Deleted
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Post by Deleted on Jan 10, 2019 19:53:44 GMT -5
Hi Pingi,
Im not a course ranger but I watched your flyover video and the course looks pretty cool and fun but having no light rough or rough with the fairways flowing straight into sand is a tour no no.
Any shot off the fairway would be in a bunker and thats not realistic. I didnt check any pins or slopes or general course tidyness.
Your course is too fantasy for TGCT rounds.
Not sure if this is your first course but keep designing, i liked some of your concepts.
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pingi14
Caddy
Posts: 43
TGCT Name: Stephen Daff
Tour: CC-Am
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Post by pingi14 on Jan 11, 2019 1:38:51 GMT -5
No worries.... Thanks for the feedback
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Deleted
Deleted Member
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Post by Deleted on Jan 11, 2019 1:45:46 GMT -5
No worries.... Thanks for the feedback no worries. I would wait for the offical feedback though cos I did not play the course. Additional info will help you more for sure.
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Post by mattf27 on Jan 12, 2019 18:34:15 GMT -5
Altona Beach Golf Club
I am a little mystfied as to why the above course was rejected.... Is it because the surroundings is all sand. Hence, being a 'Beach Course'? pingi14, the idea of a sandy beach course isn't in and of itself an issue, however the execution in this case lends several major issues that can't be overlooked. The course's playing surfaces have absolutely no transition between themselves and the sand, and the oceans of sand themselves are a little flat and monotonous. It robs the course of any visual interest, and robs the holes of having any real unique identity or playing characteristics. The course plays a little on the easy side, with the only major source of difficulty being the water bunkers, which are on the gimmicky side. Some examples of the beach side course concept I'd recommend you look at would be Atlantic Dunes, Turu Wero, or Copavista Resort (Ocean). All of these are really solid versions of that same concept.
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Post by MyGolfGameSucks on Jan 13, 2019 3:18:20 GMT -5
Ok guys... got your mail.. Feedback on Kay harbour and what you suggest I redo for tour worthiness?. Tx
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Post by mattf27 on Jan 13, 2019 10:32:52 GMT -5
Ok guys... got your mail.. Feedback on Kay harbour and what you suggest I redo for tour worthiness?. Tx Hi, Dian, thanks for submitting your course! This course has a lot of usual issues we see from newer designers, so you're in good company here. The sculpting of the course could use a little work, especially around the greens and fairways, but the real issues to me is the surfacing. The greens and bunkers are massive, and the surfaces are generally rough throughout. You also had a habit of dropping bunkers right into the rough and green surfaces, which tends to hurt the way your course looks and feels. Give your surfaces a little room to breathe, you'll generally want two yards or so between your fringes and your bunkers. Playability was okay, but there's some holes that are a little on the long side, and the huge greens definitely had an effect on this as well. If you needed more in depth feedback or had any more questions, just let me know.
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Post by MyGolfGameSucks on Jan 13, 2019 11:26:01 GMT -5
Hi Matt. Tx for the feedback. I would appreciate all the in depth feedback you can give me. I spent 40 odd +hours on this one and although it has only had 25 plays.. 30% have favourited the course so I was hoping for a favourible review. The stroke 1 par 4 might play long.. but that is if you take the lay up option off the tee to miss the bunker. I wanted at least 2 of the par 5s to play long as well but this is all depended on the wind... Please explain to me the surface issues as I thought mine was done ok for what I wanted and as I want to design a much tighter course next time around for consideration I want to get things right...thank you for your time and effort doing this.
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Post by MyGolfGameSucks on Jan 13, 2019 11:29:04 GMT -5
Oh yes the rough surfacing issue? And should I smooth and flatten the areas around the fairways and greens?
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Post by mattf27 on Jan 13, 2019 13:46:21 GMT -5
Hi Matt. Tx for the feedback. I would appreciate all the in depth feedback you can give me. I spent 40 odd +hours on this one and although it has only had 25 plays.. 30% have favourited the course so I was hoping for a favourible review. The stroke 1 par 4 might play long.. but that is if you take the lay up option off the tee to miss the bunker. I wanted at least 2 of the par 5s to play long as well but this is all depended on the wind... Please explain to me the surface issues as I thought mine was done ok for what I wanted and as I want to design a much tighter course next time around for consideration I want to get things right...thank you for your time and effort doing this. Based on what I saw, I'm assuming you didn't use splines for the surfaces? The easiest way to make some really solid, clean playing surfaces in my opinion is to just use splines for them. I'd use them to make your greens and fairways, and make your light rough cut by setting it as a "secondary surface" for your fairway. The other major things is I'd probably decrease the size of your greens and bunkers by a full order of magnitude. While there's no real size rules for greens, a good rule of thumb is an average size green should be about 20-30 yards in any given dimension, and you only rarely want something that has a dimension larger than 40 yards (the measure tool is great for this). Assuming you haven't seen it, Andre has a great series of tutorials that should help explain a little more of the basics here: www.youtube.com/playlist?list=PLMfOamKMuHDtDwDy5DUSwgog7Kvqhoeq8. If there's anything else you wanted to know, just let us know! The community around here is almost always happy to help.
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Post by mattf27 on Jan 13, 2019 14:54:30 GMT -5
Taylor Isle - not approved This one was pretty close, and it's got some solid ideas. But it looks like the fairways and rough are still autogenerated, and there's lots of places where the designer drops green straight on the default texture and gets those hard dirt edges.
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tom
Caddy
Posts: 9
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Post by tom on Jan 13, 2019 16:52:27 GMT -5
What can I do to make Torial G.C. at Del Mar passable for TGCtours?
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tom
Caddy
Posts: 9
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Post by tom on Jan 13, 2019 16:54:59 GMT -5
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Post by catcherman22 on Jan 13, 2019 17:50:40 GMT -5
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Post by MyGolfGameSucks on Jan 13, 2019 22:21:46 GMT -5
Hi Matt. Tx for the feedback. I would appreciate all the in depth feedback you can give me. I spent 40 odd +hours on this one and although it has only had 25 plays.. 30% have favourited the course so I was hoping for a favourible review. The stroke 1 par 4 might play long.. but that is if you take the lay up option off the tee to miss the bunker. I wanted at least 2 of the par 5s to play long as well but this is all depended on the wind... Please explain to me the surface issues as I thought mine was done ok for what I wanted and as I want to design a much tighter course next time around for consideration I want to get things right...thank you for your time and effort doing this. Based on what I saw, I'm assuming you didn't use splines for the surfaces? The easiest way to make some really solid, clean playing surfaces in my opinion is to just use splines for them. I'd use them to make your greens and fairways, and make your light rough cut by setting it as a "secondary surface" for your fairway. The other major things is I'd probably decrease the size of your greens and bunkers by a full order of magnitude. While there's no real size rules for greens, a good rule of thumb is an average size green should be about 20-30 yards in any given dimension, and you only rarely want something that has a dimension larger than 40 yards (the measure tool is great for this). Assuming you haven't seen it, Andre has a great series of tutorials that should help explain a little more of the basics here: www.youtube.com/playlist?list=PLMfOamKMuHDtDwDy5DUSwgog7Kvqhoeq8. If there's anything else you wanted to know, just let us know! The community around here is almost always happy to help. Ok Matt. Tx for the feedback. Believe it or not I used splines on every single surface including cartpaths and the inner city areas... I wanted these big fairways and greens and the services to be undulating but I see this does not work for TGC🤣🤣.... I will go back to trying to design normal sized courses. Tx again. You guys have a cool job btw.
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Post by mattf27 on Jan 13, 2019 23:24:01 GMT -5
Based on what I saw, I'm assuming you didn't use splines for the surfaces? The easiest way to make some really solid, clean playing surfaces in my opinion is to just use splines for them. I'd use them to make your greens and fairways, and make your light rough cut by setting it as a "secondary surface" for your fairway. The other major things is I'd probably decrease the size of your greens and bunkers by a full order of magnitude. While there's no real size rules for greens, a good rule of thumb is an average size green should be about 20-30 yards in any given dimension, and you only rarely want something that has a dimension larger than 40 yards (the measure tool is great for this). Assuming you haven't seen it, Andre has a great series of tutorials that should help explain a little more of the basics here: www.youtube.com/playlist?list=PLMfOamKMuHDtDwDy5DUSwgog7Kvqhoeq8. If there's anything else you wanted to know, just let us know! The community around here is almost always happy to help. Ok Matt. Tx for the feedback. Believe it or not I used splines on every single surface including cartpaths and the inner city areas... I wanted these big fairways and greens and the services to be undulating but I see this does not work for TGC🤣🤣.... I will go back to trying to design normal sized courses. Tx again. You guys have a cool job btw. You can definitely design stuff with the idea have having wide surfaces, but it's easy to lose that sense of scale when designing in game, and making surfaces too big is a common mistake. If you look at some real life courses, 40 yard wide fairways are usually considered to be very generous, and greens aren't generally more than 25ish yards in any dimension. There are always some that are bigger, but those are generally outliers. But it's hard to really get that sense of scale without some experience in the designer (and liberal use of the measuring tools). And before you get too excited, we're all unpaid volunteers who do this for fun in our free time. But I appreciate the sentiment.
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