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Post by SteelVike on May 6, 2020 8:07:55 GMT -5
I am currently working on a new course and was wondering if anyone had any design tips for getting your course approved by TGC Tours. I know they like to reject a lot of courses for using auto generated surfaces and sculpting issues so if someone could elaborate on those points it would be much appreciated. Cheers!
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Post by lessthanbread on May 6, 2020 9:03:21 GMT -5
Definitely watch CrazyCanuck1985's 101 tutorials on Youtube. Those videos are pretty much all you need to know in order to design an acceptable course. In the first 101 video called "Getting Started" he covers how to turn all autogenerated surfaces off.
Sculpting issues are hard to describe but really it's just any surface slope that just doesn't look right, especially when it involves course surfaces like fairways and greens. The "Mow Rule" is a good thing to go by. On a real golf course, these surfaces need to be maintained so it looks very odd when a surface is way too severe to be mowed. Make sure all surfaces could theoretically be maintained it if were real.
Sculpting should look realistic, even if it's a more "fantasy" course, it should still look like it could exist.
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Post by joegolferg on May 7, 2020 10:13:06 GMT -5
Build a good one.
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Post by linkslover on May 11, 2020 6:39:26 GMT -5
Auto gen is easy. Have nothing except trees and bushes auto generated.
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Post by SteelVike on Nov 10, 2020 14:09:54 GMT -5
Definitely watch CrazyCanuck1985's 101 tutorials on Youtube. Those videos are pretty much all you need to know in order to design an acceptable course. In the first 101 video called "Getting Started" he covers how to turn all autogenerated surfaces off. Sculpting issues are hard to describe but really it's just any surface slope that just doesn't look right, especially when it involves course surfaces like fairways and greens. The "Mow Rule" is a good thing to go by. On a real golf course, these surfaces need to be maintained so it looks very odd when a surface is way too severe to be mowed. Make sure all surfaces could theoretically be maintained it if were real. Sculpting should look realistic, even if it's a more "fantasy" course, it should still look like it could exist. I would like to thank you for your response Mr. lessthanbread . This was the post that turned me towards the canuck tutorials and got me heading in the right direction. Since then, I have made a course that has gotten great reviews and is TGC approved, and another course that got good feedback from a canuck critique on YouTube (watch video), and might even be considered tour worthy. The difference in my builds between then and now is mind blowing. I have worked a few years on a grounds crew for one of the top golf courses in Minnesota, so I completely understand the "mow rule" and I follow it as rule #1 because I am a 'realist' when it comes to designing tracks and want everything to seem as aesthetic and real as possible.
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Post by lessthanbread on Nov 10, 2020 14:13:56 GMT -5
Definitely watch CrazyCanuck1985's 101 tutorials on Youtube. Those videos are pretty much all you need to know in order to design an acceptable course. In the first 101 video called "Getting Started" he covers how to turn all autogenerated surfaces off. Sculpting issues are hard to describe but really it's just any surface slope that just doesn't look right, especially when it involves course surfaces like fairways and greens. The "Mow Rule" is a good thing to go by. On a real golf course, these surfaces need to be maintained so it looks very odd when a surface is way too severe to be mowed. Make sure all surfaces could theoretically be maintained it if were real. Sculpting should look realistic, even if it's a more "fantasy" course, it should still look like it could exist. I would like to thank you for your response Mr. lessthanbread . This was the post that turned me towards the canuck tutorials and got me heading in the right direction. Since then, I have made a course that has gotten great reviews and is TGC approved, and another course that got good feedback from a canuck critique on YouTube (watch video), and might even be considered tour worthy. The difference in my builds between then and now is mind blowing. I have worked a few years on a grounds crew for one of the top golf courses in Minnesota, so I completely understand the "mow rule" and I follow it as rule #1 because I am a 'realist' when it comes to designing tracks and want everything to seem as aesthetic and real as possible. Which course? I’ve lived in Minnesota my whole life
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Post by SteelVike on Nov 10, 2020 14:17:53 GMT -5
I would like to thank you for your response Mr. lessthanbread . This was the post that turned me towards the canuck tutorials and got me heading in the right direction. Since then, I have made a course that has gotten great reviews and is TGC approved, and another course that got good feedback from a canuck critique on YouTube (watch video), and might even be considered tour worthy. The difference in my builds between then and now is mind blowing. I have worked a few years on a grounds crew for one of the top golf courses in Minnesota, so I completely understand the "mow rule" and I follow it as rule #1 because I am a 'realist' when it comes to designing tracks and want everything to seem as aesthetic and real as possible. Which course? I’ve lived in Minnesota my whole life? Northland Country Club in Duluth. It was rated #5 in the state at the time (2005) and I believe it is currently #8 according to golf digest.
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Post by 15eicheltower9 on Nov 10, 2020 15:27:50 GMT -5
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Post by SteelVike on Nov 10, 2020 15:34:19 GMT -5
Thanks, but I have seen all of these and they are very helpful. I would recommend watching the canuck tutorials first, and then watching these after. These tutorials are more about the 'why' in course design when Andre's are more about the 'how'. Learn how to use the tools first, and then focus on strategy.
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Post by b101 on Nov 10, 2020 15:48:12 GMT -5
Thanks, but I have seen all of these and they are very helpful. I would recommend watching the canuck tutorials first, and then watching these after. These tutorials are more about the 'why' in course design when Andre's are more about the 'how'. Learn how to use the tools first, and then focus on strategy. This one isn't about strategy at all. It's something that mattf27 and I put together to explain exactly what we see from courses that aren't approved, so it's me pointing out all of the things that go wrong on Not Approved courses and how to identify them.
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Post by SteelVike on Nov 10, 2020 15:54:58 GMT -5
Thanks, but I have seen all of these and they are very helpful. I would recommend watching the canuck tutorials first, and then watching these after. These tutorials are more about the 'why' in course design when Andre's are more about the 'how'. Learn how to use the tools first, and then focus on strategy. This one isn't about strategy at all. It's something that mattf27 and I put together to explain exactly what we see from courses that aren't approved, so it's me pointing out all of the things that go wrong on Not Approved courses and how to identify them. Very true, I must have had your 101 videos on my mind. My bad.
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Post by b101 on Nov 10, 2020 16:17:03 GMT -5
This one isn't about strategy at all. It's something that mattf27 and I put together to explain exactly what we see from courses that aren't approved, so it's me pointing out all of the things that go wrong on Not Approved courses and how to identify them. Very true, I must have had your 101 videos on my mind. My bad. Haha no worries - I occasionally do other things!
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Post by SirLeOssi on Nov 21, 2020 19:27:30 GMT -5
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Post by 15eicheltower9 on Nov 21, 2020 20:36:39 GMT -5
Good idea, but that not works all time, just a little example, last weeks Beer-League course, it was not just approved, it was Tour-Worthy and also on the tour! I dont get why, but hey..... xD It feels really random, so i dont think there is a right way to go, tbh. Please do not publicly bash other designers that aren't even in the conversation, reviewers who volunteer a lot of time, or schedulers who also are volunteers and usually one person to a tour (In this case 1 person for 2 tours). It's not a prefect system but it's as close as you'll get.
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Post by SirLeOssi on Nov 21, 2020 20:44:24 GMT -5
15eicheltower9 that was NEVER my intention, you should know this! it's just......whatever, i should shut up. Sometimes it's much better.
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