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Post by wedgely on Oct 23, 2019 13:26:34 GMT -5
Obviously the designer in TGC 2019 is pretty robust, but it does have its limitations. Figured I'd make a thread for folks to post about features/objects they wish were part of the designer.
More land vehicles - As it stands, all we have is a single page of cars and station wagons. It would be great to see more variety, for example: pickups, box trucks, big rigs, tractors, construction equipment, etc
Let us rotate multi-selected objects as one piece - Currently, if you select multiple objects and move or copy them, each individual object rotates separately. Giving us the option to merge them into one whole unit would save so much time in building structures or fences.
Walls, roofs, surfaces specifically for constructing buildings - A la games such as Planet Coaster, this would be a godsend for constructing scenery, as designers wouldn't have to rely solely on HB's preset buildings and could make their own. This would also allow for much more creativity when building things like decks and pools
Ability to set default wind - I've seen this mentioned elsewhere on the board, but it's crazy that we can't set a range of wind speed and wind direction for our courses. We can control weather, time of day, and the speed of each individual surface, so I don't see any reason not to let us change the wind
I'm sure y'all can think of plenty more but these were just the ones I came up with off the top of my head.
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Post by Trayys on Oct 23, 2019 13:39:50 GMT -5
More sheds would be nice
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Post by lessthanbread on Oct 23, 2019 14:02:01 GMT -5
Fences/walls that tilt with the terrain. Ability to toggle sculpting brush on/off (I want to be able to see the land I'm sculpting, not a blue brush) Would love to see building blocks for real customized construction Color gradients (with saturation, contrast, weathering...) for textures instead of just a list of set texture choices. Similar to how much control we have over weather/lighting All objects available in all themes! Drop zones (assign a particular drop zone to an area of OB) Spline-able OB Ability to resize multiplant objects Brush surfaces become splines when placed
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Post by ohheycat on Oct 23, 2019 14:26:08 GMT -5
In gonna echo the comment about the sheds. If they can make only one change I think adding sheds will benefit designers the most.
Aside from that, it would be cool to see standard shape blocks in different textures, wood, brick etc that can be advanced edited to create just about anything we want, even if its not included as a standard object. I personally would use them to make some cool custom sheds but the options are endless. It would also be cool to be able to create contrasting ground textures without the tricks, more for themes where the bare ground texture is pretty inaccessible without funkying up the land. Im thinking tropical now, where hb decided to use the tropical bareground texture on that Atlantic Beach course, but we have no way to replicate it. Should be as simple as a new brush for a texture that is obviously already part of the game
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Post by jwtexan on Oct 23, 2019 15:15:54 GMT -5
Lock everything. Every dang thing. If you want to lock on object onto another, let it be so.
Tilt everything. Every dang thing. If you want to tilt an object, let it be so.
Perfect/Perfect playtest swing. This one is selfish because my game stinks. But it would be nice to have an auto swing in play testing, allowing perfect/perfect, fast/fast, whatever combo you want, in playtesting.
More grasses that register from farther away. Only a few can really be seen from long distances.
All trees, rocks, plants, grass, etc available in every theme.
Default wind would be wonderful.
The ability to resize multi-planted objects.
Some kind of hot map, that shows areas of concern as far as lag goes. And how far away from the objects planted the lag area lasts.
Multiple tees allowed to be used across different days of society tournaments.
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Post by 15eicheltower9 on Oct 23, 2019 15:35:04 GMT -5
HB be like:
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Post by lessthanbread on Oct 23, 2019 15:37:46 GMT -5
This is far fetched and I could never see it implemented but more in depth course analytics would be amazing for designers. I envision bringing up an overhead map of each hole and being able to see a spray chart of shots on that hole so you can see the decisions your golfers are making and their results.
This would also be great to set up in playtesting as well during designing. You could turn spray chart on and hit a bunch of shots to different locations in the fairway/green and have the game map those results and display them for you.
Also more in depth stats like average FIR/GIR for each hole, average strokes per hole. Scoring stats for different pin sets
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Post by Oscar C on Oct 23, 2019 15:41:38 GMT -5
Whatever they use to build Red Dead 2 landscapes. Get that.
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Post by Oscar C on Oct 23, 2019 15:45:40 GMT -5
But in a serious note.... the ability to change club sets in the designer rather than having to change my character club set in the settings.
Let me test all club sets in 1 minute.
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Post by 15eicheltower9 on Oct 23, 2019 15:52:59 GMT -5
But in a serious note.... the ability to change club sets in the designer rather than having to change my character club set in the settings. Let me test all club sets in 1 minute. Yess!!! That and when you change the tee you want to test, leave it on that tee.
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Post by Oscar C on Oct 23, 2019 15:59:06 GMT -5
But in a serious note.... the ability to change club sets in the designer rather than having to change my character club set in the settings. Let me test all club sets in 1 minute. Yess!!! That and when you change the tee you want to test, leave it on that tee. Exactly. Goes to show those creating the designer aren’t designers. The one about toggling on and off the red or blue shade of the brush is a good one lessthanbread nothing worse than not being able to see the sculpt you are doing.
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Post by lessthanbread on Oct 23, 2019 16:00:56 GMT -5
But in a serious note.... the ability to change club sets in the designer rather than having to change my character club set in the settings. Let me test all club sets in 1 minute. Indeed or just take the need to playtest out completely (but still have the option if you like) and allow you to select the club set (master, pro, beginner), club (driver, wood, iron...), shot location, and wind, then just show you the trajectory of the selected shot right in the designer...
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Post by lessthanbread on Oct 23, 2019 16:05:37 GMT -5
But in a serious note.... the ability to change club sets in the designer rather than having to change my character club set in the settings. Let me test all club sets in 1 minute. Indeed or just take the need to playtest out completely (but still have the option if you like) and allow you to select the club set (master, pro, beginner), club (driver, wood, iron...), shot location, and wind, then just show you the trajectory of the selected shot right in the designer... You could also set up shot testing loops for multiple locations. So for example, you set up a test shot from a tee box with club and wind setting... and then the designer could play the ball flight of that shot over and over again while you make sculpting changes to the landing zone and watch each incoming shot react to your changes. Wow my wheels are turning. I'm gonna stop now because that's never gonna happen...
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Post by whodatmatt34 on Oct 23, 2019 16:10:39 GMT -5
I want to be able to see the undulation grid on the entire course to help with sculpting. Maybe just a setting you can toggle on and off.
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Post by Oscar C on Oct 23, 2019 16:15:42 GMT -5
Indeed or just take the need to playtest out completely (but still have the option if you like) and allow you to select the club set (master, pro, beginner), club (driver, wood, iron...), shot location, and wind, then just show you the trajectory of the selected shot right in the designer... You could also set up shot testing loops for multiple locations. So for example, you set up a test shot from a tee box with club and wind setting... and then the designer could play the ball flight of that shot over and over again while you make sculpting changes to the landing zone and watch each incoming shot react to your changes. Wow my wheels are turning. I'm gonna stop now because that's never gonna happen... that one would be good to see how the ball reacts and tolls on the green. Especially for par 3 shots if you are looking at the rollout to the pin etc
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