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Post by mcbogga on Aug 10, 2020 16:53:59 GMT -5
It would be interresting to see a golf game that tried to represent the intricacies of the short game in a more realistic way. It’s really the only component of this series that is not executed to a high standard already. Unless they broke putting in 2k21 - looks a bit worrying.
The short game is the most complex part of golf but means so much for any simulation of the game as it ties into how afraid the player should be about different misses. With the magic get out of jail card there is no reason to even think about not going for the pin...
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Post by nevadaballin on Aug 10, 2020 20:03:49 GMT -5
It would be interresting to see a golf game that tried to represent the intricacies of the short game in a more realistic way. It’s really the only component of this series that is not executed to a high standard already. Unless they broke putting in 2k21 - looks a bit worrying. The short game is the most complex part of golf but means so much for any simulation of the game as it ties into how afraid the player should be about different misses. With the magic get out of jail card there is no reason to even think about not going for the pin... If it was up to you, how would you do that in this game?
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Post by Doume6307 on Aug 11, 2020 2:08:36 GMT -5
The drop rule in this game sucks. No where near what it should be. I do not think this will be changed. So, what's ultimately frustrating in this game is that the drop actually IS correct, but the problem is that it is only correct for a yellow water hazard, which in real golf, would not be applied to EVERY single hazard on a golf course. In other words, you are half right, that the options it presents us are nowhere near what they should be in terms of how the course would actually be marked IRL, however the misconception is that the drops are 'wrong.' Unfortunately, this has not changed in 2K21. I'm guessing it has to do with the fact that it might be hard for the game to determine where a ball crossed the hazard, therefore making it hard to pinpoint where a lateral drop should take place. Ideally, if all hazards were marked as red hazards, this would give the player 3 options (the same 2 as a yellow hazard, plus the 3rd being the lateral drop), and the drop situation in the game would be far more realistic. There is clearly a need to have a red hazard tool just as the O.B. one. And more of that, the possibility to attach this red zone to a single hole (as it is often used on real courses to lower the penalty on specific routing).
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Post by Crazycanuck1985 on Aug 11, 2020 2:20:14 GMT -5
August 20th. 8am EST/ 5am PST. I feel like I want to stream something that day. You should come hang out on my Twitch channel. I might give away some stuff too. Maybe. Or don't, that's cool too. Bring caffeine. Not sure why I posted this in here. Oops.
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Post by Deleted on Aug 11, 2020 3:06:03 GMT -5
Hmm, sounds like fun. Perhaps I’ll stream that day too. Fore!
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Post by BillySastard976 on Aug 11, 2020 4:33:11 GMT -5
My summary after many hours of playing on the Legend setting with the meter off is that the game is much harder, but doesn’t feel random anymore. I had a good time even though my scores sucked, because I wasn’t getting a very fast or very slow for no particular reason. Also, if there is anything we’ll need popcorn for it’ll be the misconception about swing calibration. There will be myriad people that claim it didn’t help because they can’t hit perfect all the time. Calibration is not a “difficulty setting.” In other words, it exists to make the game more fair by minimizing controller differences, not to make the swing easier to perform. I felt like this game was harder, but so much more fun! Respawn has a different take on swing calibration. He said if a player is consistently hitting fast, for example, during the ten swing calibration, the game will judge his fast as perfect for him and give it a ' perfect ' tempo. He may be mistaken and you may be right, time will tell. I'm struggling to understand how swing calibration would be to minimize controller differences? Which controllers? How would it do this? It makes more sense to me if calibration takes into account a players natural swing and makes some adjustments to account for it, rather than tie everyone to a particular swing, just as in real golf everyone has differences in their swing, but ultimately their own swing gets the job done. ( or not )
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Post by Oscar C on Aug 11, 2020 5:15:03 GMT -5
calibration doesn’t make sense to me. It either helps you align your swing to a “pattern” to assist you with better swing outcomes or it calibrates sonthing other than timing such as total stick movement for that specific controller.
What is HBs explanation?
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Post by cliffs on Aug 11, 2020 5:30:27 GMT -5
Does calibration have all aids on? I would think having aids on would defeat the purpose of calibrating to YOUR movement.
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Post by Deleted on Aug 11, 2020 5:38:11 GMT -5
Does calibration have all aids on? I would think having aids on would defeat the purpose of calibrating to YOUR movement. Seems to me that calibration is just to set your downswing speed, which an average of the 10 speeds will become your own personal tempo. PS4 and PC had different downswing speed tempo's in TGC2019, it's great to be able to set your own.
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Post by cliffs on Aug 11, 2020 5:47:46 GMT -5
So there is tempo in the new game...could have sworn I saw there wasn't.
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Post by Deleted on Aug 11, 2020 5:49:47 GMT -5
So there is tempo in the new game...could have sworn I saw there wasn't. Downswing tempo but no backswing tempo this time. Doesn't matter how fast or slow your backwing is, it won't effect your shot.
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Post by cliffs on Aug 11, 2020 5:55:43 GMT -5
Ahhhhhhh...thank you.
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Post by Deleted on Aug 11, 2020 6:00:55 GMT -5
Also how far you swing back the club effects your distance like normal but we now have an overswing area up to 105%, going over 105% will drop your distance to 94%. Overswing makes tempo and swing plane on the downswing a bit more difficult I assume. You can actually turn overswing off.
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Post by Doume6307 on Aug 11, 2020 6:59:00 GMT -5
Also how far you swing back the club effects your distance like normal but we now have an overswing area up to 105%, going over 105% will drop your distance to 94%. Overswing makes tempo and swing plane on the downswing a bit more difficult I assume. You can actually turn overswing off. So overswing is useless and only penalizing ?
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Post by lessangster on Aug 11, 2020 7:04:34 GMT -5
Why would you want to turn over swing off it’s something that was asked for by the community, they give it to us then you ask if it can be turned off. Over-swing is not useless it gives you more distance providing your tempo is correct but the penalty for using it and not hitting the tempo is severe.
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