|
Post by bobby22 on Sept 3, 2019 6:40:40 GMT -5
I am doing a LiDar course and on that course the water in some areas comes right up against the greens and fairways. What is the best way to lower that area the water goes in and not mess up the green and fairway. Thanks.
|
|
|
Post by ohheycat on Sept 3, 2019 7:19:34 GMT -5
Drop a water body below ground in the affected areas and you should get what you're looking for. If the water you're trying to work around is the base water table, more work is required. You'll need to raise your entire course. (or just the affected area, depending on the level of accuracy you want)and replace the water manually, just so you can place another underneath to fix your surfacing issue.
This is one reason why many designers begin by raising the entire plot somewhat. I dont know how it works lidar though
|
|
|
Post by ohheycat on Sept 3, 2019 7:35:57 GMT -5
Here's a short clip of the process. In this case I use the trick to place a green entirely underwater. Useless I know. But the premise of it will allow you to get those clean edges where the water gets a little too close. Good luck
|
|
|
Post by bmckenzie69 on May 28, 2020 18:00:13 GMT -5
If I am reading this correct, you are saying this does not work with the base water level, correct? So on an island course there would be no way to create a beach at the edge where the sand extends under the water?
|
|
|
Post by lessthanbread on May 28, 2020 19:14:09 GMT -5
If I am reading this correct, you are saying this does not work with the base water level, correct? So on an island course there would be no way to create a beach at the edge where the sand extends under the water? You can kind of do it on themes like delta and tropical because the shoreline texture on the base water level can be matched fairly close to a couple of the bunker textures.
|
|
|
Post by Bearforlife73 on May 30, 2020 16:06:30 GMT -5
What course are you working on with this
|
|