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Post by sandsaver01 on Nov 11, 2019 10:34:24 GMT -5
Do any of you expert designers know an easier way to make really flat-bottom bunkers? The Lidar RCR (Greenbriar Old White TPC) I am working on has nothing but bunkers that are totally flat. Right now I am splining the bunkers, using one of the landscape flattening tools depending on the bunker shape, and then going back over it with the fuzzy brush to raise the center line to flatten. It is certainly not perfect, but at this point it is the best I have come up with. It would be great if we had a sand texture that did not automatically contour for you, but no such luck. Any suggestions appreciated.
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Post by gamesdecent on Nov 11, 2019 11:23:42 GMT -5
When I did Fishers, I imported the bunkers from the OSM, measure tool outlined them all, deleted them, sculpted the bare ground flat, then re-splined them inside the measure tool outlines. Then you still need to go in with a flat brush at 1'-6" after the sand is back in because that's about how far the bunker surface lowers the ground. I wouldn't use any fuzzy brush for this technique.
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Post by lessthanbread on Nov 11, 2019 13:20:36 GMT -5
I see you got this answered so I'll just chime in to expand. I dislike that the game does any auto-sculpting. I wish when you add bunkers all it does is change the surface into sand and that's it. Same for adding fairway splines. The game slightly smooths the surface for you and I rather it didn't. I believe you can avoid the fairway auto-sculpting by using the red brush though... Haven't tried it yet.
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Post by sandsaver01 on Nov 11, 2019 15:28:32 GMT -5
When I did Fishers, I imported the bunkers from the OSM, measure tool outlined them all, deleted them, sculpted the bare ground flat, then re-splined them inside the measure tool outlines. Then you still need to go in with a flat brush at 1'-6" after the sand is back in because that's about how far the bunker surface lowers the ground. I wouldn't use any fuzzy brush for this technique. I see you got this answered so I'll just chime in to expand. I dislike that the game does any auto-sculpting. I wish when you add bunkers all it does is change the surface into sand and that's it. Same for adding fairway splines. The game slightly smooths the surface for you and I rather it didn't. I believe you can avoid the fairway auto-sculpting by using the red brush though... Haven't tried it yet. Thanks to both of you. I tried bspetty's techniques but it doesn't really work any better or easier than what I was doing. I was hoping somebody had a magic wand. As for your point Joe, that is one of the nice thing about Lidar plots, the game does not do any fairway or green contouring automatically, but it still does the bunkers (darn it!).
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Post by 15eicheltower9 on Nov 11, 2019 15:29:21 GMT -5
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Post by ErixonStone on Nov 11, 2019 22:42:58 GMT -5
I see you got this answered so I'll just chime in to expand. I dislike that the game does any auto-sculpting. I wish when you add bunkers all it does is change the surface into sand and that's it. Same for adding fairway splines. The game slightly smooths the surface for you and I rather it didn't. I believe you can avoid the fairway auto-sculpting by using the red brush though... Haven't tried it yet. Blue Brush. If you pre-sculpt using the landscape tools (blue brushes), the terrain will not flatten automatically when you place green or fairway texture. If you use the sculpt tool (red brush) exclusively, then the game auto-flattens the terrain when you place fairway or green surface. You cannot, however, use the red brushes to override the blue brushes, so once you've used landscape, there's no altering the terrain via sculpt.
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Post by sandsaver01 on Nov 12, 2019 8:35:17 GMT -5
When I did Fishers, I imported the bunkers from the OSM, measure tool outlined them all, deleted them, sculpted the bare ground flat, then re-splined them inside the measure tool outlines. Then you still need to go in with a flat brush at 1'-6" after the sand is back in because that's about how far the bunker surface lowers the ground. I wouldn't use any fuzzy brush for this technique. I have discovered what I feel is a slightly easier method. Rather than mark the edges of the OSM bunker with the measure tool, I change the spline point texture to "green"; this then removes the bunker sculpting. I then flatten this with the appropriate tool, and after that change to "landscape Raise" and use the circle brush with the fuzziest edges (page 1 top right) to scroll down the center at a height of 1'6". This works quite well. Another thing on this particular course is that most of the bunkers have shapes with very sharp corners, which is impossible to do with splines. I am changing those for bunker brush shapes which although not as sharp as irl are sharper than the splines.
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Post by gamesdecent on Nov 12, 2019 16:41:48 GMT -5
When I did Fishers, I imported the bunkers from the OSM, measure tool outlined them all, deleted them, sculpted the bare ground flat, then re-splined them inside the measure tool outlines. Then you still need to go in with a flat brush at 1'-6" after the sand is back in because that's about how far the bunker surface lowers the ground. I wouldn't use any fuzzy brush for this technique. I have discovered what I feel is a slightly easier method. Rather than mark the edges of the OSM bunker with the measure tool, I change the spline point texture to "green"; this then removes the bunker sculpting. I then flatten this with the appropriate tool, and after that change to "landscape Raise" and use the circle brush with the fuzziest edges (page 1 top right) to scroll down the center at a height of 1'6". This works quite well. Another thing on this particular course is that most of the bunkers have shapes with very sharp corners, which is impossible to do with splines. I am changing those for bunker brush shapes which although not as sharp as irl are sharper than the splines. Yeah, I had to redo them all anyways since the OSM didn't quite match up with the LIDAR terrain, which is why I traced the shape except offset to where I actually wanted it, deleted, sculpted, and then replaced correctly.
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Post by zutroy on Aug 23, 2020 0:37:09 GMT -5
I see you got this answered so I'll just chime in to expand. I dislike that the game does any auto-sculpting. I wish when you add bunkers all it does is change the surface into sand and that's it. Same for adding fairway splines. The game slightly smooths the surface for you and I rather it didn't. I believe you can avoid the fairway auto-sculpting by using the red brush though... Haven't tried it yet. Blue Brush. If you pre-sculpt using the landscape tools (blue brushes), the terrain will not flatten automatically when you place green or fairway texture. If you use the sculpt tool (red brush) exclusively, then the game auto-flattens the terrain when you place fairway or green surface. You cannot, however, use the red brushes to override the blue brushes, so once you've used landscape, there's no altering the terrain via sculpt. Apologies for digging up an old thread, this is the closest answer I could find to what I wanted to ask about. I took my first foray into the course designer last night and was a bit annoyed by the level of automatic flattening of the natural terrain when laying down green and fairway surfaces. I found that changing the slope level in green settings to its maximum helped a little for those but it still changed a lot. Is the above post effectively saying that if you landscape some terrain before laying a surface down on it, it won’t alter what you’ve landscaped?
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Post by Deleted on Aug 23, 2020 0:42:44 GMT -5
No, so that's the auto-sculpt thing. To get around that, you want to use this method to make a plot and the terrain will stay. I use it for all of my course plots nowadays.
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Post by ErixonStone on Aug 23, 2020 1:23:48 GMT -5
Blue Brush. If you pre-sculpt using the landscape tools (blue brushes), the terrain will not flatten automatically when you place green or fairway texture. If you use the sculpt tool (red brush) exclusively, then the game auto-flattens the terrain when you place fairway or green surface. You cannot, however, use the red brushes to override the blue brushes, so once you've used landscape, there's no altering the terrain via sculpt. Apologies for digging up an old thread, this is the closest answer I could find to what I wanted to ask about. I took my first foray into the course designer last night and was a bit annoyed by the level of automatic flattening of the natural terrain when laying down green and fairway surfaces. I found that changing the slope level in green settings to its maximum helped a little for those but it still changed a lot. Is the above post effectively saying that if you landscape some terrain before laying a surface down on it, it won’t alter what you’ve landscaped? Yes, that is correct. In the video by mayday_golf83 that arielatom posted, that is, effectively, what Jeremy is doing by using the landscape tool over the entire plot. At around the 9:00 mark of the video, he talks about the terrain not being automatically flattened because he's done landscaping over the entire plot. In the first part of the video, Jeremy uses the sculpt tool (red brush) to raise the base terrain above the "water table" at 0 elevation. We do this first so that we don't have any issues with laying down fairway or green surface where we want it later. If we want water on the course, we just use the landscape tools (blue brush) to lower the land later.
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