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Post by GW_Hope on Sept 11, 2019 13:32:56 GMT -5
I would say it’s intentionally using a very light short flick to barely register a swing. There are other ways to replicate it which is even more despicable. I also want to say the short is more of the issue than the flick itself. And it’s 90% HBs fault in most cases except for the players who have picked it up to game the system.
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Post by PMGS247 on Sept 11, 2019 13:54:22 GMT -5
I would say it’s intentionally using a very light short flick to barely register a swing. There are other ways to replicate it which is even more despicable. I also want to say the short is more of the issue than the flick itself. And it’s 90% HBs fault in most cases except for the players who have picked it up to game the system. Gotcha, I can see that. That clarifies it nicely; thank you. I feel like I probably do that unintentionally some percentage of the time probably mostly due to a thumb slip. I do notice that when my thumb "sticks" at the top it is a worse result than when it slips off early. Either one is somewhat rare, my swing is fairly well tuned to hit the top and let go exactly there. The click at the top is what is most comfortable...I don't like letting go early or late, they both have somewhat unpredictable results but early is definitely better than late. I try to avoid both, but it's difficult to bat 1.000 at anything in this game. To your point they probably just shouldn't count as a swing - that's on HB. It would take some effort to get good at letting go at exactly the right point to register a swing but not too much of one to incur side penalties. To do so on a swing after swing basis would not be that easy. I suspect that's why there are the "more despicable" methods in play.
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Flicking
Sept 11, 2019 14:19:53 GMT -5
via mobile
Post by GW_Hope on Sept 11, 2019 14:19:53 GMT -5
Spot on... exactly why ghost feedback is missed. We would spot it immediately
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Post by fadgewacker on Sept 11, 2019 14:46:15 GMT -5
I would say it’s intentionally using a very light short flick to barely register a swing. There are other ways to replicate it which is even more despicable. I also want to say the short is more of the issue than the flick itself. And it’s 90% HBs fault in most cases except for the players who have picked it up to game the system. Gotcha, I can see that. That clarifies it nicely; thank you. I feel like I probably do that unintentionally some percentage of the time probably mostly due to a thumb slip. I do notice that when my thumb "sticks" at the top it is a worse result than when it slips off early. Either one is somewhat rare, my swing is fairly well tuned to hit the top and let go exactly there. The click at the top is what is most comfortable...I don't like letting go early or late, they both have somewhat unpredictable results but early is definitely better than late. I try to avoid both, but it's difficult to bat 1.000 at anything in this game. To your point they probably just shouldn't count as a swing - that's on HB. It would take some effort to get good at letting go at exactly the right point to register a swing but not too much of one to incur side penalties. To do so on a swing after swing basis would not be that easy. I suspect that's why there are the "more despicable" methods in play. Flicking / short swinging have been linked and the names really probably shouldn't be, but it's stuck. I get short lines at times... I'd say 3 or 4 a round don't go to the top, usually when I'm going for a fast DS, but not exclusively. You can truly be aiming to complete a full swing and get a short one.. it happens. The problem, is those that are TRYING to achieve the short swing repeatedly... producing a swing that registers as short a downswing line as possible. There are many ways of doing that, as GW alludes to. The odd, random short line with a full swing intention, is nothing to be concerned about. API results will speak if it's more than that, but I wouldn't worry.
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Post by PMGS247 on Sept 11, 2019 14:55:02 GMT -5
Flicking / short swinging have been linked and the names really probably shouldn't be, but it's stuck. Entire post makes sense but this is definitely the root of my concern. "Flick" is definitely not a good description, but I get the "it's stuck" element. Happens. Thanks.
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Post by fadgewacker on Sept 11, 2019 14:55:50 GMT -5
Have you ever tried a DS4 on PC Jeff? I tried one, but never tried flicking with it. I doubt it's possible because it's the timing sensitivity on PC that gets screwed up when you flick. But maybe someone who is more used to flicking would be better suited to run that test. Can you get it physical on PC? I'd happily run a test if I can get it cheap / loaned... not that it'd do much good however. I've definitely seen streams of PC players with short lines. It's all moot however, as we've no way of policing it in the game's current form.
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Post by mrohde4 on Sept 11, 2019 15:15:51 GMT -5
I tried one, but never tried flicking with it. I doubt it's possible because it's the timing sensitivity on PC that gets screwed up when you flick. But maybe someone who is more used to flicking would be better suited to run that test. Can you get it physical on PC? I'd happily run a test if I can get it cheap / loaned... not that it'd do much good however. I've definitely seen streams of PC players with short lines. It's all moot however, as we've no way of policing it in the game's current form. Policing is possible with mandatory video uploads and a dedicated staff - perhaps a committee of players, similar to the ranger staff. At the highest level, most of us know how the golf ball should perform after a swing input. Short-swingers are playing a different game, and pure competition at the highest level is impossible in its current form. Wouldn't need to upload full rounds, but 5-6 holes could be feasible. And there's some precedent for this. Players faced penalties in TGC1 with nothing more than video evidence.
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Post by B.Smooth13 on Sept 11, 2019 15:41:03 GMT -5
Can you get it physical on PC? In my experience, yes and no...just to clear things up lol. I've certainly had short swing feedback lines, but when I do, the actual in-game reaction of the ballflight doesn't come close to matching from what I've seen from ps4 guys. I can have a short swing, but if it misses accuracy wildly, the ball acts accordingly.
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Post by Deleted on Sept 11, 2019 16:23:04 GMT -5
My swing has always been a short swing "flick" going back to TGC1 and even before TGC existed playing golf games. I kept that type of swing until getting a DQ/API pull in week 24 last season. In response I took some time off to sort my swing... 4 weeks off.
It took a while, but I found a happy medium. My swing is mostly about letting go of the analog at the exact moment I hit the top of the analog. Under my old swing, I let go of the analog just before I hit the top of the analog physically... resulting in a short swing "Flick".
Now, after a couple months of trial and error, I am holding on to the analog a bit longer and getting mostly (I would say 75 - 80%) full swings and those that are short swings are further up the feedback circle than before.
My putts are still short swings because I intuitively don't understand why I would SLAM a putt forward hard as putting requires touch and feel just for getting a full line.
Hope this gets sorted in a new version of the game for sure!!
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Post by CiB0RG on Sept 12, 2019 14:05:48 GMT -5
My question is this... From a standpoint of immersion in a golf video game, why would you want to let go of the joystick at any point in the swing? The movement of the joystick is not emulating flicking the ball like you would flick a fly off of yourself. It's supposed to represent swinging a club. When you swing a golf club isn't it more natural to "finish the swing" and hold your posture at the end of the golf swing? If I just let go of the joystick that would feel to me like letting go of my club halfway through the swing.
I'm not going to go on about using this type of swing for gain an advantage or anything... I just don't really understand how people have always played golf games this way. It wouldn't feel like golf to me.
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Post by Deleted on Sept 12, 2019 14:21:00 GMT -5
My question is this... From a standpoint of immersion in a golf video game, why would you want to let go of the joystick at any point in the swing? The movement of the joystick is not emulating flicking the ball like you would flick a fly off of yourself. It's supposed to represent swinging a club. When you swing a golf club isn't it more natural to "finish the swing" and hold your posture at the end of the golf swing? If I just let go of the joystick that would feel to me like letting go of my club halfway through the swing. I'm not going to go on about using this type of swing for gain an advantage or anything... I just don't really understand how people have always played golf games this way. It wouldn't feel like golf to me. It is natural to me for many years (5 to 8 or so) of playing golf video games. There can be penalties in this version of the game for holding the swing too long. This includes both a recoil feedback line back towards the center or a sideways line at the top. Both can affect the swing results negatively.
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Post by CiB0RG on Sept 12, 2019 14:34:25 GMT -5
My question is this... From a standpoint of immersion in a golf video game, why would you want to let go of the joystick at any point in the swing? The movement of the joystick is not emulating flicking the ball like you would flick a fly off of yourself. It's supposed to represent swinging a club. When you swing a golf club isn't it more natural to "finish the swing" and hold your posture at the end of the golf swing? If I just let go of the joystick that would feel to me like letting go of my club halfway through the swing. I'm not going to go on about using this type of swing for gain an advantage or anything... I just don't really understand how people have always played golf games this way. It wouldn't feel like golf to me. It is natural to me for many years (5 to 8 or so) of playing golf video games. There can be penalties in this version of the game for holding the swing too long. This includes both a recoil feedback line back towards the center or a sideways line at the top. Both can affect the swing results negatively.
Huh interesting. I'm not trying to poke fun or anything. I've been playing golf video games for 18 years now. From the time I first picked up Tiger Woods pga tour 2001 on my playstation 2 to playing TGC2019 now the thought has never occurred to me to try to just let go of the joystick in the midst of the swing as a way to play the game. I may have done it a few times accidentally after eating some popcorn throughout the years but just this whole thing makes me wonder how or why certain people have played golf games this way and it still surprises me that it actually works. When you picked up your first golf game and took your first swing with a controller, did you naturally just flick the joystick? Or is that something that evolves from trial and error? (once again this is all just me being curious )
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Post by Deleted on Sept 12, 2019 14:48:39 GMT -5
It is natural to me for many years (5 to 8 or so) of playing golf video games. There can be penalties in this version of the game for holding the swing too long. This includes both a recoil feedback line back towards the center or a sideways line at the top. Both can affect the swing results negatively.
Huh interesting. I'm not trying to poke fun or anything. I've been playing golf video games for 18 years now. From the time I first picked up Tiger Woods pga tour 2001 on my playstation 2 to playing TGC2019 now the thought has never occurred to me to try to just let go of the joystick in the midst of the swing as a way to play the game. I may have done it a few times accidentally after eating some popcorn throughout the years but just this whole thing makes me wonder how or why certain people have played golf games this way and it still surprises me that it actually works. When you picked up your first golf game and took your first swing with a controller, did you naturally just flick the joystick? Or is that something that evolves from trial and error? (once again this is all just me being curious ) It evolved over time. There was probably a specific version of the TW series where it came about, but I can't pinpoint which version, tbh.
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Flicking
Sept 12, 2019 15:43:09 GMT -5
via mobile
Post by ezzinomilonga on Sept 12, 2019 15:43:09 GMT -5
I think that this kind of swing (I mean not the casual short swing, I mean the systematic research of a swing that allows your shot to be always straight no matters what, just to clarify exactly of what I'm talking about) has nothing to do with any kind of natural swing someone could ever have and/or to develop. There is NOTHING natural in a swing absolutely crooked like this. And the simplest proof about this, is that who plays in this way, needs a great amount of practice to correctly use it and to master it. Is not something that just "happens". And this is not something that happens unnoticed to the player. This is a choice of the player. Knowingly. And the only reason to use a swing like this is to exploit a flaw in the game. I know that in the life nothing is simply totally black or white, but honestly i'can't see gray, here.
But ok.. even admitting for a moment that someone can to develop "naturally" a swing totally absurd and unnatural, i think that when this someone can see and realizes that this swing gives an advantage so unfair that even a child could easily understand it and why.. I think that, at this point, this someone could understand easily also that, natural or not, that swing is simply a cheat. Nithing else. And then he could simply changes that swing. Even if a new swing should be not so "natural" for him. I really can't understand where is the difficulty to see and to admit this simple fact.
About other games..i don't know how the old TGC were, but I played not every TW game..but almost. And I can't remember a single version in which this kind of swing could ever result in something different than a big mess. For sure this was simply impossible with TW 2007, 2008, 2013 and 2014..that are the 4 TW games that I played the most.
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Post by CuseHokie on Sept 12, 2019 17:35:09 GMT -5
My question is this... From a standpoint of immersion in a golf video game, why would you want to let go of the joystick at any point in the swing? The movement of the joystick is not emulating flicking the ball like you would flick a fly off of yourself. It's supposed to represent swinging a club. When you swing a golf club isn't it more natural to "finish the swing" and hold your posture at the end of the golf swing? If I just let go of the joystick that would feel to me like letting go of my club halfway through the swing. I'm not going to go on about using this type of swing for gain an advantage or anything... I just don't really understand how people have always played golf games this way. It wouldn't feel like golf to me. I mean I’m fine if HB made a knockdown shot that went 20% less if someone can flick. But enjoy your driver going 240 as well when you do that. But HB can’t seem to replicate what seemingly 50% of the PGA can do.
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