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Post by jwtexan on Oct 24, 2019 22:05:41 GMT -5
If you need help with that bridge, call me
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Post by hoosierhoops24 on Oct 24, 2019 22:46:17 GMT -5
If you need help with that bridge, call me I appreciate that. It's certainly one of my big concerns in trying to capture this course as accurately as possible. It such an integral feature of this layout, but I'm not sure how I'm going to create it. My biggest concern at the moment is having enough resources to do the rest of the course properly. I may leave the bridge until the end to see how much of the resource bar I have left.
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Post by hoosierhoops24 on Oct 24, 2019 22:50:07 GMT -5
If you need help with that bridge, call me I appreciate that. It's certainly one of my big concerns in trying to capture this course as accurately as possible. It such an integral feature of this layout, but I'm not sure how I'm going to create it. My biggest concern at the moment is having enough resources to do the rest of the course properly. I may leave the bridge until the end to see how much of the resource bar I have left. Also it may not be totally accurate with respect to the vegetation, but I really like the Delta theme for this layout much better than any of the others. It's certainly the closest thing to capturing the look of the course that I'm going for. Really sucks to not have all trees, bushes etc across themes.
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Oct 24, 2019 23:41:20 GMT -5
Awesome thanks for the update! Looks really cool.
Also I was wondering... are you pulling the red stuff that represents water from OSM? Because I didn't map the water so if you're excavating stuff I'm not sure if it's fully accurate. When I mapped Harbour Town for andersnm, he told me that mapping water isn't necessary in the designer and that basically my mapping of that water in Harbour Town was a waste of time. So I'm still not sure if I fully understand what exactly I should do for mapping water in OSM?
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Post by hoosierhoops24 on Oct 24, 2019 23:50:30 GMT -5
Awesome thanks for the update! Looks really cool. Also I was wondering... are you pulling the red stuff that represents water from OSM? Because I didn't map the water so if you're excavating stuff I'm not sure if it's fully accurate. When I mapped Harbour Town for andersnm, he told me that mapping water isn't necessary in the designer and that basically my mapping of that water in Harbour Town was a waste of time. So I'm still not sure if I fully understand what exactly I should do for mapping water in OSM? Yes, the red mulch is from the water. I mapped it myself for this project. I guess that andersnm creates water in a different way. I prefer to have it mapped. For me it just seems to make water hazards easier to create the way I want. The way to map water in OSM is no different than for fairways, greens etc. Just when you label it use either water hazard or lateral water hazard under the golf features. When it imports into the designer with the lidar tool, it’s outlined as red mulch. I have no idea how many designers import the water and how many don’t.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 25, 2019 4:14:20 GMT -5
Water in the designer is not a good friend for those who make real courses (I wish there was an option to place water, bunkers, clubhouses etc. without altering terrain) - but I find that I want to sculpt as little as possible to get the most realistic water. That means that I also don't mark "Fill holes under blue mask" (this option removes the natural terrain beneath the water, so you must sculpt it yourself - the lidar terrain is more realistic imo, even if the game has problems with steep/vertical drops, and this problem is not only with water; also bunkers, walls, etc) when there is water mapped in OSM. If there is large areas of water, such as lakes etc, I use the red mask. If the lidar data is good (which anyway is a must), then it is ease to see where the water is in the terrain without any mapping - so I find it a waste of time to map out the water.
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Oct 25, 2019 11:12:07 GMT -5
Got it... seems like everyone has different preferences, but in the future when I'm mapping for you hoosierhoops24 I'll just do the water for you to help you save some time.
Thanks for the explanation guys
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Post by jwtexan on Oct 25, 2019 12:31:26 GMT -5
If you need help with that bridge, call me I appreciate that. It's certainly one of my big concerns in trying to capture this course as accurately as possible. It such an integral feature of this layout, but I'm not sure how I'm going to create it. My biggest concern at the moment is having enough resources to do the rest of the course properly. I may leave the bridge until the end to see how much of the resource bar I have left. yeah, honestly you might have to skip it, or just make it much much smaller than reality. There are a few bridge pieces that curve, and you can tilt them up a bit to try and make the half moon as best as possible. But it just might not be worth it in the end since LiDAR takes up so much meter already.
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Post by hoosierhoops24 on Oct 25, 2019 13:14:23 GMT -5
Got it... seems like everyone has different preferences, but in the future when I'm mapping for you hoosierhoops24 I'll just do the water for you to help you save some time. Thanks for the explanation guys I appreciate the way andersnm does it and I have tried it that way, but I find I don't like the way it looks around the perimeter of most hazards when doing it that way. I also find that it doesn't work well many times when you have water that is close to a green, bunker or cart path. The primary reason for that is because adding water changes the terrain which he makes a great point about. I actually would prefer to do it his way because it definitely saves a significant amount of time in both OSM and the designer.
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Post by hoosierhoops24 on Oct 27, 2019 9:03:46 GMT -5
Be interesting to play this version,i thought this course was one of the best new ones i have played in tgc 2019 designed on xbox as well.Saying that only know the course from watching the event which was held there. I went back to play the version of Austin CC already in the game yesterday and totally agree with you yeltzman that this RCR is very well done.
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Post by ezzinomilonga on Oct 28, 2019 5:04:53 GMT -5
Be interesting to play this version,i thought this course was one of the best new ones i have played in tgc 2019 designed on xbox as well.Saying that only know the course from watching the event which was held there. I went back to play the version of Austin CC already in the game yesterday and totally agree with you yeltzman that this RCR is very well done. Yes, I told you too. Except for some imprecision too noticeable in the shape of fairways and greens, strictly talking about playability is seriously one of the best RCRs we have. Now that I remember it, checking for real courses I noticed the works of one guy, named Dwight j Hall in game, who is publishing an enormous amount of Lidar courses, mainly from Minnesota. Some is good, some definitely not so much, cause he release almost a course every two days..and the majority of them sadly has also just one pin. Anyway..if I'm not wrong he did it also the two courses at French Lick. I'm not totally sure, cause I checked his list in a fast way..i'm not so sure of what I saw But, considering what I said, you can keep to work on your French Lick with no rush, when you want, i mean, cause also if I should be right and he actually did it, probably will be a work not so good. I'll check them, in every case. (I wish also to write to him, asking for the other pins. Some of their courses are good, after all) About another theme, how is going your musical project? (after a pair of too busy weeks today I wish to publish my second thread on my music blog, talking about Primus, so I remembered what you said about your project )
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Post by hoosierhoops24 on Oct 28, 2019 7:04:04 GMT -5
I went back to play the version of Austin CC already in the game yesterday and totally agree with you yeltzman that this RCR is very well done. Yes, I told you too. Except for some imprecision too noticeable in the shape of fairways and greens, strictly talking about playability is seriously one of the best RCRs we have. Now that I remember it, checking for real courses I noticed the works of one guy, named Dwight j Hall in game, who is publishing an enormous amount of Lidar courses, mainly from Minnesota. Some is good, some definitely not so much, cause he release almost a course every two days..and the majority of them sadly has also just one pin. Anyway..if I'm not wrong he did it also the two courses at French Lick. I'm not totally sure, cause I checked his list in a fast way..i'm not so sure of what I saw But, considering what I said, you can keep to work on your French Lick with no rush, when you want, i mean, cause also if I should be right and he actually did it, probably will be a work not so good. I'll check them, in every case. (I wish also to write to him, asking for the other pins. Some of their courses are good, after all) About another theme, how is going your musical project? (after a pair of too busy weeks today I wish to publish my second thread on my music blog, talking about Primus, so I remembered what you said about your project ) After playing the Austin CC RCR, it kind of made me wonder if it's worth doing a lidar version. There's not a lot I can improve upon. My plan is to eventually to get back to the French Lick Donald Ross course, but I've put that on hold while I work on the Austin CC project. As far as my music project, it's coming along slowly but I'm making progress. I've been a singer/songwriter/guitarist for a very long time and have done very little recording of my music. I decided awhile back to at least create a collection of 4-6 original songs and record them as best I can in my home studio. My setup is very minimal, but it keeps me busy and I enjoy working on it. Thank you so much for asking.
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Post by ezzinomilonga on Oct 28, 2019 7:48:15 GMT -5
Oh, my pleasure, trust me But I'm noticing only now that your is actually a solo project, I'm correct? So do you play guitar upon loop of drums and guitar made by you? I have a dear friend who create music in this way..is surprising what you can do with some skill, fantasy and the patience to learn how to use properly these tools. I played the bass for him in a couple of songs..we lived in the same house some year ago, now he lives in Rome..he's a genius about to create scenarios for theatre..especially working with lights. Sadly we are not anymore in touch. My bad as always. Sometimes, if you want, we could share what we do. I have still on dropbox a dozen of tracks we created with my last band. Another dead project..but I like what we created. Now I really need a serious band. Really. About Austin..i can't suggest what to do, but I suppose that if you are at a good point with your work, would be senseless to quit. As I said..you can check the Austin we have and you will see by yourself that even if is a very good course in terms of playability, is quite far to be also accurate in the shape of..a lot of thing. No counting that I ignore completely how much accurate slopes on greens and fairways can do. Try to comparate the two courses..then decide by yourself. To be honest, if you would be another designer, I could tell you to leave the project, easily. But I saw what you did at Colonial. I think that if you will do Austin, it will be absolutely worthy of plays and love. I can bet on it.
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scoll3
Amateur Golfer
Posts: 180
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Post by scoll3 on Oct 28, 2019 11:16:54 GMT -5
About Austin..i can't suggest what to do, but I suppose that if you are at a good point with your work, would be senseless to quit. As I said..you can check the Austin we have and you will see by yourself that even if is a very good course in terms of playability, is quite far to be also accurate in the shape of..a lot of thing. No counting that I ignore completely how much accurate slopes on greens and fairways can do. Try to comparate the two courses..then decide by yourself. To be honest, if you would be another designer, I could tell you to leave the project, easily. But I saw what you did at Colonial. I think that if you will do Austin, it will be absolutely worthy of plays and love. I can bet on it. Yeah I agree- the current one we have is good, it's just that there are too many inconsistencies with sculpting and the shapes of fairways and greens. Plus there are more than a few bunkers missing and I'm not very sure how accurately measured it is in terms of distances off the tee and from the fairway. Having a LiDAR version with accurate mapping and elevation sculpting fixes that all. Listen this is your decision to make, don't feel any pressure from me or anyone else, but you are an incredibly good designer (as evidenced by your work at Colonial), and you have the chance to make another outstanding course here.
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Post by hoosierhoops24 on Oct 28, 2019 12:10:18 GMT -5
About Austin..i can't suggest what to do, but I suppose that if you are at a good point with your work, would be senseless to quit. As I said..you can check the Austin we have and you will see by yourself that even if is a very good course in terms of playability, is quite far to be also accurate in the shape of..a lot of thing. No counting that I ignore completely how much accurate slopes on greens and fairways can do. Try to comparate the two courses..then decide by yourself. To be honest, if you would be another designer, I could tell you to leave the project, easily. But I saw what you did at Colonial. I think that if you will do Austin, it will be absolutely worthy of plays and love. I can bet on it. Yeah I agree- the current one we have is good, it's just that there are too many inconsistencies with sculpting and the shapes of fairways and greens. Plus there are more than a few bunkers missing and I'm not very sure how accurately measured it is in terms of distances off the tee and from the fairway. Having a LiDAR version with accurate mapping and elevation sculpting fixes that all. Listen this is your decision to make, don't feel any pressure from me or anyone else, but you are an incredibly good designer (as evidenced by your work at Colonial), and you have the chance to make another outstanding course here. Appreciate your comments, I just didn't want to take on a project that wouldn't significantly help the community. Truth is I really like the course and am having a blast working on it, so I'll just keep plugging away!
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