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Post by Deleted on Sept 13, 2019 9:34:43 GMT -5
My question is this... From a standpoint of immersion in a golf video game, why would you want to let go of the joystick at any point in the swing? The movement of the joystick is not emulating flicking the ball like you would flick a fly off of yourself. It's supposed to represent swinging a club. When you swing a golf club isn't it more natural to "finish the swing" and hold your posture at the end of the golf swing? If I just let go of the joystick that would feel to me like letting go of my club halfway through the swing. I'm not going to go on about using this type of swing for gain an advantage or anything... I just don't really understand how people have always played golf games this way. It wouldn't feel like golf to me. I mean I’m fine if HB made a knockdown shot that went 20% less if someone can flick. But enjoy your driver going 240 as well when you do that.
But HB can’t seem to replicate what seemingly 50% of the PGA can do. This is what the TGC1 "swinggate" was giving, IMO, to the PS4 players a few years back. They changed the swing with an update and many (certainly not all, though) PS4 players were frustrated in not understanding why it was happening. It took until this version of the game for me to understand what was going on back then.
I switched to PC for the few months that this swing update happened.
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Post by lessangster on Sept 13, 2019 9:52:16 GMT -5
I mean I’m fine if HB made a knockdown shot that went 20% less if someone can flick. But enjoy your driver going 240 as well when you do that.
But HB can’t seem to replicate what seemingly 50% of the PGA can do. This is what the TGC1 "swinggate" was giving, IMO, to the PS4 players a few years back. They changed the swing with an update and many (certainly not all, though) PS4 players were frustrated in not understanding why it was happening. It took until this version of the game for me to understand what was going on back then.
I switched to PC for the few months that this swing update happened.
I swing very much like you do I try not to hit the plastic at the top as it usually causes for me a sharp line to the right or in some cases the game sees the line come back down to its rest position. The swing has effectively finished by time you hit the top so you should be hitting the ball relatively straight but the game interprets that 90 deg line to the right as a diagonal swing and gives you either a push or a slice. If I get the swing right my line stops at the very top of the circle.
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Post by PMGS247 on Sept 13, 2019 10:25:17 GMT -5
It is natural to me for many years (5 to 8 or so) of playing golf video games. There can be penalties in this version of the game for holding the swing too long. This includes both a recoil feedback line back towards the center or a sideways line at the top. Both can affect the swing results negatively.
Huh interesting. I'm not trying to poke fun or anything. I've been playing golf video games for 18 years now. From the time I first picked up Tiger Woods pga tour 2001 on my playstation 2 to playing TGC2019 now the thought has never occurred to me to try to just let go of the joystick in the midst of the swing as a way to play the game. I may have done it a few times accidentally after eating some popcorn throughout the years but just this whole thing makes me wonder how or why certain people have played golf games this way and it still surprises me that it actually works. When you picked up your first golf game and took your first swing with a controller, did you naturally just flick the joystick? Or is that something that evolves from trial and error? (once again this is all just me being curious ) To me a full swing is pulling the stick all the way back and pushing it all the way forward. The moment the stick hits its limit pushing forward, I've done a complete swing, so I have no reason to continue holding on. There are limits to how I equate controller stick movement to an actual golf swing. Holding my finish is outside of those limits.
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Post by cseanny on Sept 13, 2019 11:07:19 GMT -5
Flicking is perfectly fine, and IF the user passes API checks that should be the end of it. At the end of the day, we are all moving a stick back, and then forward. Keep in mind, this movement is taking place with a video game controller which in no way, shape, or form has any relevance with real golf, or how people swing golf clubs in real life. There is a HUGE chasm between these completely separate entities.
So if any flickers are reading this, imho, those opposing your are just arbitrary noise. This might sound a weeee bit harsh to those disputing the validity of flicking, but in my eyes, those protesting are on the distinctly and emphatically wrong side of the issue.
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Post by mrohde4 on Sept 13, 2019 11:20:29 GMT -5
Flicking is perfectly fine, and IF the user passes API checks that should be the end of it. At the end of the day, we are all moving a stick back, and then forward. Keep in mind, this movement is taking place with a video game controller which in no way, shape, or form has any relevance with real golf, or how people swing golf clubs in real life. There is a HUGE chasm between these completely separate entities.
So if any flickers are reading this, imho, those opposing your are just arbitrary noise. This might sound a weeee bit harsh to those disputing the validity of flicking, but in my eyes, those protesting are on the distinctly and emphatically wrong side of the issue.
So what if the user doesn’t pass the API, and the reason is because they’re flicking? Then what? Because right now, the response is “see you next week” with no other ramifications, yet nobody is arguing that short lines don’t provide a distinct accuracy advantage. And don’t say “it’s up to the admin” because that’s a non-answer. Give me your honest answer... should they be punished? More likely than not, many short swingers are using household aids to modify their controller. If a live “2K league” type tournament existed where we could actually see one another play, my guess is many wouldn’t pass. This may be a weeee but harsh, but those flicking and having success AREN’T THAT GOOD at the game.
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Post by cephyn on Sept 13, 2019 11:27:24 GMT -5
Flicking is perfectly fine, and IF the user passes API checks that should be the end of it. At the end of the day, we are all moving a stick back, and then forward. Keep in mind, this movement is taking place with a video game controller which in no way, shape, or form has any relevance with real golf, or how people swing golf clubs in real life. There is a HUGE chasm between these completely separate entities.
So if any flickers are reading this, imho, those opposing your are just arbitrary noise. This might sound a weeee bit harsh to those disputing the validity of flicking, but in my eyes, those protesting are on the distinctly and emphatically wrong side of the issue.
So what if the user doesn’t pass the API, and the reason is because they’re flicking? Then what? Because right now, the response is “see you next week” with no other ramifications, yet nobody is arguing that short lines don’t provide a distinct accuracy advantage. And don’t say “it’s up to the admin” because that’s a non-answer. Give me your honest answer... should they be punished? More likely than not, many short swingers are using household aids to modify their controller. If a live “2K league” type tournament existed where we could actually see one another play, my guess is many wouldn’t pass. This may be a weeee but harsh, but those flicking and having success AREN’T THAT GOOD at the game. Ignore cseanny, he doesn't have any interest in this game mimicking IRL golf, nor does he treat this game as anything but a video game puzzle to be solved. you'll never be on the same philosophical page as him on this. he's willing and accepting of any and every way to get an advantage at this game, and won't even play competitively unless he has exact wind numbers to plug into his charts and graphs. I'm not saying he's playing the game wrong, he's just playing it very differently than the vast majority of us.
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Post by flyingj75 on Sept 13, 2019 11:36:26 GMT -5
Ummm, cseanny, that is garbage. But hey, if you want to spend your life finding loopholes and work arounds instead of having an honest go at it have at it. At least own it and say I suck but gonna beat you anyway cause I found a nice cheat. I said it, it's cheating even if one doesn't get caught.
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Post by mrohde4 on Sept 13, 2019 11:48:50 GMT -5
So what if the user doesn’t pass the API, and the reason is because they’re flicking? Then what? Because right now, the response is “see you next week” with no other ramifications, yet nobody is arguing that short lines don’t provide a distinct accuracy advantage. And don’t say “it’s up to the admin” because that’s a non-answer. Give me your honest answer... should they be punished? More likely than not, many short swingers are using household aids to modify their controller. If a live “2K league” type tournament existed where we could actually see one another play, my guess is many wouldn’t pass. This may be a weeee but harsh, but those flicking and having success AREN’T THAT GOOD at the game. Ignore cseanny, he doesn't have any interest in this game mimicking IRL golf, nor does he treat this game as anything but a video game puzzle to be solved. you'll never be on the same philosophical page as him on this. he's willing and accepting of any and every way to get an advantage at this game, and won't even play competitively unless he has exact wind numbers to plug into his charts and graphs. I'm not saying he's playing the game wrong, he's just playing it very differently than the vast majority of us. I'm open to some good healthy discussion on the topic, no doubt. He's correct in that IF the users pass the API, then fine leave them alone. But it's established that a) short-swinging provides a tangible advantage; and b) short-swinging increases a user's chance of being disqualified for not passing API. And numerous short-swingers have been pulled multiple times, this week no exception. You can't argue "It's a software puzzle therefore anything goes," but then ignore clear indicators that certain gameplay mechanics consistently violate the Fair Play Policy instituted by the admins.
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Post by cseanny on Sept 13, 2019 11:59:58 GMT -5
Let's ask a serious question, okay? What does my philosophy on this game have to do with someone passing, or not passing API checks? Some of you are under the presumption that a flicker who passes the API is cheating. flyingj75 Were you aware that I am not, nor have I ever been a flicker? What I am, is a proponent of allowing those who pass Api to swing in a manner most comfortable to them. Just because someone plays with full stick motions, all the way back, and all the way forward, maybe even lifting their ringer finger off the stick doesn't mean everyone else will be mandated to swing the exact same way. mrohde4 Anyone failing the API should 100% be punished, and imo, it should be much more severe. Off the top of my head I'd say, 1st offense is a one week ban, 2nd offense, one month ban, and 3rd offense, kicked off the tours until the next season.
cephyn I'm not ashamed, not one bit, to have a personal preference of how I most enjoy playing the game. Should I, or others, actually feel disgusted with themselves for doing such a thing? Your logic is very, very curious. And it should be noted, that I'm more than capable of playing w/out exact wind, however, for me, it takes away much of the enjoyment.
Here's some competitive play w/out exact wind. So please, don't judge a book by it's cover. Thank you.
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Post by cephyn on Sept 13, 2019 12:08:01 GMT -5
I know you're more than capable of it. You also refuse to play that way competitively because it's not enjoyable to you.
I specifically said I don't believe you're playing the game wrong, just that you play it very differently than the vast majority of people here.
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Flicking
Sept 13, 2019 12:16:44 GMT -5
via mobile
Post by flyingj75 on Sept 13, 2019 12:16:44 GMT -5
What I am saying is that if you pull a shot, you pull it. If you push it, you pushit. Apparently there are a slew of players, some on top, that have found a way where the push and the pull doesn't show up in the results, it has been neutralized by something and it somehow works it's way past the api. That is taking advantage of an unintended glitch in the swing system. To me, those that use it are cheating. I'm glad to hear you don't do that and I actually applaud any math you implement, I agree that is part of the fun.
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Post by cseanny on Sept 13, 2019 12:18:35 GMT -5
cephyn If I'm not playing the game wrong, then why was your previous post promulgating that my opinion be dismissed, based on nothing more than the way I choose to play the game?? The context of your entire previous post was to ignore me based on how I play the game. I would truly hope, that the determining factor would revolve around fair play and API checks.
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Post by flyingj75 on Sept 13, 2019 12:20:42 GMT -5
Ignore cseanny, he doesn't have any interest in this game mimicking IRL golf, nor does he treat this game as anything but a video game puzzle to be solved. you'll never be on the same philosophical page as him on this. he's willing and accepting of any and every way to get an advantage at this game, and won't even play competitively unless he has exact wind numbers to plug into his charts and graphs. I'm not saying he's playing the game wrong, he's just playing it very differently than the vast majority of us. I'm open to some good healthy discussion on the topic, no doubt. He's correct in that IF the users pass the API, then fine leave them alone. But it's established that a) short-swinging provides a tangible advantage; and b) short-swinging increases a user's chance of being disqualified for not passing API. And numerous short-swingers have been pulled multiple times, this week no exception. You can't argue "It's a software puzzle therefore anything goes," but then ignore clear indicators that certain gameplay mechanics consistently violate the Fair Play Policy instituted by the admins. I disagree Mike, passing the API shouldn't be the end all if you have just found a way around it that is clearly taking advantage of the glitch.
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Post by cephyn on Sept 13, 2019 12:33:15 GMT -5
cephyn If I'm not playing the game wrong, then why was your previous post promulgating that my opinion be dismissed, based on nothing more than the way I choose to play the game?? The context of your entire previous post was to ignore me based on how I play the game. I would truly hope, that the determining factor would revolve around fair play and API checks.
Because you believe that flicking isn't a problem, and that it's a totally valid way of playing the game because you don't care if the game emulates a real life swing in any way. That is your philosophical opinion. It will not make sense to many of the people here because you play the game very differently, from a very different approach, and there will be no common ground on it. This isn't a GOLF game to you, it's just a video game that happens to have a golf skin laid on top. And that's fine. And you don't care about how anyone swings the stick. You don't care if people put up overlays on their screen for precise swing timings and consistency. That is not how most people here approach the game. And so yeah, I'll dismiss your opinion on the validity of flicking the stick to play this game, because I disagree with your entire approach to this game. It's not how I play, nor how I want to play. You're free to dismiss my opinions on this too. I absolutely think flicking shouldn't work - HB should code it out. I absolutely think the game should be trying to emulate a full golf swing. I absolutely think putting up overlays on the screen to assist is cheating. I absolutely think removing exact wind is a fair way to challenge the best players, because it emulates real life golf. I think using charts to your level of detail is fine, but I certainly don't care to play that way, it wouldn't be fun for me. Play the game however you want. But TGCT is not the game in general. I don't believe you play the game wrong in the grand scheme of things. But I also believe that TGCT can have their own philosophy on rules enforcement. And since your way of playing prevents you from playing TGCT with any regularity, yeah I'll dismiss your opinion on that too - if the majority of TGCT players want to police flick swings, they should.
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Post by GW_Hope on Sept 13, 2019 12:50:17 GMT -5
The game allows players to chip on greens closer than 100ft. TGCT doesn’t. Nothing more to say
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