cgt
Caddy
Posts: 40
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Post by cgt on Aug 10, 2020 11:56:32 GMT -5
It’s like nobody in here has played the tiger woods games. Lol. That’s what it gonna be like. Cc tour will be pro difficulty and the pro tours will be master difficulty. Leaving legend difficulty to the true sim players. Thought it was obvious. Lol. Cheers!!!
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Post by billybudd0623 on Aug 10, 2020 11:57:34 GMT -5
The drop rule in this game sucks. No where near what it should be. I do not think this will be changed.
In real golf, there are very few perfect swings so it would not bother me if it was the same as in the game.
Thanks to all who have spent their time playing, analyzing and reporting to us.
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Post by titaneddie on Aug 10, 2020 12:05:50 GMT -5
It’s like nobody in here has played the tiger woods games. Lol. That’s what it gonna be like. Cc tour will be pro difficulty and the pro tours will be master difficulty. Leaving legend difficulty to the true sim players. Thought it was obvious.. Cheers!!! Im hopeing this game would allow for universal setting across all of tgc tours, but either way I know staff and admin will get it right with whatever they decide.
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Deleted
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Post by Deleted on Aug 10, 2020 12:31:46 GMT -5
It’s like nobody in here has played the tiger woods games. Lol. That’s what it gonna be like. Cc tour will be pro difficulty and the pro tours will be master difficulty. Leaving legend difficulty to the true sim players. Thought it was obvious. Lol. Cheers!!! I'm sorry, but this take simply isn't correct.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 10, 2020 12:36:55 GMT -5
The drop rule in this game sucks. No where near what it should be. I do not think this will be changed. So, what's ultimately frustrating in this game is that the drop actually IS correct, but the problem is that it is only correct for a yellow water hazard, which in real golf, would not be applied to EVERY single hazard on a golf course. In other words, you are half right, that the options it presents us are nowhere near what they should be in terms of how the course would actually be marked IRL, however the misconception is that the drops are 'wrong.' Unfortunately, this has not changed in 2K21. I'm guessing it has to do with the fact that it might be hard for the game to determine where a ball crossed the hazard, therefore making it hard to pinpoint where a lateral drop should take place. Ideally, if all hazards were marked as red hazards, this would give the player 3 options (the same 2 as a yellow hazard, plus the 3rd being the lateral drop), and the drop situation in the game would be far more realistic.
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Post by sroel908 on Aug 10, 2020 13:02:30 GMT -5
Do any of the folks involved in the virtual preview/streams last week know how long the career mode lasts in PGA 2K21? Is there a set number of years you can play in the mode? I think the Tiger Woods games had career modes that lasted 10 in-game years.
I didn't play the TGC 2019 career mode much at all, and didn't know if that game had a career mode time limit, either.
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Deleted
Deleted Member
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Post by Deleted on Aug 10, 2020 13:04:57 GMT -5
The drop rule in this game sucks. No where near what it should be. I do not think this will be changed. So, what's ultimately frustrating in this game is that the drop actually IS correct, but the problem is that it is only correct for a yellow water hazard, which in real golf, would not be applied to EVERY single hazard on a golf course. In other words, you are half right, that the options it presents us are nowhere near what they should be in terms of how the course would actually be marked IRL, however the misconception is that the drops are 'wrong.' Unfortunately, this has not changed in 2K21. I'm guessing it has to do with the fact that it might be hard for the game to determine where a ball crossed the hazard, therefore making it hard to pinpoint where a lateral drop should take place. Ideally, if all hazards were marked as red hazards, this would give the player 3 options (the same 2 as a yellow hazard, plus the 3rd being the lateral drop), and the drop situation in the game would be far more realistic. Actually - it is not called a water hazard. You now have yellow and red penalty areas - and there is no need to have water in the area for it to be marked as a penalty area. In TGC 2019 however, you only get to drop if the ball is in water. And in TGC 2019 (and I guess the new game) I don't think it is good to know what you can do - it is not an obvious choice to rehit for example. Also - the rule states that you can play the ball from within a penalty area - even in water, if you choose to do so. There has been hit several shots from water: Not that I think they should implement this. But to be serious - I can't see that it should be so difficult to implement proper rules. All I think they need - is to have two more areas that can be marked in the designer like out of bounds - red and yellow penalty area. And you need to code the rules correctly - let the player hit from the area (with the penalties applied to the bad lie you can get in those areas), or choose the drop method of choice. And that could also mean including drop zones the designer can paint in the course designer. I have a very hard time thinking that this is so hard to code and implement - given the complexity of other stuff they have in the game. And - for the record - most other video golf games have had the 2 club drop rule in some form - though I would not say perfect. This should also apply to declaration of unplayable. If you declare your ball unplayable - you have three options according to the rules of golf. 2 club drop rule, drop in flagline, or rehit. TGC2019 only have an automatic rehit. This can't be hard to implement.
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cmull4
Caddy
Posts: 20
TGCT Name: Carson Mullins
Tour: Elite
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Post by cmull4 on Aug 10, 2020 13:08:01 GMT -5
Do any of the folks involved in the virtual preview/streams last week know how long the career mode lasts in PGA 2K21? Is there a set number of years you can play in the mode? I think the Tiger Woods games had career modes that lasted 10 in-game years. I didn't play the TGC 2019 career mode much at all, and didn't know if that game had a career mode time limit, either. I'm not sure of the actual career mode time limit in 2019, but I did four full PGA seasons. I kept going until I won all the majors.
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Deleted
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Post by Deleted on Aug 10, 2020 13:40:27 GMT -5
@andersnm - I am a former PGA professional, I am aware of the actual names, I was just trying to simplify my response. But your points are well taken in the post.
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Deleted
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Post by Deleted on Aug 10, 2020 13:59:20 GMT -5
@andersnm - I am a former PGA professional, I am aware of the actual names, I was just trying to simplify my response. But your points are well taken in the post. Okay I think we should use the names that are in the rules - that way everyone get used to the new terms of the earlier hazards
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Post by ErixonStone on Aug 10, 2020 14:39:39 GMT -5
I think it's hard for the game to identify where penalty areas are, what hole they apply to, and how they should apply to each hole on a user-created, procedurally-generated golf course where there exist multi-level planes of water that may or may not be buried underground.
If you're expecting a human designer to identify those for the game, you're then putting a huge onus on someone who may, or may not, know the difference between hazard types. You're probably going to get a lot more wrong than right, and you'll have water without a penalty area so you'll need to hit from the bottom of the sea.
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Deleted
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Post by Deleted on Aug 10, 2020 14:41:53 GMT -5
Fair points as well.
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Deleted
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Post by Deleted on Aug 10, 2020 15:10:32 GMT -5
I think it's hard for the game to identify where penalty areas are, what hole they apply to, and how they should apply to each hole on a user-created, procedurally-generated golf course where there exist multi-level planes of water that may or may not be buried underground. If you're expecting a human designer to identify those for the game, you're then putting a huge onus on someone who may, or may not, know the difference between hazard types. You're probably going to get a lot more wrong than right, and you'll have water without a penalty area so you'll need to hit from the bottom of the sea. Since this has been done in past video golf games - I can't see how difficult this is. I agree that the game should force a drop out of water regardless of placing of such areas. And it is perfectly fine to treat it as a yellow area unless marked otherwise by the designer. However, it doesn't matter what hole you are playing. Penalty areas can be shared among holes without any problem. The game need to identify the entrance the ball takes to the area (that is simply tracing that is already been done by the game and is much more accurate than we can ever do in real life), and then calculate the 2 club drop zone that is not closer to the hole. If there is no zone not closer to the hole, the game should give us the option of dropping closer to the hole if the area is marked red. The game know where the hole is, know what is closer to the hole. For drop zones - the drop zone must be linked to an area. Anyway. There are probably programmers that can think of doing this way better than me - but it is essential in a golf game to have the red penalty areas and 2 club drop rule. This is a huge part of golf and course design.
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Post by Demonondalinks on Aug 10, 2020 15:47:43 GMT -5
I think it's hard for the game to identify where penalty areas are, what hole they apply to, and how they should apply to each hole on a user-created, procedurally-generated golf course where there exist multi-level planes of water that may or may not be buried underground. If you're expecting a human designer to identify those for the game, you're then putting a huge onus on someone who may, or may not, know the difference between hazard types. You're probably going to get a lot more wrong than right, and you'll have water without a penalty area so you'll need to hit from the bottom of the sea. Since this has been done in past video golf games - I can't see how difficult this is. I agree that the game should force a drop out of water regardless of placing of such areas. And it is perfectly fine to treat it as a yellow area unless marked otherwise by the designer. However, it doesn't matter what hole you are playing. Penalty areas can be shared among holes without any problem. The game need to identify the entrance the ball takes to the area (that is simply tracing that is already been done by the game and is much more accurate than we can ever do in real life), and then calculate the 2 club drop zone that is not closer to the hole. If there is no zone not closer to the hole, the game should give us the option of dropping closer to the hole if the area is marked red. The game know where the hole is, know what is closer to the hole. For drop zones - the drop zone must be linked to an area. Anyway. There are probably programmers that can think of doing this way better than me - but it is essential in a golf game to have the red penalty areas and 2 club drop rule. This is a huge part of golf and course design. A simple fix maybe, have hazard splines in the designer. This is a computer game and it should know exactly the point where the ball crossed the hazard line. Also man made obstructions in your path should be a simple fix one would think.
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Deleted
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Post by Deleted on Aug 10, 2020 15:50:30 GMT -5
Since this has been done in past video golf games - I can't see how difficult this is. I agree that the game should force a drop out of water regardless of placing of such areas. And it is perfectly fine to treat it as a yellow area unless marked otherwise by the designer. However, it doesn't matter what hole you are playing. Penalty areas can be shared among holes without any problem. The game need to identify the entrance the ball takes to the area (that is simply tracing that is already been done by the game and is much more accurate than we can ever do in real life), and then calculate the 2 club drop zone that is not closer to the hole. If there is no zone not closer to the hole, the game should give us the option of dropping closer to the hole if the area is marked red. The game know where the hole is, know what is closer to the hole. For drop zones - the drop zone must be linked to an area. Anyway. There are probably programmers that can think of doing this way better than me - but it is essential in a golf game to have the red penalty areas and 2 club drop rule. This is a huge part of golf and course design. A simple fix maybe, have hazard splines in the designer. This is a computer game and it should know exactly the point where the ball crossed the hazard line. Also man made obstructions in your path should be a simple fix one would think. Yes - splines for penalty areas. I could also see we could plant out of bounds with splines as well. Manmade obstruction should absolutely also be taken care of with free drop. Just a line from the ball to the hole, and if there are objects in the way - free drop.
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