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Post by hoosierhoops24 on Sept 14, 2019 15:24:45 GMT -5
I’m restarting my RCR of the Donald Ross Course at French Lick and was wondering if anyone has advice for how to create flat bottom bunkers like the ones in the picture below. Virtually all the bunkers throughout the course are this way. Any help would be greatly appreciated.
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Post by wedgely on Sept 16, 2019 9:33:04 GMT -5
Not that I'm an expert on sculpting, but I would sculpt the area around the bunkers as you see fit with the round, completely fuzzy brush. Then, once the green and surrounding area is to your liking, use one of the round, defined brushes to flatten out and lower the bottoms of the bunkers. Might take some tweaking but it should put you on the right track.
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Post by hoosierhoops24 on Sept 16, 2019 12:28:48 GMT -5
Thanks for the recommendation. I'll play around with that.
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Post by Deleted on Sept 16, 2019 13:32:25 GMT -5
You know about 'bunker math' with the flatten brush? Approximately +1ft 4 to 1ft 6 gives you 'flat' elevation. Something to do with the way the designer adds the autogenerated depth to bunkers. For the raise tool it works exactly as you'd expect. Fortunately these look like the 'easy kind' of flat bottom bunkers: the kind where they very much have the flat bottom + grass wall look but aren't truly 100% flat. MacRaynor flat bottom bunkers are harder to make accurately if you wish to re-create both the steep grass bank and the 100% flat sand without an awkward transition in between the two. Play any of JoegolferG's courses and you will see how even he struggles with this in spots as sometimes you are stuck choosing between flat sand and perfect grass bank, no thanks to the TGC Designer's coding and of course, Haych Bee. These appear pretty similar to what I had on Black Rock, and I adjusted the depth on them using the flatten tool + the third brush in the first row (the circle one with a tiny bit of 'clear' space in the middle) raised to whatever depth I thought the bunker needed (google earth ground view was really helpful here and I'm assuming you're not fortunate enough to have this for French Lick? If you do, use it and abuse it ) Most of it was somewhere around 1ft2 to 1ft9 depending on whether the lip needed to come down a lot or the sand needed to be raised. In most cases the actual 'grass wall' part of the bunker did not need to be raised, but that depends on how it imported from the LiDAR data + how much detail your sources have in them.
Only thing is watch out for the terrain around the bunkers as sometimes it can 'tear' a bit and get that triangulated look: there's a spot on my current LiDAR WIP where either I get a bit of the 'torn look' or can't re-create the way the bunker is supposed to be. Sometimes you have to pick and choose but other times just keep an eye out for that, especially if they're greenside bunkers. I had the torn edge look a bit on Black Rock as I didn't know to look out for it, and sadly I'm not sure how much of it was my own doing and how much of it was poor quality LiDAR data. And make sure to clear the secondary surface on all of them if they're close to the fairway or green as from the LiDAR tool, bunkers default to heavy rough for the secondary selected surface. This can cause a bit of the wavy edge issue that non-careful heavy rough brush / spline texture work can, and it can either exacerbate the way the 'torn terrain' appears or it can make the terrain look a bit that way when it actually isn't. No thanks to jacobkessler for pointing this out to me
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Post by hoosierhoops24 on Sept 17, 2019 20:28:03 GMT -5
You know about 'bunker math' with the flatten brush? Approximately +1ft 4 to 1ft 6 gives you 'flat' elevation. Something to do with the way the designer adds the autogenerated depth to bunkers. For the raise tool it works exactly as you'd expect. Fortunately these look like the 'easy kind' of flat bottom bunkers: the kind where they very much have the flat bottom + grass wall look but aren't truly 100% flat. MacRaynor flat bottom bunkers are harder to make accurately if you wish to re-create both the steep grass bank and the 100% flat sand without an awkward transition in between the two. Play any of JoegolferG's courses and you will see how even he struggles with this in spots as sometimes you are stuck choosing between flat sand and perfect grass bank, no thanks to the TGC Designer's coding and of course, Haych Bee. These appear pretty similar to what I had on Black Rock, and I adjusted the depth on them using the flatten tool + the third brush in the first row (the circle one with a tiny bit of 'clear' space in the middle) raised to whatever depth I thought the bunker needed (google earth ground view was really helpful here and I'm assuming you're not fortunate enough to have this for French Lick? If you do, use it and abuse it ) Most of it was somewhere around 1ft2 to 1ft9 depending on whether the lip needed to come down a lot or the sand needed to be raised. In most cases the actual 'grass wall' part of the bunker did not need to be raised, but that depends on how it imported from the LiDAR data + how much detail your sources have in them.
Only thing is watch out for the terrain around the bunkers as sometimes it can 'tear' a bit and get that triangulated look: there's a spot on my current LiDAR WIP where either I get a bit of the 'torn look' or can't re-create the way the bunker is supposed to be. Sometimes you have to pick and choose but other times just keep an eye out for that, especially if they're greenside bunkers. I had the torn edge look a bit on Black Rock as I didn't know to look out for it, and sadly I'm not sure how much of it was my own doing and how much of it was poor quality LiDAR data. And make sure to clear the secondary surface on all of them if they're close to the fairway or green as from the LiDAR tool, bunkers default to heavy rough for the secondary selected surface. This can cause a bit of the wavy edge issue that non-careful heavy rough brush / spline texture work can, and it can either exacerbate the way the 'torn terrain' appears or it can make the terrain look a bit that way when it actually isn't. No thanks to jacobkessler for pointing this out to me arielatom, thank you so much for your reply. You have no idea how much that helps me. I'm not sure how much Google Earth will help me here, but I did play the course back in June and have a ton of pictures to work with. Your advice/tips I'm sure will be of great help to me. One of the things I love about this community is how everyone has been so helpful with things like this in assisting inexperienced designers like me. Thank you again.
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Post by Deleted on Sept 17, 2019 21:31:57 GMT -5
Pictures if you have enough of them definitely can replace 3d ground view (they're better than 3d ground view if you truly got a ton of them). It doesn't seem to have 3d ground view but whatever resources you have to use varies by project.
And no problem! I'm still pretty inexperienced myself and even amongst the 'top guys' the community is still really helpful. Feels very collegial in a good way.
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