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Post by 15eicheltower9 on Nov 2, 2020 21:38:02 GMT -5
Doh! Good idea. I wasn’t really using my head here sadly. I don’t know why I felt like I couldn’t put a bookmark on a forum post so I never even tried. Haha, thanks! Yep, you'll get a notification if there's a new post. I'll try and post if anything gets updated so you'll see it in your profile.
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Post by Deleted on Nov 4, 2020 6:48:10 GMT -5
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Post by richnufc99 on Nov 5, 2020 4:58:27 GMT -5
As a consumer of these tutorials I’d like to make a couple of points
1. These undoubtedly take a lot of time and thought to put together so very appreciative of all of you who do this 2. The real value for me personally is twofold - firstly the diversity of approaches and styles and secondly the commonalities across designers. If they were all the same well we wouldn’t need them all!... but common themes do emerge and a new designer can take this and develop their own style.
My observations on each that I spend time watching
Jerry - love the course critiques and tutorials... Jerry is very fair but honest. He also doesn’t shy away from going against the grain with the other designers with refreshing approaches to lighting, bunker depth and others... Also the years of superintendent experience are put to great use with real insight on everything on your course, from fairway width based on irrigation to bunker surrounds that can easily be cut! Andre - the starting point for many people - great straightforward lessons on the basic but knowing that he uses the same tools to produce some stunning looking courses. He’ll be first to admit he’s not the guru with respect to hole design or strategy but delivers some really insightful tutorials Ben - Far more about strategy, Ben’s videos are amazing .., how he can talk about the level of options etc is phenomenal and the slick use of examples etc is really powerful. His course critiques are also very deep and whilst sometimes I don’t agree with some of his points they always challenge to look with that critical eye... Chuck (ViolinGuy) - only came to his work more recently, but his tutorials add a new dimension and again his experience oozes out of his commentaries. He also did a play through of my first course on twitch and his comments are always really constructive and honest ...
Anyway - I’d recommend all four with no hesitation!!
Keep up the amazing work
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Post by Deleted on Nov 5, 2020 7:07:18 GMT -5
As a consumer of these tutorials I’d like to make a couple of points 1. These undoubtedly take a lot of time and thought to put together so very appreciative of all of you who do this 2. The real value for me personally is twofold - firstly the diversity of approaches and styles and secondly the commonalities across designers. If they were all the same well we wouldn’t need them all!... but common themes do emerge and a new designer can take this and develop their own style. I agree 100% with what is being said here. Considering different opinions and alternative perspectives is extremely helpful in developing your own style/skills in not only the 2K21 Course Designer but in life. There's way to much polarization out there where it's "my way or the highway" and a little bit of balance and open mindedness goes a long way. Build the golf course you love and love the golf course you build. I often get requests for reviews that sound so inspired that I'm humbled to look at the course. The backstories, inspiration, passion and time that goes into every course is golden and I'm always flattered to have anyone ask me be a part of their journey in creating something unique and often very personal.
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Post by mattf27 on Nov 5, 2020 11:44:34 GMT -5
As a counterpoint, I'm going to compare course design to painting (shocker). There are plenty of ways you can defy conventions to create something interesting and unique, but doing so requires you to understand those conventions, so that you know which ones you want to ignore, and more importantly, WHY you're ignoring them. Just like you can't become a great painter without understanding the basics of perspective, composition, tone, etc, you're not going to design great courses without an understanding of the tools, of design conventions, and of course design. While certainly not useless, I just see limited utility in trying to learn technique from someone who is also still learning those things.
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Post by Deleted on Nov 5, 2020 13:44:48 GMT -5
..you're not going to design great courses without an understanding of the tools, of design conventions, and of course design. While certainly not useless, I just see limited utility in trying to learn technique from someone who is also still learning those things. As a counterpoint, I'm going to compare course design to actual designing and building golf courses not painting (shocker.) 100% Agree for sure on your point though! The is the main thing that first noticed when I found this site and courses developed by the review staff/admin staff. I'd see obvious design/build flaws in courses that couldn't exist in the real world of golf course construction and maintenance. That's not personal, but just honest mistakes made by folks are "still learning those things" The 2K21 course designer can actually do a remarkable job in simulating the golf course building process, if you let it. That's why in my lessons I mention different earth moving stages of the design process and tie them into a realistic usage of a plot of land. It can then allow you to plant (create) types of turf that also in the real world have certain limitations to where they could realistically grow and be maintained. Some people want the stunning visuals of a video game (that painter analogy) and some want a realistic simulation of golf courses (my superintendent thing.) To each his/her own and that where considering alternative viewpoints is so important to find your own style. To your original point I think it'd be a great resource for folks that reference this site to know the credentials behind the reviewers/teachers? Where did they do their schooling for golf/landscape architecture, how many golf architects have they worked with, what real-world golf experience do they have with construction and maintenance. When someone says your golf course features are realistic or not, or if your design is poor - is that subjective based on video game experience, or are you listening to qualified advice from someone? Some folks are great at making courses that are great works of art - some come at it from wanting something as realistic as would be found in the real world. Some want both. Folks should know where to get what kind of advice for the dozens of hours of work they often spend in their courses. For folks that want a realistic view of design and construction, I'm offering to help if they so choose. When you've hiked a real piece of property with some flagging tape, a few maps and only your legs to pace off the yardage then you've really got your hands dirty in the world of golf design and architecture. I'm thrilled that a few folks using this golf design platform find my musing interesting or useful. Here's some real-world examples from pictures I've taken over the year at the courses I managed/built: Here's how it looks when you show up on site. (at least in Northern Ontario). I liken this to the routing part of the designer. Then you start moving around the soil and doing some shaping. I was lucky with so much sand on this course... Then after a lot of find shaping (sometimes by hand with a rake) and a lot of water and fertilizer you get this (same hold as the last pic!) When it comes to creating surfaces (I call it choosing turf types and setting heights of cut): Which one of these do you use where, what are their limitations and impacts of use. I mention this a lot in my videos. Unrealistic uses for turf type and height are likely one of the main errors made on so many courses, but a simple understanding of course maintenance equipment can quickly fix this.
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Post by 15eicheltower9 on Nov 5, 2020 14:59:30 GMT -5
This is a video game.
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Post by Terry Grayson on Nov 5, 2020 15:26:46 GMT -5
What in the flying eff is going on here?
Love
Terry
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Post by 15eicheltower9 on Nov 5, 2020 21:45:35 GMT -5
Shut up, Terry.
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Post by Terry Grayson on Nov 5, 2020 22:01:25 GMT -5
Ok Im sorry
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Post by Oscar C on Nov 6, 2020 0:17:04 GMT -5
Did you just say irrigation?
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Post by 15eicheltower9 on Nov 8, 2020 18:33:09 GMT -5
Updated with the start of PithyDoctorG new series. Attn: routing nerds, this is NSFW.
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Post by mattf27 on Nov 8, 2020 19:31:59 GMT -5
Updated with the start of PithyDoctorG new series. Attn: routing nerds, this is NSFW. Your routing, like your pants, might get a little tighter.
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Post by Q on Nov 20, 2020 3:41:58 GMT -5
I can't emphasize how amazing these tutorials are! I think I watched the majority of them and every single one of them helped in their own way. As a beginner designer, having this many resources for help at my disposal really makes me feel like I'm set up to succeed, it's like taking a college class on course design. Each one of you is a gem of a person and I'll make sure you know it.
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Post by tpetro on Nov 20, 2020 12:48:20 GMT -5
This needs to be in here.
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