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Post by ezzinomilonga on Mar 27, 2020 9:20:03 GMT -5
Also, I have noticed that handicaps change per season. So Rory McIlroy may be the highest rated handicap player one season with +9.2 but then next season he will be +6.5 and Charley Hoffman or someone will be the higher rated player. I was thinking that it depends by the results of every player in the tour. Is not? Anyway, thank you. My plan is to play with no helps of any kind, just the grid on greens, maybe. I'm still not sure about this. So i wish that the AI could score -4/-6 per round. I played my first society months ago, using the Very Difficult level but having all the aids on and i destroyed them constantly. It was a challenge only playing the not handicapped courses. I wish to find a way to make really difficult to win, cause i wish to join some ultra sim society, after some time of practice in my private society.
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Deleted
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Post by Deleted on Mar 27, 2020 9:27:26 GMT -5
I just did a test on TPC Deere Run, which uses the real life blue tees rating of 72.4/136 and with very hard AI the leaderboard was;
-43 Max Homa -39 Lee Westwood -38 Lando Griffin -37 Shota Akiyoshi
Would real life players shoot this from the blues? Who knows, but the blues are 700 yards shorter than the tees that the PGA Tour play and the last PGA Tour event was;
-21 Dylan Frittelli -19 Russell Henley -18 Andrew Landry
So they probably would shoot -30s from the blues.
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Deleted
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Post by Deleted on Mar 27, 2020 9:51:29 GMT -5
TPC Scottsdale has the real life back tees rating so would be good to compare hard and very hard difficulties.
2020 Phoenix Open -17 Webb Simpson -17 Tony Finau -14 Justin Thomas -14 Bubba Watson
Very Hard -39 Kiradech Aphirbarnrat -34 Paul Casey -29 Tommy Fleetwood -27 Keegan Bradley
Hard -16 K.Garrett (madeup) -13 Mark Hubbard -9 Beau Hossler -8 Scottie Scheffler
Hard is closer to realistic scoring but if you find that too easy then beef it up very hard.
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Post by ezzinomilonga on Mar 27, 2020 14:27:00 GMT -5
wow..is a huge gap between hard an very hard! Thank you for the interesting comparison..i'll think about the whole thing.
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Post by ezzinomilonga on Mar 27, 2020 14:37:07 GMT -5
Anyway..unfortunally the ratings on this game are totally untrusteable. Or, to better say, the Slope Rating is a totally absurd number in almost every course. I can't understand why this number can be so low in a lot of courses. Conversely, the Course Rating it could be more trusteable, but it has the only limit that it is decided when a course obtain his HCP rating, then it never changes anymore. It means that this number depends by the level of the first 300 players. Furthermore, to have a CR totally fair, a course should have 3 HCP ratings, one for club's type.
I mean..is an useful number, but is not fully trusteable.
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Deleted
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Post by Deleted on Mar 27, 2020 19:22:32 GMT -5
Yep. Course ratings and their slopes are totally messed up, hence even very hard AI not breaking par on Magnolia National.
Look at at it like this.
+10 handicap (very hard AI) Slope Rating of 55: shoots 5 better than the Course rating. Slope Rating of 113: shoots 10 better than the Course rating. Slope Rating of 155: shoots 14 better than the Course rating.
So a low slope rating actually means a tougher course for the AI if a +handicap.
Magnolia at 81.2/80 means the +10 handicap player is shooting around 7 better than the Course rating of 81.2, which equals 74 (+2). No idea how they come up with the slopes but it is not working in current format. With a 81.2 rating at least with a 155 slope the +10 handicaps would be shooting 67 (-5).
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Krebstar
Caddy
Posts: 28
TGCT Name: Rhys Owens
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Post by Krebstar on Apr 25, 2020 11:01:27 GMT -5
Is anyone still working their way through something like this? I have my schedule entirely set up but have hit a few snags along the way with poor AI scoring (Hard) which sees me higher on the points total than I'd like to be right now in terms of having a challenge. The other worrisome thing is that it doesn't seem to fully simulate a tournament when you withdraw—it seems to only do the first round or the rounds you have yet to complete yourself? Maybe I'm missing something there, as it would be nice to skip a few tournaments now and then. I've learned what courses not to use if I do another season just based on poor AI scoring, so some lessons have been learned.
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Made some adjustments that will help in terms of difficulty for me. I like the AI set to 'Hard', but after turning off the wind speed, lie grid, and setting the distance to range I'm playing far more realistically and it's more challenging in a very rewarding way. Is helping me not be near the top of the leaderboards, also.
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MGiani719
Weekend Golfer
Posts: 96
TGCT Name: Mike Giantasio
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Post by MGiani719 on Apr 26, 2020 13:05:39 GMT -5
Is anyone still working their way through something like this? I have my schedule entirely set up but have hit a few snags along the way with poor AI scoring (Hard) which sees me higher on the points total than I'd like to be right now in terms of having a challenge. The other worrisome thing is that it doesn't seem to fully simulate a tournament when you withdraw—it seems to only do the first round or the rounds you have yet to complete yourself? Maybe I'm missing something there, as it would be nice to skip a few tournaments now and then. I've learned what courses not to use if I do another season just based on poor AI scoring, so some lessons have been learned.
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Made some adjustments that will help in terms of difficulty for me. I like the AI set to 'Hard', but after turning off the wind speed, lie grid, and setting the distance to range I'm playing far more realistically and it's more challenging in a very rewarding way. Is helping me not be near the top of the leaderboards, also.
What changes did you make? Also is it true we have to set up the entire schedule all over again each season?
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MGiani719
Weekend Golfer
Posts: 96
TGCT Name: Mike Giantasio
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Post by MGiani719 on Apr 26, 2020 14:33:36 GMT -5
Also what do you guys set course conditions at?
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Krebstar
Caddy
Posts: 28
TGCT Name: Rhys Owens
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Post by Krebstar on Apr 27, 2020 6:15:13 GMT -5
Is anyone still working their way through something like this? I have my schedule entirely set up but have hit a few snags along the way with poor AI scoring (Hard) which sees me higher on the points total than I'd like to be right now in terms of having a challenge. The other worrisome thing is that it doesn't seem to fully simulate a tournament when you withdraw—it seems to only do the first round or the rounds you have yet to complete yourself? Maybe I'm missing something there, as it would be nice to skip a few tournaments now and then. I've learned what courses not to use if I do another season just based on poor AI scoring, so some lessons have been learned.
—
Made some adjustments that will help in terms of difficulty for me. I like the AI set to 'Hard', but after turning off the wind speed, lie grid, and setting the distance to range I'm playing far more realistically and it's more challenging in a very rewarding way. Is helping me not be near the top of the leaderboards, also.
What changes did you make? Also is it true we have to set up the entire schedule all over again each season? I’m an average player (even though I've been playing since TGC1) and at first was doing fine with all aids on but after getting back into the groove, I was competing far too easily with the AI on Hard difficulty. So, I turned the wind speed number off, lie grid off, and distance to range instead of precise. These really helped me drop back down the pack a bit, and enjoy fighting it out with the AI, but it makes sense for my skill level. I can’t do green grid off—I’ve tried, and I can’t. I just shot par (four rounds) at the Pebble Beach Pro-Am which was fine for me—made some bad shots and bad reads but never felt cheated. AI winner was around -20 which is pretty spot on for that event.
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Krebstar
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Posts: 28
TGCT Name: Rhys Owens
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Post by Krebstar on Aug 6, 2020 11:31:32 GMT -5
Bumping this, only because the new AI scoring settings in career mode (and I assume offline societies) that have been shown today look fantastic, and a much needed improvement in regards to creating your own offline PGA Tour society.
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Deleted
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Post by Deleted on Aug 7, 2020 4:30:53 GMT -5
Bumping this, only because the new AI scoring settings in career mode (and I assume offline societies) that have been shown today look fantastic, and a much needed improvement in regards to creating your own offline PGA Tour society. They will look fine because the official courses are using proper slope ratings. Wait until the user made courses that have ratings of 80.1/65 come into play... Unless they are not using course ratings for A.I. Scoring anymore?
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Post by hoosierhoops24 on Aug 7, 2020 20:32:13 GMT -5
It appears from what I’ve read so far in the forums that there isn’t an offline/solo society in the new game. Of course this isn’t the final version of the release but if this remains the case, it’s going to be a huge disappointment for me personally. I want to be able to recreate my own PGA Tour with all of the RCR’s.
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Krebstar
Caddy
Posts: 28
TGCT Name: Rhys Owens
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Post by Krebstar on Aug 15, 2020 11:32:36 GMT -5
So, knowing how frustrating it was attempting to do this within 2019, and knowing how it'll be the same, if not impossible within 2k21, I decided to get really nerdy with it and just dive in deep. This whole idea is still something I want to do—a sim, PGA Tour experience using the game. However, it seems impossible to fully use the game, whether that's the official career mode, or an offline society mode. With an offline society, the AI scoring is incredibly frustrating, and within the official career mode, we're heavily limited in terms of courses, and apparently even renaming golfers. So, I've decided to only use the game itself for me to play the courses. As for my opponents, I'm going to simulate/generate their scores outside of the game, and track all results, standings, etc. outside of the game. I'm sharing this as perhaps others might be crazy enough to do something similar, or others might have some suggestions on score generation, etc. I think it'll take me a bit to get things dialed in, but I'm weird, and the administrative side of tracking all of this outside of the game in spreadsheets is highly enjoyable to me. So, the big thing was determining how to generate scores for players. What I've decided on, and am still playing around with is using excel to generate random scores, with probabilities, based on what "tier" the players are. As of now, I've broken my player list into five tiers, with 200 total golfers—this is the breakdown of total golfers in each tier:
Tier 1: 20 Tier 2: 20 Tier 3: 60 Tier 4: 50 Tier 5: 50
But, the way scoring is generated is I can generate a score between 61 and 80, with different probabilities for each score based on the tier. So for those top tier players, they have a higher chance of better scores, although they could still score horribly, there's just a lower chance. Players in lower tiers are more likely to shoot at or above par, but they could still have great rounds. Honestly...I feel like this is as good, if not better than how the game handled it in 2019. Plus, as the season goes on I can move players up or down a tier if they're playing consistently better or worse. I also plan on having two sets of score generators per tier—a standard set that generates scores based on the tier, but also a second set for notoriously difficult courses, that will generate lower scores. The idea is to be as realistic as possible, and essentially play the game myself and compare my scores, and input them where they belong. This most likely all sounds insane, but I'm odd, so I'm enjoying getting it all set up so far. As an example, here's the standard score probability generator for the top tier: 61 — 0.125% 62 — 0.125% 63 — 0.500% 64 — 2.000% 65 — 6.000% 66 — 7.000% 67 — 9.000% 68 — 16.000% 69 — 16.000% 70 — 16.000% 71 — 9.000% 72 — 7.500% 73 — 5.000% 74 — 4.000% 75 — 0.750% 76 — 0.500% 77 — 0.125% 78 — 0.125% 79 — 0.125% 80 — 0.125% I've come up with the probabilities after looking at scoring averages, as well as several individual rounds for players. I've generated tons of scores for entire rounds, and love what I see so far. Sometimes the winner is at -21, sometimes -12, and sometimes top players would even miss a cut.
I should also note that I'm a very casual golf fan, so I may not be able to replicate things to a highly realistic degree due to a lack of knowledge. However, I love when things are in-depth, and this is far more in-depth than any version of The Golf Club so far. It allows me to still play the game, but to manage a virtual fantasy PGA Tour without the limitations of the game.
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Krebstar
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Posts: 28
TGCT Name: Rhys Owens
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Post by Krebstar on Aug 15, 2020 15:43:17 GMT -5
Here's my current scoring probability for the five tiers of golfers. Not perfect, I'm sure, but we'll see where it gets me.
As you go from Tier 1 to Tier 5, the change of scoring below 72 per round goes from roughly 82% to 45%.
Tier 1 and Tier 2 are very close, as they're the top 40 players overall—still might do some editing to improve the scoring changes of Tier 1, though.
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