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Post by Deleted on Sept 12, 2019 13:59:38 GMT -5
Be careful when sculpting bunkers. The sand doesn’t naturally lay at ground level in the game, don’t know why. Even if you sculpt at +0.6 inches you will still be lowering the sand in the bunker Thanks for alerting me to that. I didn't pick up on that fact myself. But I'll be mindful of it from now on. That only applies to the flatten brush btw. Somewhere around 1ft 4 to 1ft 6 gives roughly 0ft 0 equivalent when using it in bunkers. The stuff in my pics (I'm still not exactly sold on how the front part looks up close) I used around 0ft 10 and then started touching it up and building it into the terrain better with the raise brush (I'm just more comfortable with the raise one for the most part, personal preference and if anything the flatten brush does more 'work' per click).
Whatever HB built into the 'autogen engine' adds maybe a foot or more of 'depth' to bunkers to help autogen courses look that tiny bit less bad, and for some reason the flatten brush doesn't account for this, so if you use 0ft 0 it will lower the terrain by approximately the 'autogen depth amount.' My honest recommendation, especially with bunker shapes, would be that unless you are 100% positive the course you are going for needs really 'clean' bunker shapes to look right, start with a style that isn't 100% clean and you will save yourself many hours without sacrificing anything as far as the final product goes.
In general, anyone making a course from scratch or, in particular, going for a look with really 'clean' shapes has to fight this every step of the way. The splines hate being in perfectly straight lines and you could spend hours trying to get your shapes to look just so and still not nail it. The bunkers on Black Rock were done with splines since it was a LiDAR course, and many of the bunkers with long, straight edges actually have spline patterns for those that look a bit like it has some small, irregular S shapes thrown in, and the one left of 12 green was as good as it let me do. For that reason most people prefer brushes for fictional stuff as they give you a touch more control most of the time, but either way If they're not 'perfect' it's fine to blame it on HB
If you use the raise brush it will work exactly as you would expect it to, even in bunkers.
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Post by noobgolfer on Sept 13, 2019 10:16:21 GMT -5
Thanks for alerting me to that. I didn't pick up on that fact myself. But I'll be mindful of it from now on. That only applies to the flatten brush btw. Somewhere around 1ft 4 to 1ft 6 gives roughly 0ft 0 equivalent when using it in bunkers. The stuff in my pics (I'm still not exactly sold on how the front part looks up close) I used around 0ft 10 and then started touching it up and building it into the terrain better with the raise brush (I'm just more comfortable with the raise one for the most part, personal preference and if anything the flatten brush does more 'work' per click).
Whatever HB built into the 'autogen engine' adds maybe a foot or more of 'depth' to bunkers to help autogen courses look that tiny bit less bad, and for some reason the flatten brush doesn't account for this, so if you use 0ft 0 it will lower the terrain by approximately the 'autogen depth amount.' My honest recommendation, especially with bunker shapes, would be that unless you are 100% positive the course you are going for needs really 'clean' bunker shapes to look right, start with a style that isn't 100% clean and you will save yourself many hours without sacrificing anything as far as the final product goes.
In general, anyone making a course from scratch or, in particular, going for a look with really 'clean' shapes has to fight this every step of the way. The splines hate being in perfectly straight lines and you could spend hours trying to get your shapes to look just so and still not nail it. The bunkers on Black Rock were done with splines since it was a LiDAR course, and many of the bunkers with long, straight edges actually have spline patterns for those that look a bit like it has some small, irregular S shapes thrown in, and the one left of 12 green was as good as it let me do. For that reason most people prefer brushes for fictional stuff as they give you a touch more control most of the time, but either way If they're not 'perfect' it's fine to blame it on HB
If you use the raise brush it will work exactly as you would expect it to, even in bunkers.
Thanks for adding that. I appreciate learning how the bunkers react differently to the flatten and raise brushes. I definitely hear what you're saying about fictional courses and splines versus shapes. I've personally wasted quite a bit of time trying to make something that had to be deleted and started again, and again, etc. lol. But I'm finally getting better with the editor, so hopefully my future courses won't take nearly as long as this one. :-)
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