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Post by Bearforlife73 on Jun 27, 2020 14:35:48 GMT -5
Looks good Ezzino! I might sink those fairway bunkers down a bit with sharper slopes around them so they look more like the picture, but otherwise great. Bad news though, there are no Maples in the "Countryside" theme. I know because that is what I am using for The Trophy Club right now. The course has Maples but I have to use something else. I settled on Countryside because the background is flat like the one IRL. There are also no conifers (Pines, Spruces, etc.) in Countryside if you need them. You might consider Rustic instead if you don't mind the hilly backdrop; I used it on Old White and it has Maples and Conifers. I’m having the same problem with pine trees cc of Jackson have these thicker pines trees but I’m having to settle with skinny ash trees
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Post by ezzinomilonga on Jun 27, 2020 15:30:42 GMT -5
Bearforlife73 yes, is really annoying when you wish to recreate everything perfectly but the trees just don't fit. I have your same problem cause i would need exactly some boreal "fat" tree too. But, at least with the rustic theme, the real nightmare is when i should to recreate all those very little trees with a lot of leaves. There is not a proper solution. Generally i use the smallest birch and i put underground the vaste majority of the trunk, but often is always too big compared with the real tree. It would be great if in the next game we could use every object in game no matter the theme used...but the real revolution for this game will be when we'll have the chance to port in game our own objects, as it happens for Rfactor, for example. (i checked the CC of Jackson..is beautiful!)
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Post by Bearforlife73 on Jun 27, 2020 19:15:19 GMT -5
I’m working on it slowly prob won’t finish till next game
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Post by jwtexan on Jul 8, 2020 8:29:57 GMT -5
BRIDGES you say? NINE of them? Oh my...
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Post by ezzinomilonga on Jul 9, 2020 8:42:01 GMT -5
BRIDGES you say? NINE of them? Oh my... No, no..i don't know what you exactly mean, but please don't talk to me about bridges!! This fu#@$!* course made me crazy to understand where the hell ACTUALLY were those bloody nine bridges!! Then i found out that, first of all, they ARE NOT NINE AT ALL! I found an interview of the president of the club, who says that the ninth bridge is the golf, intended as something that connects people and countries. Pretty romantic but..what the.. With this premise..i still dare everyone to find on this course more than one bridge clearly visible (the obvious one, that connects the clubhouse with the 18th green) I spent weeks of researches to find the other 7..and today, after i completed to draw and to study the first 10 holes, i'm fully sure about only 5 of them.
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Post by ezzinomilonga on Jul 18, 2020 16:25:03 GMT -5
Little update, only to testify i'm still working, after all Despite all the little issues, incidents and various loss of time on this last month, now that i'm at home again i almost finished the 11th hole, one of the most difficult to recreate exactly as it is, cause there are 8 little ponds and the fairway is even more crooked than the others. Anyway..i can say the work on the shape is slow but really, really very accurate. And i'm working maniacally also on sculpting. My main target is that, if someone should ever check the course using a satellite map, he shouldn't ever believe is not a Lidar work To be honest, i'm suffering a lot, because i don't want/can't to plant anything (if not a minimal part, just to have referring points) before to have the new game, cause i'm pretty sure i just should to do the work two times (maybe i'm too optimistic?). But, for this reason, the work it gives to me no visual satisfaction at all, at the moment, cause trees (and all the plants, in short) and buildings on this course are extremely important to understand (and to decide) the quality of the final result. And i can work actually only on shape, sculpting and cartpaths. I could release some pic and i'll do, soon or later, but to be honest there is not so much to see right now, except naked holes FULL of yellow lines The general plan, anyway, is this : 1) to complete the shape of everything on every hole for the end of July. 2) to complete the sculpting work on every hole before the release of the new game. 3) to add planting, water, buildings in the new game and, in short, to complete all the work a pair of weeks before the next CJ Cup. 4) considering that almost every year something is changed on this course, i hope to have the time (and the informations) to update the course exactly as it will be for this year's edition of the CJ Cup. Considering all the time i wasted, now i'm trying to recover it spending all my free time on the editor. I actually totally stopped to play the game too, even the Tour..but if i could continue to work on this rythm, i think i could restart next week
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Post by ezzinomilonga on Jul 25, 2020 9:11:04 GMT -5
I know this is probably an useless question (i post it here cause i fear the question is too stupid to open a new thread) but... : there is a way to hide, NOT to delete, the yellow lines and all the measurement points while i sculpt/work? I suppose the answer is not..but i ask, looking eventually for some advice, because i'm starting really to suffer while i sculpt, especially when is required a visual a bit bigger, cause i have litterally hundreds of these measurement points. And, if is true that the vaste majority of this points and lines is useless, now that the shape of every hole is in fact done (i miss last 2 holes), is also true that a lot of them are used to indicate the exact position of the lines of trees i'll plant in the next game..and also all the ponds, the buildings the little walls of rocks...and all those little things i'll create only when the bigger part of the sculpting will be done. I also really wish to avoid to delete all the useless stuff manually..first cause they are a ton..but even cause there would remain in every case enough lines and points to bother me still A LOT while i work.. They are (and still they will) really helpful to obtain the accuracy i want..but this side effect is really, really annoying now. Even because actually every hole of this course offers dozens of ondulations and slopes, very often definitely clearly visible, but sometimes really subtle. I know it can sound as a very silly problem, but i swear that now is almost impossible to see properly the ground i should sculpt and i wish to avoid to chiose the only apparently logic solution, to delete all of them and, after the sculpting is done, recreate all those i'll need. Some of you can suggest some solution smarter than this?
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Post by ezzinomilonga on Jul 29, 2020 12:17:23 GMT -5
2 other pics, about hole 7. Don't take in count the shape of the green, the bottom part is not clearly visible on the satellite map and this hole has been changed shortly before the 2019 CJ Cup, then i'll need to use some other pic i collected, to definite it. I'll do it as one of the last things, as for the pond and the pair of walls and lines of rocks visible below the great bunker. I also decided to delete manually all the measurement point and lines (on this hole alone they were almost 100!) on every hole,except those to indicate where trees starts, the position of the various buildings and objects or the borders of the ponds. Now that i finished to draw all the 18 holes, i started with the sculpting work. Is difficult, because the elevation changes and the slopes are so huge that i must decide carefully from where to start, in order to avoid that, when i finish a hole, working on the next i could ruin the work already done (as it happened on hole 3 and 4, after days of work. Stupid newbie's error). Trying to avoid this problem, first of all i fixed the elevation from tee to green for all the first 9 holes, just roughly. Then i'm starting to work on the most "isolated" hole of the course, that is the 7th. Then i'll proceed back from the 6th to the 2nd, then i'll work on hokes 8 and 9. I also really wish to plant something, because it could help a lot my work..i don't know. I still must decide, but probably finally i'll do it. At least the most external line of trees everywhere, to see more or less how it looks. Anyway..i'm really happy about the drawing work. It required an incredible amount of time, but i think the result deserved that time. Well..i come back to work
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Post by ezzinomilonga on Jul 30, 2020 9:57:38 GMT -5
sandsaver01 mate, i need your help. I'm working on hole 7 and i roughly sculpted the main elevation changes and slopes, but i wish to create the pond, before to continue, even to have a well fixed referring point. Unfortunally, i can't remember anymore where is the post in which you show the trick about the double water surface, so i wish to ask if you can give me the link. And, at the same time, i wish to ask if this trick allows to obtain exactly the result of the first pic, with part of the bunker that dies exactly in the water. I made an attempt by myself, using 2 water surfaces, but the second eat the bunker in every case, so i suppose i'm making some mistake and i wish to learn the exact procedure.
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Post by jacobkessler on Jul 30, 2020 11:51:31 GMT -5
sandsaver01 mate, i need your help. I'm working on hole 7 and i roughly sculpted the main elevation changes and slopes, but i wish to create the pond, before to continue, even to have a well fixed referring point. Unfortunally, i can't remember anymore where is the post in which you show the trick about the double water surface, so i wish to ask if you can give me the link. And, at the same time, i wish to ask if this trick allows to obtain exactly the result of the first pic, with part of the bunker that dies exactly in the water. I made an attempt by myself, using 2 water surfaces, but the second eat the bunker in every case, so i suppose i'm making some mistake and i wish to learn the exact procedure. Not sure this is the same link he showed you, but here: tgctours.proboards.com/post/249686/thread
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Post by sandsaver01 on Jul 30, 2020 12:11:45 GMT -5
ezzinomilonga it was not me that showed that technique, but thanks for asking! That link that Jacob gave seems to be the thing you are talking about, although there are some newer post talking about the technique in TGC2019 - this link looks like TGC2. The technique works, although if you read all the posts in the thread it says it also works on the default water in the plot; I have not found that to be true in the current game. Good Luck Ezzino, I will always be happy to help if I can.
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Post by ezzinomilonga on Jul 30, 2020 12:37:48 GMT -5
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Post by ezzinomilonga on Jul 30, 2020 13:19:04 GMT -5
Ah!! Then i did 2 mistakes. First, were you jacobkessler who found out this trick, thank you so much for this great feature, is a real game changer in the design! Second, my mistake was that the second surface must be BELOW the first. Obviously in my first tentative i did exactly the opposite Well..now i'll try again..i suppose it will require some time and experiments to obtain the result i need, but is something that deserves the effort. Thank you again, even for the fast answer
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