Post by maxwellhouse on Aug 7, 2019 23:59:42 GMT -5
I am designing a course from scratch using a location imported via the Lidar course method. I chose to import trees, and of course the designer tells me I have too many objects. So, I've begun thinning trees. But are they the objects referred to? If so, how many do I get? Also, are other things also considered objects? (at this time I have no clubhouse, houses, etc., just trees. Due to the location, I don't even have water features or bunkering.
Also. my plot may be a bit spacious. Does this effect the object count, or is it just a straight up count of "things"?
If you look across the top of the screen you will see an orange bar that represents the object or 'plant' meter as it is referred to in these forums. This is a count of how many objects you have in comparison to the limit within the designer.
Put simply, if the orange bar goes right across the screen then you have too many objects and the game will not let you publish the course.
Due to the nature of the LIDAR processing and import the actual course itself will take up a proportion of the object meter and if your course has a lot of elevation changes and trees etc. then it is likely you have hit the limit already and therefore you will not be able to add in any other objects like trees, clubhouses, houses etc. until you reduce the number of your current objects.
I believe that the amount of object meter that the course takes up depends on the plot size which is why it is vitally important when using the import tool that you mask off as much of the non-course area as possible so that you only have the LIDAR data import for the parts that you really need (bear in mind that you can manually alter the terrain around the course after the import with no effect on the object meter)