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Post by B.Smooth13 on Mar 1, 2019 16:52:19 GMT -5
Honestly awed at this process, and the brilliant development work Chad has done here - and shocked how quickly I was able to get this entirely unpolished, crude terrain heightmap into the game: This is what I've been waiting for since I started designing in TGC1. There will be some great things to come out of this development, and I'm really excited to learn all of the in's and out's. Figured I'd go ahead and claim this course as my first attempt at it
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Post by gamesdecent on Mar 1, 2019 16:58:51 GMT -5
Honestly awed at this process, and the brilliant development work Chad has done here - and shocked how quickly I was able to get this entirely unpolished, crude terrain heightmap into the game: This is what I've been waiting for since I started designing in TGC1. There will be some great things to come out of this development, and I'm really excited to learn all of the in's and out's. Figured I'd go ahead and claim this course as my first attempt at it Salivating at that elevation change. Might be a better collab than that other idea we were kicking around...
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Post by B.Smooth13 on Mar 1, 2019 17:09:09 GMT -5
Salivating at that elevation change. Might be a better collab than that other idea we were kicking around... Hands off!
I'm not opposed to that, though I'm definitely not abandoning that other course file. Send it my way whenever you're tired of looking at it, and I'll figure out something to do with it in the future.
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Post by theclv24 on Mar 1, 2019 17:23:16 GMT -5
Salivating at that elevation change. Might be a better collab than that other idea we were kicking around... Hands off!
I'm not opposed to that, though I'm definitely not abandoning that other course file. Send it my way whenever you're tired of looking at it, and I'll figure out something to do with it in the future.
Awesome news on Pasatiempo... and what's this other course you speak of? One thing I would recommend is to just do an import that takes up the entire plot. It will kill the object meter, but you can load it up and look at it while smoothing out the edges of the perimeter to make sure it's correct.
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Post by Doyley on Mar 1, 2019 17:26:14 GMT -5
Used to play pasa in PGA 2000 - looking forward to it - lots of good views on that course!
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Post by B.Smooth13 on Mar 1, 2019 17:55:30 GMT -5
Hands off! I'm not opposed to that, though I'm definitely not abandoning that other course file. Send it my way whenever you're tired of looking at it, and I'll figure out something to do with it in the future.
Awesome news on Pasatiempo... and what's this other course you speak of? One thing I would recommend is to just do an import that takes up the entire plot. It will kill the object meter, but you can load it up and look at it while smoothing out the edges of the perimeter to make sure it's correct. Thanks for the advice Craig. The other course is just some random collab that got through at least 9 greens lol so nothing even close to finished. As far as this one goes, think I'm going to need to figure out how to angle it diagonally across the plot, or at least that would be better. Based on the various settings included in the tool, doesn't seem like it'll be too terribly difficult to figure out, just haven't gotten there. Honestly, today was just a "watch this video, mess around a bit" session, and I'm genuinely shocked at how quickly I've been able to get this far - all 18 holes routed via OSM:
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Post by chadgolf on Mar 1, 2019 18:34:07 GMT -5
As far as this one goes, think I'm going to need to figure out how to angle it diagonally across the plot, or at least that would be better. Based on the various settings included in the tool, doesn't seem like it'll be too terribly difficult to figure out, just haven't gotten there. Honestly, today was just a "watch this video, mess around a bit" session, and I'm genuinely shocked at how quickly I've been able to get this far - all 18 holes routed via OSM You should be able to rotate entire courses using the "Rotate" button the Tools tab. If your course extends slightly past the default plot size, you could select "Automatic Positioning" in the HeightMap tab and it will do its best to shift and rotate your course to fit. That being said, I rarely use those anymore. I discovered that when the actual "holes" (that define tees and pin positions) are near the edge of the default plot, it seems to expand. How reliable this will be is still unclear, but it hasn't failed me yet. So if your holes are defined in OpenStreetMap, no advanced positioning is necessary. You can also drag a hole outside the edge of the plot and force it to expand by about 50 yards each time.
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Post by B.Smooth13 on Mar 1, 2019 18:40:22 GMT -5
As far as this one goes, think I'm going to need to figure out how to angle it diagonally across the plot, or at least that would be better. Based on the various settings included in the tool, doesn't seem like it'll be too terribly difficult to figure out, just haven't gotten there. Honestly, today was just a "watch this video, mess around a bit" session, and I'm genuinely shocked at how quickly I've been able to get this far - all 18 holes routed via OSM You should be able to rotate entire courses using the "Rotate" button the Tools tab. If your course extends slightly past the default plot size, you could select "Automatic Positioning" in the HeightMap tab and it will do its best to shift and rotate your course to fit. That being said, I rarely use those anymore. I discovered that when the actual "holes" (that define tees and pin positions) are near the edge of the default plot, it seems to expand. How reliable this will be is still unclear, but it hasn't failed me yet. So if your holes are defined in OpenStreetMap, no advanced positioning is necessary. You can also drag a hole outside the edge of the plot and force it to expand by about 50 yards each time. Thanks Chad. Since I’ve only come across this treasure trove today, I’ll just say this - I’m not sure that you know what you’ve created here. It’s....beyond expectation. As far as the ingame routing, I’ll figure that out with the immense amount of settings you’ve provided. I’m honesty looking forward to toying around with things in your program and seeing what it produces in-game more than anything. Not sure you have fully grasped the Pandora’s box you’ve just opened for anyone who cares to learn it. Extremely grateful for your efforts here, as I’ve said in other spots here.
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Post by Deleted on Mar 1, 2019 19:04:35 GMT -5
What this will do for designers like Justin who can design the sh!t out of real-style courses is going to be incredible to see!
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Post by B.Smooth13 on Mar 2, 2019 15:24:35 GMT -5
All the OSM work is done and everything is down: There is so, so...so much cleanup work to do everywhere - sculpting textures, etc. - but it's still remarkable how quickly I was able to get this far. Will have to work this one on the side as I'm finishing up the major contest course, but think I have a pretty decent start to it, at least.
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Post by gamesdecent on Mar 2, 2019 15:43:16 GMT -5
All the OSM work is done and everything is down: There is so, so...so much cleanup work to do everywhere - sculpting textures, etc. - but it's still remarkable how quickly I was able to get this far. Will have to work this one on the side as I'm finishing up the major contest course, but think I have a pretty decent start to it, at least. Curious if all your surfaces matched up to the LIDAR or if some did, some didn’t?
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Post by B.Smooth13 on Mar 2, 2019 16:18:34 GMT -5
Curious if all your surfaces matched up to the LIDAR or if some did, some didn’t? Assuming I understand what you're asking correctly, they appear to have matched up pretty damn closely. I haven't gone over every inch with a fine-toothed comb, but nothing looks wildly off at first glance.
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Post by gamesdecent on Mar 2, 2019 19:40:35 GMT -5
Curious if all your surfaces matched up to the LIDAR or if some did, some didn’t? Assuming I understand what you're asking correctly, they appear to have matched up pretty damn closely. I haven't gone over every inch with a fine-toothed comb, but nothing looks wildly off at first glance. I had some bunkers sitting perfectly in their sculpted LIDAR locations, but it seemed like the closer to the edges of the plot I got, the more likely they were to be a few yards off, like bunkers draped over the sculpted LIDAR edges and up onto the green complex plateau. Stuff thats pretty easy easy to fix, but I’m curious if it’s just me or if others run into that problem too.
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Post by chadgolf on Mar 2, 2019 19:51:40 GMT -5
Assuming I understand what you're asking correctly, they appear to have matched up pretty damn closely. I haven't gone over every inch with a fine-toothed comb, but nothing looks wildly off at first glance. I had some bunkers sitting perfectly in their sculpted LIDAR locations, but it seemed like the closer to the edges of the plot I got, the more likely they were to be a few yards off, like bunkers draped over the sculpted LIDAR edges and up onto the green complex plateau. Stuff thats pretty easy easy to fix, but I’m curious if it’s just me or if others run into that problem too. That could be an issue with the projection or the OpenStreetMap. Did it automatically find a projection "EPSG" for you in the lidar files or the metadata or did you choose one manually? With OpenStreetMap, were you able to make the entire course from one sat image source or did you have to change? Sometimes you'll see this if your course has been renovated as well. Since the sat image and the lidar aren't always from the same year, there could be some landscaping work done in between.
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Post by gamesdecent on Mar 2, 2019 21:32:05 GMT -5
I had some bunkers sitting perfectly in their sculpted LIDAR locations, but it seemed like the closer to the edges of the plot I got, the more likely they were to be a few yards off, like bunkers draped over the sculpted LIDAR edges and up onto the green complex plateau. Stuff thats pretty easy easy to fix, but I’m curious if it’s just me or if others run into that problem too. That could be an issue with the projection or the OpenStreetMap. Did it automatically find a projection "EPSG" for you in the lidar files or the metadata or did you choose one manually? With OpenStreetMap, were you able to make the entire course from one sat image source or did you have to change? Sometimes you'll see this if your course has been renovated as well. Since the sat image and the lidar aren't always from the same year, there could be some landscaping work done in between. I didn’t enter any EPSG, I think I saw the note saying it found it automatically when the LIDAR was processing. The West Virginia LIDAR source was a grid and the course fell within 3 boxes so I had 3 different LIDAR files, maybe there was a little overlap or something that caused the couple holes outside the main box to be off slightly? As far as the OSM, it was all the same Bing photo, and the course was built in 2009, while the LIDAR was from 2010 so I don’t think it was a renovation problem or anything. It almost feels to me like it’s a projection issue from the LIDAR/OSM from a curved surface being projected onto the flat plot. If you look at the pic of the mask that I posted, you can see the paint surfaces are slightly north of where they are on the LIDAR, and the further north on the plot you go, the further off they get, so I couldn’t get all of them to match the LIDAR data by shifting. But with the sculpting done it’s easy to tell where the bunkers and greens should be, not a major problem or anything.
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