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Post by paddyjk19 on Oct 19, 2019 4:28:12 GMT -5
Hi, I've played a few courses that have water hazards where either the heavy rough or light rough runs all the way up to the water edge and sometimes even below the surface giving a really strong appearance.
When I try to do this I just get brown edges and sometimes the light rough border gets swallowed up and looks awful so I have to move it further away from the hazard.
Does anyone know the work around for this please?
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Post by rob4590 on Oct 19, 2019 4:34:13 GMT -5
You need to put a second layer of water beneath the main one - then the normal surfaces can go directly below the top water layer
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Post by paddyjk19 on Oct 19, 2019 4:48:55 GMT -5
You need to put a second layer of water beneath the main one - then the normal surfaces can go directly below the top water layer Thanks, I think I know what you mean - do you lay to lower level first or 2nd? Really appreciate it
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Post by sandsaver01 on Oct 19, 2019 6:58:59 GMT -5
You need to put a second layer of water beneath the main one - then the normal surfaces can go directly below the top water layer Thanks, I think I know what you mean - do you lay to lower level first or 2nd? Really appreciate it It seems to work either way for me. The only thing that I have not been able to get to work this way is using the method on water that is already on the course - the ocean, ponds that are already in the plot, etc.
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Post by paddyjk19 on Oct 19, 2019 7:32:39 GMT -5
Thanks guys! wish I'd known this before publishing my last course, would have improved presentation further!
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Post by paddyjk19 on Nov 6, 2019 15:48:48 GMT -5
I can't seem to make this work at all;
I've tried submerging a water panel completely below the surface and then laying the correct level panel above - it swallowed the light rough spline I'd laid down I've tried submerging the first panel so it's slightly above the level of the bottom of the lake - it still swallowed my rough spline. I've tried both above methods and then tried laying the rough after - same result.
Does this only work in certain themes or am I doing this wrong?
Basically, I just want the light rough to touch the water line to give that pristine feel - can anyone please please please help?
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Post by paddyjk19 on Nov 6, 2019 16:02:39 GMT -5
Here's how it has been playing out; Any help greatly received - do I need to make the water hazard deeper to avoid this effect? I don't want to experiment too much if someone on here knows the answer! thanks in advance good people of TGCT
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Post by jivesinator on Nov 6, 2019 17:21:15 GMT -5
It shouldn’t matter what order you do it but I’d suggest placing the top water layer, then rough all the way through the water, then the lower water layer. Check in those images that you do in fact have two different water layers, you may have not placed a second water layer and what you’re showing is consistent with what’s expected when only one layer is present.
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Post by paddyjk19 on Nov 6, 2019 17:35:55 GMT -5
Thanks, I laid the rough first in this process and then added a lower water level just above the bottom and then added a second layer at desired level but I pushed the light rough back.
I customised the water panel shape, does that make a difference?
Should I lay the top level first, then the lower level and then lay the rough?
Thanks for helping
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Post by ohheycat on Nov 6, 2019 19:36:25 GMT -5
Ive done a whole lot of playing with this water tech, see bravoz for some extreme examples. You have to remember that when you place the lower water body, what you are really doing is moving the ugly water edge to the edge of that lower body. If you lower it completely to the max bottom level, it will eliminate it entirely. Usually thats not the best look but it will help you find the balance between clear water and the perfect water's edge.
Also to this effect, my current wip is an island created entirely with this technique. At the start i covered the water only plot with elevated water bodies and then sculpted the land up. Of course the next step was to place yet more but lower water bodies around the island's edge. This allows some really cool underwater land effects, this can be seen on my ohheycat lido publish. I hope something I said helps!
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Post by paddyjk19 on Nov 7, 2019 3:45:50 GMT -5
Thanks for all the advice guys, I think the difficulty comes from it being a narrow passage of water, I'm trying to lower it gradually but I think the edge of the lower water will always be too close to the rough / green to get the perfect effect. That being said, I have other larger lakes on the course so hopefully it'll work on those as the 16th has a tightly mown area that runs right up to the water to snaffle the ball into the hazard. I'll post some photos of what I'm doing now in case you guys spot any glaring errors in what I'm doing;
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Post by paddyjk19 on Nov 7, 2019 4:21:18 GMT -5
After a lot of messing around I managed to get this fixed, I'll go through the steps I used based on the advice I was given so if anyone is in a similar situation they will now have a photo tutorial; Use advance edit on the long rectangle brush, this is a new skills I recently learnt and will make future ditch digging very easy! I went down about 25 feet with this in 4ft increments; Here's how it looked before I laid the top water; Now after top level added; And then I added the lower level and if it didn't drag all of the light rough into the hazard then I went back and undo and did it lower until I got to this; I don't usually design with this level of pristine because it doesn't look natural but this hole did inspire the 16th at Augusta so I think it calls out for a manicured look! Thanks everyone for your help, I'll let you know when it's open for play - you are going to hate this hole!
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