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Post by jhkaplan on Jan 14, 2020 10:43:54 GMT -5
Hi all, I'm new to designing for TGC, have searched around but haven't found much of anything. The course I'm designing via LIDAR is 99% fescue and native area, when not parts of the course (fairway, greens, etc). Is there a good and easy way to design for these areas, without having to go through and place tall grass by hand in each area? You can see from the pics below just how much native/fescue areas there are (all of the brown areas), it's too time consuming and frustrating to do all of this by hand. Thank you for your help!
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Post by lessthanbread on Jan 14, 2020 11:51:17 GMT -5
In my experience, the only way to get large areas of tall grass other than planting individually is to do a small area individually, then copy and paste the area to make it larger and repeat... however, the major drawback to this method is that the pasted plants will be applied at the same elevation they were copied from. So if there are any hills at all the plants will start to go underground or float above ground.
Since you're on PC, you can "spam plant" much easier than those on console (moving the plant around randomly while repeatedly pressing the plant button), however this is still very tedious if you're looking to cover large areas.
I did see a cool method to help with spam planting once but it requires a fancy mouse that has the ability to reprogram the buttons on. You are able to set a command to one of the mouse buttons where when you press it once, it executes multiple clicks for you, not really a time saver per se, but an effort saver.
I really wish there was an easier way to do it but that's kind of what we're stuck with.
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Post by b101 on Jan 14, 2020 12:30:08 GMT -5
I'd recommend looking at the planting on Friar's Head Lidar by PithyDoctorG . It sounds like this is what you're after and he did a really good job there. Unfortunately, planting like this just takes a huge amount of time and effort; there's not really any shortcut.
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Post by jhkaplan on Jan 14, 2020 12:41:27 GMT -5
Damn, I was hoping there was a better solution to this. Hopefully they can update the designer with this ability in the future. Would be nice to fill using the Spline tool, or by splining in Open Street Maps for LIDAR courses.
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Post by jhkaplan on Jan 14, 2020 12:45:05 GMT -5
I'd recommend looking at the planting on Friar's Head Lidar by PithyDoctorG . It sounds like this is what you're after and he did a really good job there. Unfortunately, planting like this just takes a huge amount of time and effort; there's not really any shortcut. Looking at this video of Friar's Head, can you help explain what PithDoctorG did here? Is it just a different kind of rough with different color grass, with other objects planted in?
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Post by PithyDoctorG on Jan 14, 2020 13:17:17 GMT -5
I'd recommend looking at the planting on Friar's Head Lidar by PithyDoctorG . It sounds like this is what you're after and he did a really good job there. Unfortunately, planting like this just takes a huge amount of time and effort; there's not really any shortcut. Looking at this video of Friar's Head, can you help explain what PithDoctorG did here? Is it just a different kind of rough with different color grass, with other objects planted in? That video isn't my version of Friars Head. I believe "Friars" has no apostrophe in my version. I used a similar heavy rough texture but then used tiny brushes of bunker texture and pine straw texture and spammed those (I just held down the button and moved the shape around the intended waste area). I then selectively used resized/sunken bushes and/or trees and threw in enlarged pieces of grass. I have to warn you, though, this was extremely time consuming. If you want to save time, I would focus the most on areas in front of tee boxes, near tee shot landing areas, and around greens, where people will actually see that hard work you put in!
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Post by sandsaver01 on Jan 22, 2020 8:20:57 GMT -5
That video isn't my version of Friars Head. I believe "Friars" has no apostrophe in my version. I used a similar heavy rough texture but then used tiny brushes of bunker texture and pine straw texture and spammed those (I just held down the button and moved the shape around the intended waste area). I then selectively used resized/sunken bushes and/or trees and threw in enlarged pieces of grass. I have to warn you, though, this was extremely time consuming. If you want to save time, I would focus the most on areas in front of tee boxes, near tee shot landing areas, and around greens, where people will actually see that hard work you put in! I am in the middle of doing a Lidar version of Sand Hills, and I am facing the same problems - everywhere not actually on the golf surfaces is "native grasses". The time is not as much of an issue as plant meter space is; it is at 50% without having put any planting in. I believe I will have to do as Pithy suggests even though I would rather do a complete job.
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