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Post by prettygreen1 on Dec 20, 2019 3:43:05 GMT -5
Love it.Design masterclass there my friend.very special.
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Dec 20, 2019 7:04:16 GMT -5
Thanks for the comments and plays, guys. Tough to match the quality that has already come out in this contest -- and what will inevitably come out over the next 28 courses. Golfers should be in for a treat over the next 6 weeks.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 21, 2019 1:49:14 GMT -5
Loved this - massively strategic (I'd argue more than Necedah or Hoback) and although it's flat for the most part, the greens are really challenging and well thought-out. For me, it's this coupled with what you do with simple things (open space, where you place heavy rough, green contours, decisions on where to plant) that raise this above pretty much all of the rest of us. Very high winds and crappy tempo made this stupidly tough for me - good thing you can't be hit with the CC thing this time I expect this one to go deep - congrats Mayo! Edit: oh, also, 17 is one of my favourite par threes in the game. Just love the environment it sits in and it feels wonderfully natural for what is actually a very manufactured hole - so tough to pull off. Quality, quality stuff. Haven't played it yet but just based on how it looks, I love the way the seemingly meandering fairways offer so many different angles and shot options to choose from. I still haven't played Hoback :/ but this looks more strategic than Necedah...which is saying something.
Pretty much demonstrated exactly what makes courses like NGLA and Seminole great with a flat, almost Dye-esque fictional course. Hats off to you, Mayo.
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Post by hershalcrustofsk on Dec 21, 2019 4:16:43 GMT -5
๐๐๐๐๐๐. I think thatโs all that needs to be said.
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Post by outbackozzy on Dec 21, 2019 6:19:24 GMT -5
Great course, has that certain feel about it, well done.
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Post by cplampman on Dec 21, 2019 7:50:48 GMT -5
Awesome job here man. Iโll be playing this many times.
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Post by grovey31 on Dec 21, 2019 8:02:05 GMT -5
Another strong course Jeremy. My first thought when playing is that this is the course that would be produced if Sawgrass and Harbour Town had a baby. And yes, that is 100% a compliment! The natural sandy areas look awesome and I commend you on another job well done creating something Iโve not seen before in the game. I feel like you are one of the people constantly innovating and pushing the envelope so thank you for that.
Sometimes the course did feel a little tight for me but I understand the look and feel you were going for so I think itโs more of a personal preference. Great job again and good luck!
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Post by coruler2 on Dec 22, 2019 15:19:56 GMT -5
Very immersive feel. Well designed greens. And the right amount of challenge for me; played well and still couldnโt get to -10. This one should fare well in the competition. Best of luck
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 23, 2019 12:19:25 GMT -5
As part of "play the WC courses" I have completed two rounds on your course. A compliment from one who don't generaly like fantasy/fictional courses The good part: I get a very Pete Dye/Sawgrass feel (in a good way) and I very much like tee to green - with one exception: I feel the fairway bunkers in the middle of the fairway on the 1st, 7th and 18th is unnecessary and out of character with the rest of the course. They bring the "gamey" feeling - as it is hard enough to hit fairway in real life. For instance on the 7th - you have the incentive to hit closer to the water to get the better approach angle - so you reward the player for risking the water without giving the players unnecessary penalty for hitting the fairway more on the safe side if those bunkers where not present. The bad part: In general I feel the greens as a bit unrealistic. I am nitpicky here, for they are not bad at all. The reason I had two playthroughs was that I wanted to see how others pins would be. On my first playthrough on pinset three, I felt there was too large flat areas around many pins. Complete flat areas on greens are very rare in my experience as a golfer. I did get the same feel on some greens on pinset two as well, and one green in particular that I don't like is the 9th. This is a long par 4, and the green are in my opinion too penal on good approach shots. Anyway, good luck on the competition
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mayday_golf83
TGCT Design Competition Directors
Posts: 2,279
TGCT Name: Jeremy Mayo
Tour: Elite
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Post by mayday_golf83 on Dec 23, 2019 17:52:48 GMT -5
As part of "play the WC courses" I have completed two rounds on your course. A compliment from one who don't generaly like fantasy/fictional courses The good part: I get a very Pete Dye/Sawgrass feel (in a good way) and I very much like tee to green - with one exception: I feel the fairway bunkers in the middle of the fairway on the 1st, 7th and 18th is unnecessary and out of character with the rest of the course. They bring the "gamey" feeling - as it is hard enough to hit fairway in real life. For instance on the 7th - you have the incentive to hit closer to the water to get the better approach angle - so you reward the player for risking the water without giving the players unnecessary penalty for hitting the fairway more on the safe side if those bunkers where not present. The bad part: In general I feel the greens as a bit unrealistic. I am nitpicky here, for they are not bad at all. The reason I had two playthroughs was that I wanted to see how others pins would be. On my first playthrough on pinset three, I felt there was too large flat areas around many pins. Complete flat areas on greens are very rare in my experience as a golfer. I did get the same feel on some greens on pinset two as well, and one green in particular that I don't like is the 9th. This is a long par 4, and the green are in my opinion too penal on good approach shots. Anyway, good luck on the competition Anders, thank you for the play and your opinions. As to your point regarding the centerline bunkers on 1, 7 & 18 -- I disagree with this assessment. In my view, the philosophy very much keeps in line with that of the tee shots on the remainder of the two- and three-shot holes on the course, which is this: You may hit driver off every tee but you will take on inherent risk by doing so and it's up to each individual player to weigh the benefits and potential pitfalls of doing so based on her/her skills and abilities. In some cases (1, 4, 6, 7, 12 & 18) it's done by pinching the driver landing area. On other holes (3, 9, 13, 18) it's done by asking the player to work his ball and/or carry a hazard. There are also a few (2, 10, 11, 15, 16) that have ample landing area, but only a fraction of which provides the optimal angle into the green. What's more -- especially in the case of 1, 7 & 18 -- driver is not required off the tee and there is generous space to lay back. Obviously this hinders you're ability to get home in 2 on the par 5s, and leaves a longer second shot in on 1, but any disadvantage can be overcome by well-played successive shot(s) and still give the golfer a reasonable chance of scoring. As for the greens, you must have been very fortunate in where you placed your approaches because, I assure you, these greens have plenty of movement, especially for the speeds at which they are set. That has been evident in any number of playthrough streams that have already been done on the course. Do the slopes become less severe nearer the hole? Yes. But I subscribe to the notion that, in general, a golfer should be rewarded for a great shot, or succession of great shots, with a reasonable chance at birdie -- and surely a much better chance than someone whose approach shot was average, at best. 9? Yes it's a tough hole, with a decided benefit (better angle) to taking on the carry on the left. It's essentially a par 4 1/2 and I'm OK with that -- especially considering it precedes a stretch of what I consider to be four of the more scoreable holes on the course. Pin 2's a sucker pin on 9. I have a couple of these sprinkled around the course between the pinsets (hole 5, pin 3; hole 18, pin 4 immediately spring to mind), where it's better to play for the center, take your 2-putt and run. That's offset by a number of pin locations throughout the course that allow the golfer to use the slopes to work the ball closer to the hole. Now, is some/all of this "gamey," as you like to call it? I suppose that's a fair assessment. However, given that the vast majority of consumers play this game via controller/mouse and not on a simulator -- and that contests like this help refresh the inventory of courses the schedulers at TGC Tours have at their disposal -- I do build my courses with the carry distances that this game provides. I agree that this game would benefit from a greater variance of carry distances/trajectories within each particular club set/skill level -- and the variety within the golf courses created would improve as a result. We've come some way from TGC1 where everyone hit it the same distance all the time, but this game still has a ways to go in this regard should that be the direction (please!) HB/2K choose to go. Like a number of other wishes/wants for this game, I'm not holding my breath, but any improvement in this area from the developers would be welcomed and appreciated. Those are the counters to the points you provided. There's certainly no right or wrong way to go about it, however I built a course that suited my eye, with the understanding that it would be impossible for it to be everyone's cup of tea. I've seen from this and other threads, you certainly have a clear idea of what you are looking for in a golf course. I would strongly encourage you to consider bringing those ideas to the table in future contests -- either as a contestant or a judge, and I am keen to hear what you have to say about the other courses in this contest. Cheers! Jeremy
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Deleted
Deleted Member
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Post by Deleted on Dec 23, 2019 18:24:02 GMT -5
Anders, thank you for the play and your opinions. Now, is some/all of this "gamey," as you like to call it? I've seen from this and other threads, you certainly have a clear idea of what you are looking for in a golf course. I would strongly encourage you to consider bringing those ideas to the table in future contests -- either as a contestant or a judge, and I am keen to hear what you have to say about the other courses in this contest. Cheers! Jeremy I'm not sure if I put in the wrong impression; the course is very good, and for me very close to realistic (I would not comment otherwise, and certainly not play through two times). What I seek in a golf game is simulation, and therefore realism. And to be clear - the feedback I give is my opinion and ofcourse is my personal preference (the 9th green for example) and experience playing golf. Is all "gamey"? No. I do not find your greens to be "gamey". They offer variety, and fits the strategy of the holes very well, but as I said - I feel there is too much flat area round the pins from a realistic point of view on several holes and pins (ie more than ca. 9 feet of quite flat area). This is nitpicky, since the quality is very good. I am actually surprised to find already two courses that feels and plays realistic. Since I have very little interest in playing fantasy-courses, you will not see me making one, and I will probably not play through and comment on each course in this contest
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Post by XJ_Jagman on Dec 24, 2019 20:36:53 GMT -5
Mayo what an awesome course. I feel like I have played this one IRL in Central Florida. Great nature feel, options around the course and just really well done. Thanks for sharing and good luck.
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Post by knothead85 on Dec 25, 2019 23:24:41 GMT -5
Absolutely amazing course. You have a way of taking a theme and making it uniquely your own. Loved it and canโt wait to see how it does in the WCOD.
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early1981
Caddy
Early-1981 (YouTube)
Posts: 49
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Post by early1981 on Dec 27, 2019 3:06:01 GMT -5
Outstanding course, makes you think about your entire game. This is a course where your either going to sink or swim with your round. Enjoy my round here ๐
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Post by rhino4life on Dec 27, 2019 14:23:37 GMT -5
Will kick off the Xbox Friday night with this hot mess of a course via Twitch. The streamers will be posted in the shout box around 5:20pmEST or so. Look forward to seeing this one.
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