|
Post by ezzinomilonga on May 6, 2020 13:17:50 GMT -5
I have a curiosity to ask. Supposing for a while the worst possible scenario, in which the game is so ruined to keep simply impossible to have a fair enough and enjoyable tour, we could have the chance to stay as we are, i mean to continue playing this game, or in every case we would be forced to use the new game (for server disabled or stuff like this)?
Is just a curiosity, in fact i'm more or less optimistic. I suppose 2k will implement some arcadish feature but i hope they will leave a more "simulated game" as an option..also considering that, although the gap between systems, the swing mechanich is really good and smart.. I'm also pretty sure avatar will be far better and career will be one of the strong point of the new game, cause normally 2k cares a lot about this thing.
About microtransitions..we'll see. To implement real clubs and items (as in TW) it would be interesting if it allows to underline the differences in the playstyle instead to simply give some advantage to people who use real money.
But..in all this someone knows when the game should be released or is still unknown?
|
|
|
Post by lessthanbread on May 6, 2020 13:20:16 GMT -5
Quick question (obviously we know nothing right now, but just for planning's sake): Were you able to port unpublished WIPs from TGC2 to TGC2019?
|
|
|
Post by Friz on May 6, 2020 13:26:41 GMT -5
Quick question (obviously we know nothing right now, but just for planning's sake): Were you able to port unpublished WIPs from TGC2 to TGC2019? Pretty certain you had to publish in TGC2, then you could import anything published in TGC2 into TGC2019, where it was a WIP until you published again in the new game. If it was unpublished in TGC2 it didn't carry over, but you could always go back into 2, publish in its current form, then find it in 2019 to work on it there
|
|
|
Post by CTLegacy on May 6, 2020 13:26:56 GMT -5
Here is a fun headline from 2018: Microtransactions are an 'unfortunate reality of modern gaming', says 2KMy personal guess is the virtual currency will be a lot more valuable this time around, and therefore plenty of ways to buy it with real money. Prediction: There will be the introduction of some sort of attribute system since the most likely thing people would pay real money for is to make their player better. Possibly in the form of purchasing new equipment. That shiny new driver now adds +5 driving accuracy and +5 driving power. Make every club in your bag upgradable to various levels using virtual currency and 2k has an entire virtual golf store full of reasons for people to spend real money. In some ways I'd like an attribute system if it didn't kill competitive balance, but I'd be shocked if we don't see some sore of "pay to win" features included It's the truth though. Every wildly successful game right now has MTX. Every single one. It's harder to pick a very successful multiplayer game that doesn't have it. I can see the currency thing coming into play. I would hate for that to have an affect on game play though. Like attribute points and upgraded clubs. But it's not out of the realm of possibilities. The biggest issue was how EA implemented it in the star wars game. They took a heavy rep hit from the mtx in that game. Even though you could earn it entirely free by grinding, they did the math and it would have taken 400-1000 hours to get enough currency to buy one additional hero. So that's a tough one. I do remember a specific TWgolf game where you could use currency you earned to buy DLC courses which was AWESOME. Maybe they will do something like that. As far as attributes and equipment goes. I am torn. I like that it's an even playing field for everyone, but at the same time the game desperately lacks depth. Pick Pro or Masters club sets (pro is so easy that beginner set is practically useless except super casual players or toddlers). That's all the depth we have right now. One choice or the other. Attribute system would be great if designed properly. It would have to be a give and take. High power would lead to low accuracy. High accuracy leads to less power. This is how I imagine that would be. When it comes to equipment I am not sure there either. It would have to be similar but it would cause a much less even playing field. If you set it up so you need to grind to get the best clubs, or buy them, then whoever buys them first or grinds the best equipment has a distinct advantage in tournaments. Overall I don't know. I would like something more though. Not sure if it's attributes/equipment but it needs to be something to impress me personally.
|
|
|
Post by bassman70 on May 6, 2020 13:27:19 GMT -5
I really hope they address things like being able to use ANY plant, tree, shrub, building etc with any theme. I also hope the themes are updated and that there are some new design themes. Would really like to see season mode turned into something you WANT to play. Add things like trophy presentations, check presentations, trophy case, season earnings, moving crowds, crowds that follow you on the 18th hole if you're leading the tournament...would like to see a three click swing method added (think this would curb the cheating, but who knows), a reverse camera angle on the putting green as well as on tee shots and approach shots. Imagine the camera just switching to an angle from behind the pin or the green and on putts a low behind the cup camera angle...that would be SWEET!! Hope the M*****s is in the game along with a green jacket presentation. I hope the ball physics will be addressed as well as the phantom breaks, or heavy rough in the middle of the fairway. Staying optimistic
|
|
|
Post by lessthanbread on May 6, 2020 13:32:27 GMT -5
Quick question (obviously we know nothing right now, but just for planning's sake): Were you able to port unpublished WIPs from TGC2 to TGC2019? Pretty certain you had to publish in TGC2, then you could import anything published in TGC2 into TGC2019, where it was a WIP until you published again in the new game. If it was unpublished in TGC2 it didn't carry over, but you could always go back into 2, publish in its current form, then find it in 2019 to work on it there Thank you, I figured that was the workaround.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 6, 2020 13:37:48 GMT -5
If that is the case, I would be totaly fine with it. If they do have a skill system, all I hope is that it is realistic. yeah i think there would be an opportunity to have this implemented in a really good way. Make every golfer capable of being a little different, if I wanted to be a big hitter my accuracy may suffer or i may have to take away from my short game. Or I'm a shorter hitter but really good around the greens. on the flip side, there would also be an opportunity to really screw it up. It may not be coming at all, its just my own theory based on some of their other games No game has had a good implementation, but I really liked the progression in TW 08 from 210 yard total distance on the driver (150 yard carry ca) in the beginning - though too much distance in the end with equipment also adding to it. If they do have equipment and brands that effect gameplay, this also needs to be realistic. And there is alot of misconception when it comes to this. Better players hit futher and with greater accuracy compared to amateur golfers. So this thing with less distance equals more accurate is not realistic. You have accurate long hitters, and unaccurate long hitters. You have accurate short hitters, and unaccurate short hitters. Also game-improving equipment do not give less distance. Quite opposite, manufactures of clubs decrease the loft to give more distance. I could go on, but yeah 😊
|
|
laladiesman
Amateur Golfer
Posts: 267
TGCT Name: David Paul
Tour: Platinum
|
Post by laladiesman on May 6, 2020 13:42:55 GMT -5
I can’t see any positives right now. I think the gameplay right now is balanced and I love the fact everyone is on a level playing field and has over 100,000 courses to choose from. Upgrades to equipment and even, god help us, swing abilities would be sacrilegious. Whether earned or paid for. I quit console golf because of EA sports, I really don’t want this game flushed down the toilet by 2K. I haven’t even mentioned the designer aspect.
I hate waiting. It feels like when Ralph Wilson passed away and my beloved Bills were for sale and Trump was one of the groups bidding.
|
|
|
Post by CTLegacy on May 6, 2020 13:45:31 GMT -5
yeah i think there would be an opportunity to have this implemented in a really good way. Make every golfer capable of being a little different, if I wanted to be a big hitter my accuracy may suffer or i may have to take away from my short game. Or I'm a shorter hitter but really good around the greens. on the flip side, there would also be an opportunity to really screw it up. It may not be coming at all, its just my own theory based on some of their other games No game has had a good implementation, but I really liked the progression in TW 08 from 210 yard total distance on the driver (150 yard carry ca) in the beginning - though too much distance in the end with equipment also adding to it. If they do have equipment and brands that effect gameplay, this also needs to be realistic. And there is alot of misconception when it comes to this. Better players hit futher and with greater accuracy compared to amateur golfers. So this thing with less distance equals more accurate is not realistic. You have accurate long hitters, and unaccurate long hitters. You have accurate short hitters, and unaccurate short hitters. Also game-improving equipment do not give less distance. Quite opposite, manufactures of clubs decrease the loft to give more distance. I could go on, but yeah 😊 Yeah that's true but to level the playing field, in a video game sim, you can't give everyone more distance AND more accuracy. That is too much power. Make all options and let the individual player choose their level of risk. We see this play out right here with Masters vs Pro clubs. Masters is literally more distance for less accuracy (in most players). One small slip on Masters means water, OB, heavy rough, or a bunker. On Pro it just means left or right side of the fairway. Pro clubs are giving up 20 yards on the drive to avoid those obstacles that might occur. That's the trade-off. Those type of decisions need to stay consistent if they are to add player attributes or equipment attributes.
|
|
|
Post by theduke21 on May 6, 2020 13:50:14 GMT -5
I’m optimistic about this.
While I know people don’t like micro transactions, it helps companies make a lot of money. And 2K making a lot of money from a golf game is a good thing, so I hope they find a reasonable way to implement it.
2K gets a bad rep, but what they’ve done with the NBA franchise has been remarkable. NBA 2K stands way above every other sports franchise in terms of features and game modes. So I would’ve been absolutely stunned had they taken the designer out. Unlike MLB and Madden, NBA 2K has done well at adding depth and features to every mode instead of stripping modes and focusing solely on whatever makes the most money.
I’m expecting a much more enhanced career mode. The PGA Tour is big-time involved in this from what I’ve seen, so I’m thinking any player who has signed a tour contract will at least have their name in the career mode. With 2K backing it, I’m expecting many more brands which is very needed. Apparel and equipment is what has always been missing for me on this game. There was nothing like having a massive selection of equipment choices on old tiger woods games.
Like others have said, I’m expecting a bit more arcade as well, but I don’t think that’s a bad thing. The skill gap on TGC is really, really large, and that’s not necessarily good at all for a video game. Simplifying things a bit and making more people more competitive helps the player base overall. A casual player jumping on TGC and shooting 95 at Firethorn National in his first round isn’t exactly great for long-term play unfortunately.
|
|
|
Post by nevadaballin on May 6, 2020 13:51:51 GMT -5
Quick question (obviously we know nothing right now, but just for planning's sake): Were you able to port unpublished WIPs from TGC2 to TGC2019? For TGC 2 and TGC19, and I *think* I have this right, if you had a published course in the previous version you could import it into the newer game version as a "legacy course" where it went in as an unpublished course for the designer. From there, you could make updates to the course and then publish it to the new game.
|
|
|
Post by theduke21 on May 6, 2020 13:54:30 GMT -5
With people talking about attributes and stuff, 2K is big into archetypes. I wouldn’t be surprised if part of the micro transactions is you create a golfer with a certain archetype and upgrade him from there. You can upgrade him naturally with time or with money. If you want to make a new player you can, but you’ll again need to upgrade with time or money. That’d be a system similar to NBA 2K and a way for them to monetize something.
Some won’t like it, but I wouldn’t mind at all there being some variety in all of our games. I do like the balance in some ways with how it is now, but it is a bit repetitive for everyone to have the exact same player with the exact same distances/abilities in all aspects of the game. I like the idea of some guys focusing on short game abilities and some being bombers. Because things have certainly gotten stale in many’s eyes with this system.
|
|
|
Post by nevadaballin on May 6, 2020 13:57:34 GMT -5
I’m optimistic about this. While I know people don’t like micro transactions, it helps companies make a lot of money. And 2K making a lot of money from a golf game is a good thing, so I hope they find a reasonable way to implement it. 2K gets a bad rep, but what they’ve done with the NBA franchise has been remarkable. NBA 2K stands way above every other sports franchise in terms of features and game modes. So I would’ve been absolutely stunned had they taken the designer out. Unlike MLB and Madden, NBA 2K has done well at adding depth and features to every mode instead of stripping modes and focusing solely on whatever makes the most money. I’m expecting a much more enhanced career mode. The PGA Tour is big-time involved in this from what I’ve seen, so I’m thinking any player who has signed a tour contract will at least have their name in the career mode. With 2K backing it, I’m expecting many more brands which is very needed. Apparel and equipment is what has always been missing for me on this game. There was nothing like having a massive selection of equipment choices on old tiger woods games. Like others have said, I’m expecting a bit more arcade as well, but I don’t think that’s a bad thing. The skill gap on TGC is really, really large, and that’s not necessarily good at all for a video game. Simplifying things a bit and making more people more competitive helps the player base overall. A casual player jumping on TGC and shooting 95 at Firethorn National in his first round isn’t exactly great for long-term play unfortunately. One player we most likely will not see... Phil Mickelson. I don't believe PGA player's themselves fall under the PGA license. I think each of them are their own business entity? Maybe you could do some digging on that since it is in your wheelhouse much more than mine.
|
|
|
Post by theduke21 on May 6, 2020 14:05:41 GMT -5
I’m optimistic about this. While I know people don’t like micro transactions, it helps companies make a lot of money. And 2K making a lot of money from a golf game is a good thing, so I hope they find a reasonable way to implement it. 2K gets a bad rep, but what they’ve done with the NBA franchise has been remarkable. NBA 2K stands way above every other sports franchise in terms of features and game modes. So I would’ve been absolutely stunned had they taken the designer out. Unlike MLB and Madden, NBA 2K has done well at adding depth and features to every mode instead of stripping modes and focusing solely on whatever makes the most money. I’m expecting a much more enhanced career mode. The PGA Tour is big-time involved in this from what I’ve seen, so I’m thinking any player who has signed a tour contract will at least have their name in the career mode. With 2K backing it, I’m expecting many more brands which is very needed. Apparel and equipment is what has always been missing for me on this game. There was nothing like having a massive selection of equipment choices on old tiger woods games. Like others have said, I’m expecting a bit more arcade as well, but I don’t think that’s a bad thing. The skill gap on TGC is really, really large, and that’s not necessarily good at all for a video game. Simplifying things a bit and making more people more competitive helps the player base overall. A casual player jumping on TGC and shooting 95 at Firethorn National in his first round isn’t exactly great for long-term play unfortunately. One player we most likely will not see... Phil Mickelson. I don't believe PGA player's themselves fall under the PGA license. I think each of them are their own business entity? Maybe you could do some digging on that since it is in your wheelhouse much more than mine. I would have to look into it more. When I said players, I basically just meant their names. I'd imagine it's too soon for real players to be in the game available to play with. Maybe next-gen. Would be interesting how they implement that too. Have to imagine they want to, as it'd get way more casual players to buy it if they can play with Justin Thomas or Rickie Fowler. I think you're right about Phil though, as I'm pretty sure he was one of the very select few players whose names wouldn't even show up on leaderboards on old Tiger Woods games, someone would have to check into that for me as I finally gave away the PS3. But I'd expect 99 percent of players to have signed rights and a contract that would at least allow an immersive career mode with most names a part of leaderboards and standings.
|
|
|
Post by SweetTeeBag on May 6, 2020 14:16:11 GMT -5
Is that the same water effect in game for 4 iterations now then?
|
|