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Post by Deleted on Mar 13, 2020 10:00:16 GMT -5
I'm wondering what those of you who have prepared a plot like to do, so that the terrain does not auto-sculpt when laying down playing surfaces. I watched mayday_golf83 's video on 'randomizing a plot' and, from what I have seen from other people it either involves a lot of sculpting beforehand (is it flatten / raise specific?) or red brushes, or both.
Any suggestions on a method for this when someone has a general plot idea in mind?
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Post by 15eicheltower9 on Mar 13, 2020 10:25:31 GMT -5
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Post by Deleted on Mar 13, 2020 10:39:18 GMT -5
Is it just me or in Patrick's demonstration, isn't it still autogen sculpting a bit?
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Post by b101 on Mar 13, 2020 11:03:35 GMT -5
Put it this way: I'm never going to use a non red-brushed plot again. Cannot recommend the Mayo video enough.
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Post by Deleted on Mar 13, 2020 11:32:40 GMT -5
So red brush it first? That solves the problem and not the blue brushes? And if so, do you specifically have to use flatten and not raise?
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Post by lessthanbread on Mar 13, 2020 12:10:10 GMT -5
Mostly I don't concern myself too much with the autosculpting or what the base plot looks like. Since I like to go through and do all the sculpting for each fairway anyway, it doesn't really matter to me.
I just have a general idea of what I want the feel of the plot to be as far as bumpy or flat but know that I'm going to go through and sculpt each hole individually anyway
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Post by Deleted on Mar 13, 2020 12:39:15 GMT -5
Well...I'm not looking to go super ultra clean this time, want to be able to choose what to keep instead of having to make it all myself per se. Just having the fairway stay in place at the edges would be a nice change LOL
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Post by b101 on Mar 13, 2020 12:46:49 GMT -5
Best TGC tip video you'll find.
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Post by Deleted on Mar 13, 2020 13:57:42 GMT -5
So go through the process of basically flattening it all, and then make similar contours yourself..? If so, that's what I'll try.
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Post by gamesdecent on Mar 13, 2020 14:17:59 GMT -5
Haven't seen the Mayo video, but essentially, yes. I flatten everything completely, lift it up about 50' so I don't hit the water table, and then almost all of my macro sculpting is exclusively page 3, bottom right brush. I enlarge it to max size, and then raise in 10-15' intervals to get rolling hills. I then "find" my 18 holes on that so it fits as naturally into the land as possible. I find it incredibly difficult to sculpt holes from scratch and have the plot still make sense. Mountains/cliffs I have a different brush and process that I use.
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Post by ezzinomilonga on Mar 13, 2020 14:35:04 GMT -5
Is a great video and a very useful tip, especially if you want your holes fitting naturally in the environment, but the only thing i find really easy (at the moment, at least) is to create plots, so..
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Post by Deleted on Mar 13, 2020 16:09:55 GMT -5
Haven't seen the Mayo video, but essentially, yes. I flatten everything completely, lift it up about 50' so I don't hit the water table, and then almost all of my macro sculpting is exclusively page 3, bottom right brush. I enlarge it to max size, and then raise in 10-15' intervals to get rolling hills. I then "find" my 18 holes on that so it fits as naturally into the land as possible. I find it incredibly difficult to sculpt holes from scratch and have the plot still make sense. Mountains/cliffs I have a different brush and process that I use.
Will have to give this a go. While I have some routing ideas and a general concept for the plot, the holes themselves are flexible depending on what appears on the screen.
b101 I'm assuming the combination of red brush + extensive blue brush use for randomization essentially bakes all the autogen sculpting tendencies out of the plot?
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Post by b101 on Mar 13, 2020 16:34:17 GMT -5
Video explains it way better than I can!
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Post by Deleted on Mar 13, 2020 17:51:56 GMT -5
I must've missed an important tidbit in it then, will watch again. Is there a place where he says 'if you do x/y/z it won't auto-sculpt the playing surfaces?'
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Post by 15eicheltower9 on Mar 13, 2020 18:34:49 GMT -5
I must've missed an important tidbit in it then, will watch again. Is there a place where he says 'if you do x/y/z it won't auto-sculpt the playing surfaces?' Step 1: Raise area with red brush to avoid any water table issues down the road (the kind of issue that makes fairway surface not appear) Step 2: Flatten and raise the area with the sharp square brush to make everything flat and above the water so you don't hit it when randomizing the plot. Step 3: Make it random. Any area you alter with the blue brushes won't auto flatten when you lay a fairway.
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