually kind of cool to see how it was designed in real life. The distinctive thing is you're NOT replaying a nine hole course twice and calling it 18. At no point does the golfer replay the identical tee-to-hole as was done on the front nine.
I am doing a terrible job of explaining how this works and could look , but my actual design question for this board is, "Is there a way in this game's designer section I could have the course's nine holes serve double usage they way they do in this particular real-life backyard course?
I've tried to recreate the double-usage idea on the designer and I cannot get it to work (yet). I am able, with what appears to be super precision, place the front & back nine holes (1 & 15 for example) together to occupy the exact same space. It "looks" like is should work (in fact it looks KILLER), but the truth is I cannot get it to play as good as it looks ha ha. My golfer putts into only "one" cup, but the game does not automatically register it as the proper cup. The hole is not completed and the golfer must try to put again with a stroke into the wrong hole being counted.
Is there a hack or work-around for this? My alternative is to have it be an otherwise basic nine-hole backyard course (cue the sad trombone music, womp womp).
Thanks in advance for the help.
John S