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Post by bruce on Sept 13, 2019 11:42:34 GMT -5
I did a few small courses back in the TGC days. But Now I watched the Crazy canuck videos, it looks as he works back from the Green, doing either the Green first and then the tee and filling in between. Is doing the Green first easier?
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Post by lessthanbread on Sept 13, 2019 11:55:22 GMT -5
I follow that pattern because that's how I learned (from Canuck's videos) and I find it easier to make a smooth transition between green and fairway if I make the green first
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DDawg
Amateur Golfer
Posts: 186
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Post by DDawg on Sept 13, 2019 12:27:23 GMT -5
Sketch, distance markers, bunkers (If used ... especially if going to be inside a fairway), green, fairway, light rough, heavy rough ... pretty much the order of texture priorities... then the planting trees and brushes.
There is a bit more to it ... but, this is my initial routine ... for starting a course.
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Post by linkslover on Sept 13, 2019 13:19:27 GMT -5
I measure out holes using the measuring tool, then work my way from green backwards too.
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MAJORHIGH
Weekend Golfer
PC: MAJORHIGH
Posts: 146
TGCT Name: Chris Lane
Tour: Challenge Circuit
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Post by MAJORHIGH on Sept 13, 2019 14:15:48 GMT -5
I mark my approximate tee location first then move from there to where I think the green works best. I put down the entire green complex including any mounds, bunkers, false fronts, runoff areas, etc. I then mark out the fairway bunker locations and use the measuring tool to rough out where the fairway will be. I also always put a car down while I'm working, especially if I have plants and trees off. This helps a lot with perspective.
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Post by 15eicheltower9 on Sept 13, 2019 16:57:32 GMT -5
I measure out all my holes with the measuring tool. and tweak and change until I'm happy. Then i route every hole. Then i spline all 18 greens. Then i'll macro sculpt the plot I find when the greens are all in place i can sculpt everything to make it flow with the course. Then i work from the green sites backwards. Sometimes doing a couple fairways at the same time if they're close together so i can sculpt them at the same time and they flow. Then when im happy with routing and surfaces, i'll plant everything. But don't listen to me, i have 3 wips and no publishes.
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Post by Violinguy69 on Sept 13, 2019 19:56:53 GMT -5
My procedure has changed slightly over the last couple of years, but basically, I set my tees (3 or 4 depending on the course), then measure from tee to middle of the (eventual) fairway. I decide where I want my landing area to be and use the measure tool to set the width. Usually 30 yards or so. Then I use the measuring tool to set the FW width around bunkers or other hazards.
Once I know how long my ideal approach shot will be, I draw the green - making it an appropriate size for the shot required (a step that too many designers seem to skip - I see too many greens that are minuscule that require a hybrid to get there). Then I draw fairway and get the kinks out. Once that is all done, I work on sculpting and elevation starting at the green and working backward to the tee. Once the green is sculpted, I playtest each pin. In between pin testing, I do the bunkers and other sculpting.
In the old days, I worked completely from green to tee. Now, it depends on the hole. If there is a particular trait of the hole that involves a special FW, then I work on that first. If I need a tree in a special spot to make the hole work, I plant that first. 70% of the time, after I draw the shapes, I head straight for the green.
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Post by bruce on Sept 16, 2019 11:39:22 GMT -5
Yes I still nd to work on the Splining, something I'm just not used to. Looks like it makes it much easier though. Looks like make the tee then pretty much go straight for the green next. I have to ask though about multiple tees. Would that be more four Tour play? I realize theres usually a ladies and Men's tee, but to me at least all thos tees distract from the beauty of the hole.
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Post by 15eicheltower9 on Sept 16, 2019 13:46:26 GMT -5
Yes I still nd to work on the Splining, something I'm just not used to. Looks like it makes it much easier though. Looks like make the tee then pretty much go straight for the green next. I have to ask though about multiple tees. Would that be more four Tour play? I realize theres usually a ladies and Men's tee, but to me at least all thos tees distract from the beauty of the hole. You can sculpt and plant around tee boxes like you would a green and it'll dress them up. Make them look like they belong on the course. Also, you don't need more than one tee, but keep in mind a lot of people use pro and beginner clubs, so a shorter tee option is nice to have. My current wip has 4 because i'd like it to be playable for the simulator users as well.
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Post by sandsaver01 on Sept 17, 2019 7:20:38 GMT -5
Yes I still nd to work on the Splining, something I'm just not used to. Looks like it makes it much easier though. Looks like make the tee then pretty much go straight for the green next. I have to ask though about multiple tees. Would that be more four Tour play? I realize theres usually a ladies and Men's tee, but to me at least all thos tees distract from the beauty of the hole. IRL probably more than 80% of the golf courses I have played over 50 years playing have at least three and more often four tee boxes, so it is not unrealistic at all.
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Post by b101 on Sept 17, 2019 9:30:40 GMT -5
Bit of both. As Violinguy69 does, I'll start around the main feature of the hole, do my hazard mapping (where would the standard tee shot go - how can we challenge that without simply putting a bunker right there?) and try to work out what green shape could be interesting to reward shots from different locations. I'll then look at the green I come up with and likely change the fairway a bit, then the green a bit more etc. The finished hole is often totally different to what I initially had in mind, but will usually play way better. My main tip would be not to be afraid to go back and change things at any stage.
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