Post by pablo on Nov 21, 2019 2:45:33 GMT -5
For Designers:
Describe your designing journey
Where did you start?
In TGC? I started in august 2015, when I got The Golf Club for the first time
Where are you now? (how much do you think you have improved)
I'm designing in TGC 2019 . Ok, I'm sitting in front of my computer. Oh, as a designer you mean. I enjoy a lot designing, so that's why I keep 'em coming. Designing golf courses and making the players angry is something that I enjoy. And as long as I enjoy it, I'll be around doing it. Of course I'm a much better designer these days. I play from time to time my first courses in TGC1 and I say.... what is this?
How long have you been designing (including non-TGC designing)?
Whoa, I've been designing for a loooooong time. I started back in the PGA2000 days, when I released quite a few courses via the copyright club (Silent Valley, Saint George, Riverside GC, Pines Resort, Lighthouse Golf Links, Forest of the Hills, Four Lakes, Club de Campo Esperanza). After that I toyed for a while with the designer of Links 2003, but never got to publish anything.
One of my courses in PGA 2000 (Thanks to the folks at www.golfsimclubhouse.com/ for keeping those gems alive)
What are your best skills as a designer?
Obviously making the player angry, specially on tour. Or in playthroughs, right, mayday_golf83. I think what I do the best is the sightlines for the shots and also design interesting layouts.
What are things you need to work on?
Of course, nothing. The players need to star giving me credit for being the best designer around. Or not. Probably I need to improve my aesthetics works, planting and building, specially off the course
What types of courses do you like to design most?
I'm open to designing almost any type of course. As long as the players can #BlamePablo, it's ok.
Which theme is your favorite?
All of them are interesting. The thing is learning what each theme needs to unleash all its potential, you can't do a highlands course the same way you'd do a steppe one
How much time do you think is required to design a quality course?
The time is meaningless. You can do a great course in 20-30 hours or you can do a pretty nice looking irrelevant course in 100 hours. Everything must work together and well balanced, that's all you need
What are some foundational skills you think every designer needs to master?
Besides from alcohol consumption?... patience and knowing what he wants to do. As long as you ain't working with a purpose on the designer, you won't be making a course. But if you're working without a purpose you may find some nice tricks, so, don't hesitate and work without a purpose.
Generally, what has worked best to help you improve as a designer?
Designing for myself. Period. I've listened to anyone who has said anything about any of my courses. From the deep reviews by griff, every single comment in the threads, the rounds I've played online, anything but, and this is the key point to become at least a good designer (and I think I am), I always tried to fit those advices (the ones I considered useful, not every opinion is always right. Or wrong) in my style, or if you prefer, in my view of a golf course. I'm not trying to please anyone while designing. Except for me, obviously.
Describe your designing journey
Where did you start?
In TGC? I started in august 2015, when I got The Golf Club for the first time
Where are you now? (how much do you think you have improved)
I'm designing in TGC 2019 . Ok, I'm sitting in front of my computer. Oh, as a designer you mean. I enjoy a lot designing, so that's why I keep 'em coming. Designing golf courses and making the players angry is something that I enjoy. And as long as I enjoy it, I'll be around doing it. Of course I'm a much better designer these days. I play from time to time my first courses in TGC1 and I say.... what is this?
How long have you been designing (including non-TGC designing)?
Whoa, I've been designing for a loooooong time. I started back in the PGA2000 days, when I released quite a few courses via the copyright club (Silent Valley, Saint George, Riverside GC, Pines Resort, Lighthouse Golf Links, Forest of the Hills, Four Lakes, Club de Campo Esperanza). After that I toyed for a while with the designer of Links 2003, but never got to publish anything.
One of my courses in PGA 2000 (Thanks to the folks at www.golfsimclubhouse.com/ for keeping those gems alive)
What are your best skills as a designer?
Obviously making the player angry, specially on tour. Or in playthroughs, right, mayday_golf83. I think what I do the best is the sightlines for the shots and also design interesting layouts.
What are things you need to work on?
Of course, nothing. The players need to star giving me credit for being the best designer around. Or not. Probably I need to improve my aesthetics works, planting and building, specially off the course
What types of courses do you like to design most?
I'm open to designing almost any type of course. As long as the players can #BlamePablo, it's ok.
Which theme is your favorite?
All of them are interesting. The thing is learning what each theme needs to unleash all its potential, you can't do a highlands course the same way you'd do a steppe one
How much time do you think is required to design a quality course?
The time is meaningless. You can do a great course in 20-30 hours or you can do a pretty nice looking irrelevant course in 100 hours. Everything must work together and well balanced, that's all you need
What are some foundational skills you think every designer needs to master?
Besides from alcohol consumption?... patience and knowing what he wants to do. As long as you ain't working with a purpose on the designer, you won't be making a course. But if you're working without a purpose you may find some nice tricks, so, don't hesitate and work without a purpose.
Generally, what has worked best to help you improve as a designer?
Designing for myself. Period. I've listened to anyone who has said anything about any of my courses. From the deep reviews by griff, every single comment in the threads, the rounds I've played online, anything but, and this is the key point to become at least a good designer (and I think I am), I always tried to fit those advices (the ones I considered useful, not every opinion is always right. Or wrong) in my style, or if you prefer, in my view of a golf course. I'm not trying to please anyone while designing. Except for me, obviously.